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Atlas

@AtlasRedLine

If I'm not taking pics outside, I'm probably building environments inside game engines. Senior Level Artist | @liongamelion Lead Env Artist | @Proj_Borealis

Croatia Katılım Nisan 2010
182 Takip Edilen892 Takipçiler
Atlas
Atlas@AtlasRedLine·
@artificeofbees @Ehsan_Ebr Yes, you can export your meshes from Hammer without any issues, and the hotspotting data is preserved since all of the edits are encoded in the mesh’s UVs.
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artificeofbees
artificeofbees@artificeofbees·
@AtlasRedLine @Ehsan_Ebr does hotspotting translate externally in any way? as in exporting the meshes outside of the editor/working with them in a different engine, or using custom hotspot textures?
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Atlas
Atlas@AtlasRedLine·
@Ehsan_Ebr I think it mostly comes down to preference. Both are great tools, but Source 2 Hammer really shines when it comes to building architecture. Its mesh editing workflow feels very intuitive, and the hotspotting tools make modeling and level iteration incredibly fast.
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Atlas
Atlas@AtlasRedLine·
@AntonioInMotion Thank you! Took me a couple of weeks, mostly working on it over weekends and late evenings. Not sure about the exact hour count though.
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Tony
Tony@AntonioInMotion·
@AtlasRedLine This is really cool! How long did it take to create the scene?
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Atlas
Atlas@AtlasRedLine·
A quick breakdown of how I created "Night Shift". Built in Source 2 using Hammer and S2FM. #EnvironmentArt #Source2
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damian
damian@barkdee_·
so concy
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Atlas
Atlas@AtlasRedLine·
@k_azovsky Thank you! Source is fantastic, give it a try for sure!
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𝐊𝐚𝐳𝐨𝐯𝐬𝐤𝐲
@AtlasRedLine I see. I always loved enviromental design, personally worked mostly with Source 1 especially the L4D2 branch. I wanna do more and perhaps learn S2 maybe by using Sandbox, might be decent for such things. Your work is great, really nice job
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Atlas
Atlas@AtlasRedLine·
@k_azovsky Unfortunately, the Half-Life: Alyx branch is currently the only one with a fully functional and stable version of S2FM
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Atlas
Atlas@AtlasRedLine·
@k_azovsky Thank you! I’m using the Half-Life: Alyx branch of the Source 2 tools
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Atlas
Atlas@AtlasRedLine·
"Night Shift" February 12th, 2:03 AM. A quiet winter night somewhere on the edge of a decaying residential block, in a not so distant future. Created in Source 2. #EnvironmentArt #3DArt
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Atlas
Atlas@AtlasRedLine·
Here is a quick breakdown of how I created “Submerged Complex” Built in Source 2 using Hammer & S2FM. #EnvironmentArt #Source2
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Atlas
Atlas@AtlasRedLine·
Alternate version without the character.
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Atlas
Atlas@AtlasRedLine·
@ZHerkoo @kelskiYT There’s a stable, working Half Life Alyx branch of the tools, so if you want to work in the Source 2 engine and use S2FM, that’s currently your best option. The CS2 branch still has some issues with S2FM. You need to own HLA to access the tools.
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Herkoo
Herkoo@ZHerkoo·
@kelskiYT The problem with that is s2fm is still closed alpha (expected to come out after deadlock just like sfm did with tf2) so there is very little documentation and tutorials on how to use it. Blender is always my #1 recommendation, even if it's hard to learn, the struggle is worth it
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Kelski
Kelski@kelskiYT·
Is Garry's Mod still an efficient way to do 3D animations or am I being a chud by not switching to Blender yet
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Feanor
Feanor@nimgaladh·
One scene, two different lighting setups artwork by me
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