Ben@Pixel Maniacs

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Ben@Pixel Maniacs

Ben@Pixel Maniacs

@BLochmann

CEO @pixel_maniacs: ChromaGun & Can't Drive This [email protected] He / Him. Wishlist ChromaGun 2 on Steam!

Nuremberg, Bavaria, Germany Katılım Mart 2007
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Ben@Pixel Maniacs retweetledi
Pixel Maniacs 🔜 ChromaGun 2 Release 12.2
.@SZ writes about our game (translated): 𝘗𝘪𝘹𝘦𝘭 𝘔𝘢𝘯𝘪𝘢𝘤𝘴 𝘧𝘳𝘰𝘮 𝘕𝘶𝘳𝘦𝘮𝘣𝘦𝘳𝘨 𝘤𝘳𝘦𝘢𝘵𝘦𝘥 "𝘊𝘩𝘳𝘰𝘮𝘢𝘎𝘶𝘯 2" 𝘢𝘴 𝘢 𝘬𝘪𝘯𝘥 𝘰𝘧 𝘮𝘪𝘹 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 "𝘗𝘰𝘳𝘵𝘢𝘭" 𝘢𝘯𝘥 𝘉𝘰𝘣 𝘙𝘰𝘴𝘴.
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Ben@Pixel Maniacs retweetledi
Pixel Maniacs 🔜 ChromaGun 2 Release 12.2
👓We’ve partnered with @enchroma, makers of color enhancing lenses, to give away a pair of their Lx1 Lenses! (sale price >$400!) Just comment on this posting and we'll pick someone randomly on Monday 8 am CEST. PS: ChromaGun 2 has a fantastic colorblind mode! :)
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Ben@Pixel Maniacs retweetledi
ID@Xbox
ID@Xbox@ID_Xbox·
🚨 March Indie Selects are here! 🚨 From dark and spooky to worlds of color, these 6 incredible indie games will leave you wanting more! If you haven't experienced any of these, we HIGHLY encourage you to get to gaming! 💚
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Ben@Pixel Maniacs
Ben@Pixel Maniacs@BLochmann·
Welcome, Limpho Moeti! Limpho is our 1st employee outside of DE, working from South Africa 😍 She is supporting us with our influencer tool as a BizDev. Limpho has deep knowledge about BizDev and gamedev. She's also Chair of the @igda! 🤯 Looking forward to working w you!
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N4ChOxiL_Forte@igunatsu·
@pixel_maniacs Could it be said that it had a development period of approximately 2,5-3 years?
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Ben@Pixel Maniacs retweetledi
Pixel Maniacs 🔜 ChromaGun 2 Release 12.2
In total, we worked 23,736 hours on ChomaGun 2: Dye Hard. Here is an overview of how much each employee with a general contract of >20 h/week contributed to developing our game in the span of four years. On top of that we worked with interns, part time employees and freelancers.
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Ben@Pixel Maniacs retweetledi
Pixel Maniacs 🔜 ChromaGun 2 Release 12.2
Can we VENT for a minute? 😤 If you ever need to blow off some steam, try shooting the vents in ChromaGun 2. A new path might open for you 😌
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Ben@Pixel Maniacs retweetledi
Pixel Maniacs 🔜 ChromaGun 2 Release 12.2
It's nostalgic to look back to the early days of designing! When we built the visual language, we also considered props and interior assets to achieve coherence. Some assets didn't make it into the final game. Find out which by playing ChromaGun 2 on February 12! 👀
Pixel Maniacs 🔜 ChromaGun 2 Release 12.2 tweet mediaPixel Maniacs 🔜 ChromaGun 2 Release 12.2 tweet media
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Ben@Pixel Maniacs retweetledi
Pixel Maniacs 🔜 ChromaGun 2 Release 12.2
To celebrate the release of ChromaGun 2: Dye Hard next week thursday, we're following our tradition to livestream the launch! Join us on Twitch when we press the button 👉️ 🚨 The stream will be in German.
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Ben@Pixel Maniacs retweetledi
Pixel Maniacs 🔜 ChromaGun 2 Release 12.2
Some of our in-game visuals have changed quite a bit from the initial concepts. For example, the CHROMATEC interior turned out even more... techy 🧑‍💻
Pixel Maniacs 🔜 ChromaGun 2 Release 12.2 tweet mediaPixel Maniacs 🔜 ChromaGun 2 Release 12.2 tweet media
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