MakeThemPlay
4.8K posts

MakeThemPlay
@B_Reinink
Board game designer, explorer, entrepreneur. Tweets are mostly about board game design. I write about board game design at https://t.co/ytcZR3IdBA
Utrecht, The Netherlands Katılım Şubat 2010
516 Takip Edilen643 Takipçiler

I love all board games, but coops have a special place in my heart. Games are for getting together and working together just makes that easier.
So, time to delve into what makes cooperatives work!
makethemplay.com/index.php/2021…
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Latest blog post: Fun, new, crazy ideas for boardgames: Some brainstorming on ideas for mechanics that I haven't seen before, that I'd love to see and that I might even create myself at some point ;-)
makethemplay.com/index.php/2020…
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'Engine Builder' is an interesting term. It teaches us that a sense of player progression can be important.
Shout out to @B_Reinink. During research, we read an awesome article by them.
bit.ly/bg-enginebuild…
#boardgame #boardgamegeek #boardgamedesign #tabletopgames

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The game I've been working on simply -wasn't fun-. And that made working on it -not fun-. So I'm abandoning the design. Using this as an example I try to answer the general question: When should you abandon a design: makethemplay.com/index.php/2020…
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I've been working on a new design for a bit and I found a problem that's tougher than usual: Too much pushing cubes around.
In this post I share my thoughts on the problem and possible solutions.
makethemplay.com/index.php/2020…
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Starting a new boardgame design. And instead of building something huge in my head I decided to try to create the "minimal viable game", the smallest prototype that would let me do playtesting. Read more here: makethemplay.com/index.php/2020…
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Inspiration can come from many sources, but other board games are of course a prime source. In this article I look at some new-to-me games and the interesting mechanics they contain: makethemplay.com/index.php/2020…
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Have you ever tried to solve a problem in one part of your game that also made things better in other parts?
I've been experimenting with hidden information to improve the 2-player experience, but this made things better elsewhere as well. Read more here: makethemplay.com/index.php/2020…
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MakeThemPlay retweetledi

The blank play-test – Make Them Play makethemplay.com/index.php/2016… @B_Reinink
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Part of the fun of playing board games is learning how to play them well. In my latest blog post I go into creating the learning curve you want for your game:
makethemplay.com/index.php/2019…
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@B_Reinink I cited your work again in this blog post: universityxp.com/blog/2019/12/1…
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Board games are about interactions: Between players, between players and the game, but even about the game interacting with itself.
Read more in my latest blog post:
makethemplay.com/index.php/2019…
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@B_Reinink I appreciate your writing and cited your work here: universityxp.com/blog/2019/11/1… Thanks for help!
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@University_XP If you're going to give me an official citation, can I ask you write my name correctly? Reinink, not Rennick ;-)
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@University_XP Wow, that's really cool, thanks! Looking forward to reading your article :-)
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MakeThemPlay retweetledi

Things board game designers can learn from Root makethemplay.com/index.php/2019… via @B_Reinink
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@elizhargrave For me it's actually the other way around. I found out that I'm highly sensitive to light when I sleep and that the long nights improve my rest and thus my entire life.
Good luck with your move a better clime though! ;-)
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Latest blog post: Analyzing the great game Root for lessons for other board game designers: makethemplay.com/index.php/2019…
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