Augie VFX
482 posts

Augie VFX
@AugieVFX
VFX Artist from NZ they/them Worked at Valve, Blizzard, Grinding Gear Games, Moonshot, Splash Damage
Katılım Ekim 2018
313 Takip Edilen696 Takipçiler

@Velksy @MBruzzeseFX Time to install substance designer. This looks fucking rad Gavin 0_0
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@dtmgfx @RebelwayVfx @TheVFXSchool @entagma Thanks heaps, ill check em out. Really been wanting to learn houdini now im having a little break
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@AugieVFX all are houdini but really good would highly suggest... @RebelwayVfx @TheVFXSchool Steven Knipping's Applied houdini series and @entagma
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@floydbishop @Keyserito OOooo thank you! Iv been wanting to play with some more stylized vfx. This could be awesome! ^^
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@zi11ion @travishawks Hey thanks for reaching out! Just finalizing some more bits before I go into production mode. May hit ya up in a bit!
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@stvulture Eep, I didn't want that to come out like I actually know. I find this kinda stuff fascinating too! Im currently in the process of breaking away taught concepts in life. I can spend 10 minutes now looking at a tree vs when I used to conceptulise it. Before it was so flat
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@stvulture a conscious being that "flies", has "feathers" that has "red blood" when "squished". We can categorize by perceived function through sight(in our light spectrum). But as for what or who they truly are. We may never be able to fully perceive. I don't even know what I am.
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@billyshih Billllyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy yes very excited to see what you guys make. Your team especially sounds like a very exciting concept! Super happy for you guys
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I left Blizzard back in June and I'm happy to finally say that I've joined Secret Door, a Dreamhaven studio. Check out dreamhaven.com! #Dreamhaven #techart lnkd.in/gr6qBEc
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@MrMorrisGames I dont want to wake up to mother tire at the end of my bed
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SAD STORY: Mother Tire was meant to be in the demo but I accidentally deleted her 😭😭😭 (it's okay tho, I still have her code and animations)
#pixelart #indiedev #gamedev #metroidvania
GIF
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@BakewellRussell Thanks! But it's not embergen, this one is all hand-drawn
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2:00 am and I'm exploding stuff. I found a way to dissolve the smoke and adapt the shadows to the new shapes (offsetting the dissolve tex with the light dir in tangent space). Next step will be to work on particles to make a true explosion!
#VFX #Gamedev #Explosions #Unity3D
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