B_Rated_Dev
28 posts


@fluffmiceter Im going to be real with you, I basically slopped my version together, Using AI, a blender to JSON library. listening to hooks on despgraph reading raw bpy data.
the splitting is just vertex bucket sorting when it goes past the limit. so large faces fail. works 90% of the time.
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@B_Rated_Dev woah... that's crazy that we were working on basically the same thing. Do you do your mesh slicing on the blender side or on the roblox side? I'm curious what your blender side code is like, we probably used the same bpy apis!
GIF

GIF
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Im abandoning development for live blender link (Roblink) from lack of interest. But here is one final one.
#ROBLOX #ROBLOXDev
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Its in two parts
Plugin : create.roblox.com/store/asset/12…
Model (uncopylocked game becuase roblox is lame) : roblox.com/games/11278291…
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Free! curve editor plugin: JeremyBearimy
link in replies since they hurt audience reach.
#Roblox #RobloxDev
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I threw it down in here where the curve instance thing is
roblox.com/games/11278291…
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@B_Rated_Dev Why is everyone make node plugins for everything but scripting…………………
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@programmer_lua Yeah but the blender geometry node people scare me..
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@QelithRequiem Eyyy sync twinsies
You forgot the most important part; The dumb plugin name!
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Got tired of the painful Blender → Roblox workflow:
export FBX
find the file
import in Studio
create SurfaceAppearance
manually assign color/normal/roughness/metal maps
repeat forever
So I built myself a local Blender + Roblox Studio bridge.
Now I pick the model + texture maps in Blender, click export, refresh in Studio, and it imports with SurfaceAppearance already applied.
Small pipeline tool, massive time saver.
#RobloxDev #Blender3D #RobloxStudio #ROBLOX #EnvironmentArt #SubstancePainter
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An Island TD map for UTD:X🌟
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Likes and Rt's Appreciated❤️
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[ #ROBLOX | #Roblox | #RobloxDev | #RobloxDevs ]




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@Awarzy_luy @Onogork Not really, its either write a custom convex decomposition which is just be worse to roblox's version or have an outside program that does it for you using V-HACD both are way beyond the regular pay grade of a plugin.
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@B_Rated_Dev @Onogork I'm seeing my dream right in front of me!! I spend hours importing Blender meshes into Roblox.
By the way, is it possible for a plugin to exist that provides better collision handling for meshes? Precise Comvex isn't all that great.
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Got threeway streaming textures from blender to roblox accessories working. krita -> blender -> roblox.
For those who dont know you can quick paint from viewport in external program and blender will map that to its UV.
#roblox #robloxdev #blender3d #blender
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@Blankscarface23 about 4-6 seconds, An added 2 seconds are just for checking if the user has done editing. Textures are the bigger issue for time but meshes are really quick. Yeah the point is a live edit, gets way more fun when modifiers are involved.
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@B_Rated_Dev EditableMesh streaming is genuinely wild. What’s the latency like on a medium-complexity scene? Is it usable for live iteration or more of a one-shot import?
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Oh Good day, I was thought I would share a prototype plugin, It streams a blender scene into roblox using editable meshes/textures!
#roblox #robloxdev #blender
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