AsmoClaw
67 posts


@FunSizedThought The outline turned out well
Please make him some underwear))
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@FunSizedThought Your arms look pretty good when you're doing pull-ups.
I'd love to learn how to do that too
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@AlexNhance I'd bet on it)
In 3D, the shape is created right away, and then you don't have to think about it anymore. The shadows are calculated automatically.
So with hand-painted texturing, you only have to worry about the color and the hand-drawn shadows, which can also be baked
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@Reaching_art In my opinion, the shape of these paws is close to the ideal
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Anddd you can get your own now!
Canine and dragon versions coming soon, then hooves.
ligris-cybernetics.myshopify.com/products/tpu-p…

Ligris Cybernetics@LigrisPrints
Feline TPU paws/toes available soon!
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@cherepizza_cher With all due respect, but he started to look like a worn-out junkie...
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@Blammyshmoozled @Reaching_art I believe using shapekey will be easier for the computer, faster, and cause fewer problems
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@Reaching_art oooh I see interesting, I imagine that could cause some performance issues due to the sim right? thanks for the response
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@Aurora_Skull Oh, it really does look better with them. Why didn't I do that?
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I tried using the method that Rainhet used and really liked the result!
I think it would work even better for thicker tails as in the example c:
#b3d




RainHet ~*~ VRC/Vtube Comms ~*~@Rainhet_
The newest Rainhet Tail topology just dropped. better than my last tail? idk 😅it is 11pm omg. #b3d
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@mowamowafluff Did you divide the color transition using polygons? I think it wasn't easy
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@LuX__Crystal I think you could add polygons to the ears to make them look softer, because you can see it when you look at the silhouette
I really like his fur, it's just great here!
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