ア・ル・プ

107 posts

ア・ル・プ

ア・ル・プ

@ArupuCorp

Katılım Mayıs 2024
2.2K Takip Edilen62 Takipçiler
Zeta R-02 Official
Zeta R-02 Official@R02Zeta·
I thought that upgrading my PC like hell will prevent Maya to crash when painting weights. ... How ingenuous I have been... 🙃
English
5
2
64
7K
ア・ル・プ
ア・ル・プ@ArupuCorp·
@R02Zeta Here's a bustier version of her, since that's what you seem to be after. :P
ア・ル・プ tweet media
English
0
0
1
46
ア・ル・プ
ア・ル・プ@ArupuCorp·
@R02Zeta Aika wasn't originally a Sonic OC, but Neokat did draw her as one, as a joke, some time ago...
ア・ル・プ tweet media
English
1
0
0
116
Zeta R-02 Official
Zeta R-02 Official@R02Zeta·
I wanna do a silly simple fun drawing with a cutey OC, I really would like anyone to participate, but to not feel overwhelmed, I'm going to set some rules to evade having 100 OC's here, am sorry :3
Zeta R-02 Official tweet mediaZeta R-02 Official tweet media
English
12
22
141
14.5K
ア・ル・プ
ア・ル・プ@ArupuCorp·
@matthughson A buddy of mine down in North Carolina, had seen a copy of Witch N Wiz out in the wild, last month. It was $60, though.
ア・ル・プ tweet media
English
0
0
1
31
ア・ル・プ
ア・ル・プ@ArupuCorp·
This is the second time that I've accidentally used the wrong number of colors on a sprite, the first time was on a moth enemy, which has already been fixed: (This uses 9/256 tiles, the shadow is reused from another sprite.)
ア・ル・プ tweet media
English
0
0
1
245
ア・ル・プ
ア・ル・プ@ArupuCorp·
This is the first new monster sprite I've made all year, for my Dragon Quest 1 clone... I figured I'd finally post some art, on here. This sprite uses 12/256 tiles, from my total budget. (Yes, I'm aware that I messed up, and only used 2 of the 3 colors) #nesdev #pixelart
ア・ル・プ tweet media
English
1
0
7
355
NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Stand and Fight for a chance to win. We're giving away a #DOOM: The Dark Ages custom wrapped NVIDIA GeForce RTX 5090 to celebrate its official release with native ray tracing, NVIDIA DLSS 4 + Reflex. To enter: 🟢 Like this post 🟢 Comment #RTXON
NVIDIA GeForce tweet mediaNVIDIA GeForce tweet media
English
25K
2.4K
31K
1.6M
ア・ル・プ
ア・ル・プ@ArupuCorp·
@matthughson I had a similar incident, with my cat sneaking into my office, and stepping across the keyboard. The resulting mess was about 50-ish extra letters, and one line of code (which was highlighted) being clobbered. It was an "LDA or STA $XXXX", I think?
English
0
0
3
22
Matt Hughson (NES & Game Boy Developer)
Had a mild panic attack tonight😅 While testing my game, the level suddenly started filling with random garbage blocks! Seemed like z nasty new bug. But... I opened the level editor to find that my kids had been in there messing around with the level while I was AFK! 😂 #nesdev
Matt Hughson (NES & Game Boy Developer) tweet media
English
10
7
133
2.7K
ア・ル・プ
ア・ル・プ@ArupuCorp·
@matthughson Back when I developed Cotton & Candy, I had designed every level on grid paper, and hand-typed the bytes into an ASM file. (which was very time consuming) For Dragon Master, I wrote an external tool for map editing, that exports the compressed tile data... 😅
English
0
0
1
40
ア・ル・プ
ア・ル・プ@ArupuCorp·
@sebotron80 Any plans for the combat, yet? Are you going to keep the small window of Dragon Quest 1, or switch to a black screen, like the later games did?
English
1
0
1
14
sebotron
sebotron@sebotron80·
@ArupuCorp 256K is what we have available now but when I'm done we'll have 512K, like DQ4 (the 3rd best one)
English
1
0
1
32
sebotron
sebotron@sebotron80·
AFAIK, all technical uncertainties I had related to making this game on NES have been cleared (scrolling, drawing UI across nametables, music+sfx, mapper+banking, battery saves). Rest is game logic and content and the only challenge left is making it all fit inside 256KB. 🥳
sebotron tweet media
English
1
1
8
167
ア・ル・プ
ア・ル・プ@ArupuCorp·
@koriArredondo In 2018, I had attempted an upscale of the original NES sprite, to see how the character would look in a 16-bit style:
GIF
English
0
0
1
18
ア・ル・プ
ア・ル・プ@ArupuCorp·
@koriArredondo Oh, this is cute! I assume by the tail, that this character is a fox? I created a simple cat character back in 2014, with similar body proportions. A friend of mine did some box art for this, shortly before the game was cancelled (SFW): furaffinity.net/view/18208675/
GIF
English
2
0
1
23
Kori Arredondo
Kori Arredondo@koriArredondo·
sketches of my BF's Oc
Kori Arredondo tweet media
English
4
16
165
0
ア・ル・プ
ア・ル・プ@ArupuCorp·
@koriArredondo @matthughson You did a fantastic job with this! When Matt asked me to do some pixel art for Witch N Wiz, I was inspired by your art, and changed the in-game sprite to resemble it.
ア・ル・プ tweet media
English
0
0
1
25
Kannoゲーム開発本部@FCゲーム開発(+製造&販売)
ステージ13仮作成。 ぱっと見でなかなか複雑そうですが意外と選択肢が少なく、総当たりで簡単に解けます😓 もっとプレイヤーの選択肢が増えるギミックを考える事にしましょう…。
Kannoゲーム開発本部@FCゲーム開発(+製造&販売) tweet media
日本語
1
8
71
2.2K
ア・ル・プ
ア・ル・プ@ArupuCorp·
@matthughson Yep! Once, every two weeks. (it gives my partner a break from art, and it gives me a break from programming, haha.)
English
0
0
1
4
ア・ル・プ
ア・ル・プ@ArupuCorp·
@matthughson Well, since your game is based on SMB1, the correct answer is obviously jumping!
ア・ル・プ tweet media
English
0
0
1
22
Matt Hughson (NES & Game Boy Developer)
If Super Sunny World🌞 had a physical pixel art figure for the game, similar to what Alwa's Awakening did... Which pose would you prefer? Standing? Jumping? Ducking? Something else? Vote 👇🗳
Matt Hughson (NES & Game Boy Developer) tweet mediaMatt Hughson (NES & Game Boy Developer) tweet mediaMatt Hughson (NES & Game Boy Developer) tweet mediaMatt Hughson (NES & Game Boy Developer) tweet media
English
10
8
60
1.9K
ア・ル・プ
ア・ル・プ@ArupuCorp·
@ClaymaticGames I just recently learned about this remaster-- very cool! Nice to see that you're still at this. Is there any chance you'd be interested in revisiting Bert the Barbarian, in the future? I loved that demo, back in the day.
English
1
0
1
40