B_Rated_Dev

28 posts

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B_Rated_Dev

B_Rated_Dev

@B_Rated_Dev

Katılım Kasım 2025
18 Takip Edilen36 Takipçiler
B_Rated_Dev
B_Rated_Dev@B_Rated_Dev·
@fluffmiceter Im going to be real with you, I basically slopped my version together, Using AI, a blender to JSON library. listening to hooks on despgraph reading raw bpy data. the splitting is just vertex bucket sorting when it goes past the limit. so large faces fail. works 90% of the time.
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Fluffmiceter
Fluffmiceter@fluffmiceter·
@B_Rated_Dev woah... that's crazy that we were working on basically the same thing. Do you do your mesh slicing on the blender side or on the roblox side? I'm curious what your blender side code is like, we probably used the same bpy apis!
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B_Rated_Dev
B_Rated_Dev@B_Rated_Dev·
Im abandoning development for live blender link (Roblink) from lack of interest. But here is one final one. #ROBLOX #ROBLOXDev
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B_Rated_Dev
B_Rated_Dev@B_Rated_Dev·
Free! curve editor plugin: JeremyBearimy link in replies since they hurt audience reach. #Roblox #RobloxDev
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B_Rated_Dev
B_Rated_Dev@B_Rated_Dev·
Dynamic rounded cube with adjustable radius.
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B_Rated_Dev
B_Rated_Dev@B_Rated_Dev·
I needed a curve editor for geo nodes and i couldnt find one. if anyone is curious here is the node tree
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Icyene
Icyene@icyene25·
@B_Rated_Dev Why is everyone make node plugins for everything but scripting…………………
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B_Rated_Dev
B_Rated_Dev@B_Rated_Dev·
@QelithRequiem Eyyy sync twinsies You forgot the most important part; The dumb plugin name!
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💫 | Quelith
💫 | Quelith@QelithRequiem·
Got tired of the painful Blender → Roblox workflow: export FBX find the file import in Studio create SurfaceAppearance manually assign color/normal/roughness/metal maps repeat forever So I built myself a local Blender + Roblox Studio bridge. Now I pick the model + texture maps in Blender, click export, refresh in Studio, and it imports with SurfaceAppearance already applied. Small pipeline tool, massive time saver. #RobloxDev #Blender3D #RobloxStudio #ROBLOX #EnvironmentArt #SubstancePainter
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B_Rated_Dev
B_Rated_Dev@B_Rated_Dev·
@Awarzy_luy @Onogork Not really, its either write a custom convex decomposition which is just be worse to roblox's version or have an outside program that does it for you using V-HACD both are way beyond the regular pay grade of a plugin.
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Awarz Luy
Awarz Luy@Awarzy_luy·
@B_Rated_Dev @Onogork I'm seeing my dream right in front of me!! I spend hours importing Blender meshes into Roblox. By the way, is it possible for a plugin to exist that provides better collision handling for meshes? Precise Comvex isn't all that great.
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Onogork
Onogork@Onogork·
I wrote a little plugin that let's me add reference photos to the game world in Roblox Studio without needing to upload the pictures first. Don't know if it'd be useful in practice but it was fun to make.
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Awarz Luy
Awarz Luy@Awarzy_luy·
@Onogork All that’s left is for them to create one of these for bulk importing meshes—I’m not sure if that’s possible.
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B_Rated_Dev
B_Rated_Dev@B_Rated_Dev·
Got threeway streaming textures from blender to roblox accessories working. krita -> blender -> roblox. For those who dont know you can quick paint from viewport in external program and blender will map that to its UV. #roblox #robloxdev #blender3d #blender
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B_Rated_Dev
B_Rated_Dev@B_Rated_Dev·
@Blankscarface23 about 4-6 seconds, An added 2 seconds are just for checking if the user has done editing. Textures are the bigger issue for time but meshes are really quick. Yeah the point is a live edit, gets way more fun when modifiers are involved.
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jmdpromax
jmdpromax@Blankscarface23·
@B_Rated_Dev EditableMesh streaming is genuinely wild. What’s the latency like on a medium-complexity scene? Is it usable for live iteration or more of a one-shot import?
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B_Rated_Dev
B_Rated_Dev@B_Rated_Dev·
Oh Good day, I was thought I would share a prototype plugin, It streams a blender scene into roblox using editable meshes/textures! #roblox #robloxdev #blender
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