Attic Awe

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Attic Awe

Attic Awe

@AtticAwe

Two brothers. One attic. Infinite questions. Building our game studio from scratch in public.

Katılım Şubat 2026
20 Takip Edilen4 Takipçiler
Attic Awe
Attic Awe@AtticAwe·
I’ve been completely obsessed with Californication for the past four days, so I thought making a video edit for it would be insane. Here is Part 1 of my Californication edit.
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Attic Awe
Attic Awe@AtticAwe·
Day 3 of developing my passion project 👀👀
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Attic Awe
Attic Awe@AtticAwe·
I'm going to share my entire development journey, starting with these animations I just added. I'm open for any kind of advice, critique or comment on my work!
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Attic Awe
Attic Awe@AtticAwe·
On the second day of Project Norse I didn't have the opportunity to develop as much as yesterday due to a business meeting. However, I added five different basic animations and a placeholder environment scene
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Attic Awe
Attic Awe@AtticAwe·
Recently, I quit my job to chase my dream of making the game I first prototyped in 2020. The journey is long, and it’s only just beggining
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Attic Awe
Attic Awe@AtticAwe·
Here you can see my physics scripts and how they interact with each other.
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Attic Awe
Attic Awe@AtticAwe·
10 days ago. I started to code my own threejs, typescript world engine to gain a more complex understanding for how games & physics actually works. So for I don't have any clue about what I am doing. I had a break on the project for a week or something however today I revisited it and fixed some resolver, friction issues. My ultimate goal is create a physics motor which can mimic real life
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Attic Awe
Attic Awe@AtticAwe·
Here you can see my functional integrations.
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Attic Awe
Attic Awe@AtticAwe·
@repunkgame Looks amazing. With the same goal. I am currently making my own engine to learn and maybe do some crazy stuff in threejs with typescript. Any advices?
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Almar | MAKING DEAD RIG
Almar | MAKING DEAD RIG@repunkgame·
The best part of making my own engine is that I can do shit like this (very useful for debugging and tweaking everything)
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Attic Awe
Attic Awe@AtticAwe·
@AveronGames glad to see it. keep up the work. How you code it. I'm using threejs.
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Attic Awe
Attic Awe@AtticAwe·
@wildcraft_games can be a crazy suggestion but what about implementing a real time cut points with blood vfx and even maybe with limb destruction physics? This way all combats can be unique in both gameplay and outcome.
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Attic Awe
Attic Awe@AtticAwe·
@wildcraft_games looks beautiful. I mean it. Great choice of ambiance, art style & coloring.
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Analog Dream Dev
Analog Dream Dev@AnalogDreamDev·
@AtticAwe That was a rough one to watch fall, especially because it also meant the death of 1313.
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Analog Dream Dev
Analog Dream Dev@AnalogDreamDev·
Enjoying some Star Wars Dark Forces on PS1 this evening. CRT is present 🔥 I love the quality of this thing. Story is exciting, gameplay is tight and polished, levels are fun to explore, and the art is dripping with 90s love. What do you think of this one?
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Charles Horwood
Charles Horwood@CharlesHorwood·
Where it started vs Where it is now!
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Attic Awe
Attic Awe@AtticAwe·
December 31, 2025. Completely by chance, I came across @bencaplanmusic 's Flood. I've known his music for a long time. The moment I heard the first piano note, the song got stuck in my head. After listening to it back to back, I realized the video was actually shot underwater. Then I watched the behind-the-scenes, and I became convinced this was the most artistic thing to come out in 2025. In this new chapter of my life, he's been right beside me, constantly looping in the back of my mind. In these times when the boundaries of art and passion seem to die every day, Ben Caplan reminded me once again that art and passion know no limits. Thank you again for that. @bencaplanmusic The rising tide doesn't raise all boats There are some of us who can't float Some of us are working in the mud Not being innocent don't make me guilty You can't keep your hands clean when it's filthy See the water dimmed with human blood There's no justice drowning in the flood #BenCaplan youtube.com/watch?v=FRD0W2…
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Attic Awe
Attic Awe@AtticAwe·
@Palerite_ brilliant mechanic idea. Works on very different pillars from game design to storytelling. Seriously what can create a higher suspense then a predator looks into eyes of its prey!
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Palerite
Palerite@Palerite_·
Made the cloaking monster in my horror game stalk the player! Once in a while, instead of attacking it will sneak up to gather information about you... sometimes in a very straightforward way. #gamedev #indiegame #godot #horrorgame #horror
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Attic Awe
Attic Awe@AtticAwe·
@iam_enginner @threejs Chunk streaming is the right foundation 👍 Next steps to scale: GPU instancing for the blades, LOD rings (fewer blades at distance), and frustum culling so you only process visible chunks. With those you can push well past 20K. Solid start though!
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sumukh
sumukh@biggbloo·
Added Chunk based world streaming with 32 chunks rendering 20000 grass blades smoothly is this optimal approach i dont know does this work yes trying to find more solutions @threejs
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Attic Awe
Attic Awe@AtticAwe·
@Gangru2 The art style remind me an indie game that I played 4 years ago. It literally popped in my brain. I believe you are on a good track.
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Gangru
Gangru@Gangru2·
@AtticAwe Thanks! I think its a touch of a lot of games. I'd say the art is inspired by: Faith:The unholy trinity, Stardew Valley, Moonring, Loop Hero (just because it's so clean looking, crt too)
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