We are choosing to pursue "No Sprint" gameplay within RINGFALL.
You will still be able to enable sprint via Custom Games.
For the sake of transparency, I'd like to share a bit of why we're choosing this direction for our game.
We took a close look at what sprint was doing for our game... then ran a month of test sessions without it. We made a very interesting discovery during this month of slower pacing:
Player physics is our sprint.
Rocket jumping, grenade jumping, bouncing off of ramps, stacking jumps, as well as a few other bits of equipment we have planned... We already have plenty of ways to increase your speed and find shortcuts around the map.
Combat feels tighter without sprint within RINGFALL. Playing with a team feels better, and every decision carries more weight... all while being easier to take in.
That being said, we're aware of how cool it can be to set up a jump with sprint that sends you flying across the map. It wouldn't be right to take it away completely, so we'll be including a sprint toggle in case you'd like to create a gametype with it enabled, as well!
If you have any questions, we're more than happy to answer them!
giving away a random merch/swag package to someone who completes this one-question survey and replies to this tweet with #ForGlory
👉 steelseri.es/surveyyy
thank youuu
(will choose someone and reply/DM them for info early next week)