Attifyon
514 posts

Attifyon
@AttiDoes3D
Procedural 3d artist who does Blender tools PFP by @takibex Find my tools here: https://t.co/fXWTNwCwpq
Katılım Nisan 2022
273 Takip Edilen913 Takipçiler

@shandelions The Halloween ones seem like they would be right up @bouncyclown 's alley
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Attifyon retweetledi

@bouncyclown It's ironic and sad, because exploring uncomfortable themes has a *huge* impact on personal growth and someone so afraid of them stands more to gain from art exploring such themes compared to someone who is okay with or already interested in them
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@horni4robo What was the issue with Eevee? I've used an earlier version of Krystal with Eevee and it worked just fine
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@norkanimations This is pretty darn impressive tech-wise if it is just one scene. I would've had a separate layer with different lighting for the internal shot and composited the two layers together, I can see the lighting being hell otherwise
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@norkanimations Yeah, engaging with quality work and great artists feels much better.
I do wish how much you can charge for your work depended more on the quality of it rather than your clout, but I guess that's just how demand and social media works, so its unavoidable 🤷
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@AttiDoes3D Hehe, I saw it. But I more often see super cool and complex work and the only emotion they evoke in me is “I NEED TO DO BETTER”, so I can sit more than 10 hours a day making porn :(
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@norkanimations The self-intersection issue can be somewhat mitigated with a pressure setting at the cost of looking possibly weird when compressed, and it probably won't work well with direct interactions, but swaying and gravity have been pretty serviceable from personal tests
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@norkanimations Oof, I actually had no idea. Always assumed it just worked because of how limited curves are with modifiers already 💀
Hair made with CurveSuite can be simulated, as it allows building hair using meshes as a base, but it can get stuttery and has no self-intersection prevention
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Attifyon retweetledi

@norkanimations Unfortunately not, my proficiency is bound within geo nodes and particle systems don't really support geo nodes
Best approximation I can think of would be curve hair + Mesh Deform modifier, which could work just fine or horrendously depending on your goal
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@AttiDoes3D Do you know if there is an addon that will finally be able to bind the hair system to the mesh via surface deform. I saw only one guide on how to make a simulation for this system. But it doesn't work very well
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