Ary

58 posts

Ary

Ary

@Ary_rsc

Katılım Eylül 2022
116 Takip Edilen23 Takipçiler
XiaoLaoBanToilet
XiaoLaoBanToilet@lolRadon·
yo i saw the ekko nerf, i didnt agree with it but i was like "aight lets see what happens" i feel like i gave it ENOUGH TIME TO SAY YOU HAVE MURDERED MY CHAMPION. revert this damn passive nerf and as a matter of fact buff it another 10% for doin this evil shit to us ekko players
Matt Leung-Harrison@RiotPhroxzon

Patch 26.3 Preview! This is a huge patch after we've had a bit of time to assess how things have landed and things have taken some time to settle. Will go more in depth about champion changes tomorrow, especially the jungle changes. Ranked - We're triaging a few things related to Apex negative LP gains that we're seeing in a few regions (+17/-23 kind of things) - We're also looking at some duo queue adjustments for literally top 20 challenger levels of duos to make those a bit more balanced - As a reminder, these things that we've been posting about recently with the Ranked ladder don't affect 99.9% of Ranked players, but matter a lot to the Masters+ crew and we're still trying to fine tune behavior here - I'm going to write more of a detailed Masters+ retro about some of the considerations that went into the changes this year as well as some of the follow up changes we're doing in a few days, especially after validating some of the hunches for the cause of the negative LP gains Game Metrics - We've seen game snowballiness continue to stabilize lower than Season 15 values - Game times are also coming down a bit back to S15 values - As discussed in a previous preview though, players feel like downtime is down and so feel like the game is faster. On the flip side, there are many players saying that this Season feels really fun and part of that is due to how much action is going on - We're going to let it ride a bit though, as it seems like players are getting used to a new normal here and at least a good portion are finding it more fun - What we are changing though is how much players are worth for repeat kills on a player who is not worth that much; we reduced this in 26.1 but are pulling it back a bit - At the same time, we're investigating what communicating this state looks like on the scoreboard, but have a pretty strong aversion to cluttering up the scoreboard with a lot of exact numbers; nothing to share back yet on that front, but doing some investigations Towers & Objectives - There's been a lot of discussion about how threatening first Baron is and also a bit about how much damage junglers do to objectives - We're not planning to change a lot here on 26.3, but may change some of these dynamics for 26.4 after observing more Vision - With early game faelights and slower first clears, early ganks have been a bit harder to come by - We're pushing back early game yellow trinket cds back to S15 values (170 >>> 210s) to make warding a bit less "free" and early ganks a bit more successful on average Items - There will be more detail on the item changes tomorrow with full preview, but I just wanted to talk about 2 ahead of time - Actualizer (which is currently only a Ryze item) is getting a buff to be viable on more users. At the same time though, Ryze is getting nerfed - The entire package is intended to be a net negative to Ryze and he's getting nerfed indirectly by a lot of changes this patch - Dusk & Dawn has been a super hot topic! - We don't think Dusk & Dawn is overpowered overall, but there are champions that synergize very well with it that will ultimately be hard bound to it - This is totally fine though; plenty of champions love and are hardbound to certain items and we hope that D&D is one of those that those users find very satisfying - This is ultimately why we're choosing to nerf the champions that predominantly purchase the item, while still leaving it viable for the fringe users - Having said that, we think the item power budget and shape is a bit off - D&D was intended to be less damage-y and more bruisery than its other AP sheen counter part - Lich Bane - We're adjusting its profile (+HP, -Damage) to better suit this

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Ary
Ary@Ary_rsc·
@Thernislav All you do is flame people u don't deserve no hug
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Ary retweetledi
The Valhallan Order
The Valhallan Order@TVOEsports·
🌲 VANGUARD OF THE WEEK – WEEK 2 🌲 Player: Ary. (@Ary_rsc ) Team: Project Bluelock (@BlueLockMR ) Ary. stood tall and absorbed everything Week 2 threw at them. 🛡️ 227,000+ Damage Blocked (37K avg) 💀 138 Kills (23 avg per match) 💥 105,000+ Damage Dealt The frontline was locked. The pressure never stopped. Project Bluelock just keeps producing tanks built different. 📸 @AndrewDZNs #VGL #MarvelRivals #PlayerOfTheWeek #Tank #TVO #Season3
The Valhallan Order tweet media
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Toxism
Toxism@ToxismMR·
rq can we just make sure that NetEase undo's the decision to not allow stacking in ranked unless you're so low it doesn't matter. Lowkey no one playin the game high elo and just doin scrims because 3-4 stacking was half the fun, appreciate you
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The Valhallan Order
The Valhallan Order@TVOEsports·
📊 VGL SEASON 3 – POWER RANKINGS: WEEK 2 📊 Two weeks down. One to go. And the leaderboard just got a serious shake-up 🔀 New contenders are rising, big names are battling, and the pressure is building fast. Here’s how the Top 8 teams stand after Week 2, heading into the final week before the bracket locks for the $1,700 finale: 🥇 1st Place: Project Bluelock (@BlueLockMR ) 🥈 2nd Place: SHIKIGAMI (@ShikigamiGGs ) 🥉 3rd Place: INTERGALACTIC 4️⃣ AILANIWIND (@chalkitMR ) 5️⃣ LOTUS (@LotusRivals ) 6️⃣ FLYQUEST (@FlyQuestRivals ) 7️⃣ LFO (Prev A7) 8️⃣ NIGHTHARES (@Nighthares ) 🧠 Only one match day remains to lock in your spot. ⚔️ Everything’s on the line this weekend 📺 Don’t miss Match Day 3! This Saturday & Sunday at 11AM EST twitch.tv/thevalhallanor… 🎨 @AndrewDZNs #VGL #MarvelRivals #Esports #PowerRankings #Season3 #TVO
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Kahunaa 🇬🇾
Kahunaa 🇬🇾@Kahunaa_MR·
Project Bluelock LFO 🏆NA Ascension League Champ’s DM Me for details discord: kahunaa @MarvelRivalsLFT
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Gamy
Gamy@zGamyy·
LFT/O as Analyst T16 Ignite EMEA Daily/weekly/monthly team performance and data reports Scouting Identify the team's strengths/Weakness Keep track of comms, how to improve them and give them some structure DM me on discord ¨zgamy¨ for info
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Marvel Rivals
Marvel Rivals@MarvelRivals·
Where Knull sits upon his throne, hunger knows no end. Only 3 days left until Marvel Rivals Season 3: The Abyss Awakens begins! Repost this and follow @MarvelRivals. We will select 10 winners at random to receive 1000 units. The giveaway ends on July 18th, and winners will be announced on the 25th. Please note that winners have 15 working days to claim their prizes, so make sure to keep an eye on your inbox!
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Marvel Rivals Intel
Marvel Rivals Intel@RivalsAssembled·
Marvel Unlimited members are getting a free code for The Unlimited Thing in-game cosmetic skin on 4/25‼️ Users have until 4/16 to join to be eligible
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FragPunk
FragPunk@PlayFragPunk·
🔥 8-DAY COUNTDOWN: DAILY GIVEAWAYS LIVE Lock and load, Lancers 🔫💥 Watch the showcase of FragPunk’s diverse arsenal. Follow & Mention @PlayFragPunk and post #BreakTheRules to win LIFETIME BATTLE PASS, Steam Gift Cards and Exclusive Charm every day!
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Ary@Ary_rsc·
🔥 CODE RED: @PlayFragPunk SERVERS GO ROGUE MARCH 6! 🔥 🚨 JOIN THE LAUNCH GIVEAWAY NOW → Gear up to #BreakTheRules of shooters! 💣
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