MakeThemPlay

4.8K posts

MakeThemPlay

MakeThemPlay

@B_Reinink

Board game designer, explorer, entrepreneur. Tweets are mostly about board game design. I write about board game design at https://t.co/ytcZR3IdBA

Utrecht, The Netherlands Katılım Şubat 2010
516 Takip Edilen643 Takipçiler
MakeThemPlay
MakeThemPlay@B_Reinink·
I love all board games, but coops have a special place in my heart. Games are for getting together and working together just makes that easier. So, time to delve into what makes cooperatives work! makethemplay.com/index.php/2021…
English
0
0
5
0
MakeThemPlay
MakeThemPlay@B_Reinink·
Latest blog post: Fun, new, crazy ideas for boardgames: Some brainstorming on ideas for mechanics that I haven't seen before, that I'd love to see and that I might even create myself at some point ;-) makethemplay.com/index.php/2020…
English
0
0
2
0
MakeThemPlay
MakeThemPlay@B_Reinink·
The game I've been working on simply -wasn't fun-. And that made working on it -not fun-. So I'm abandoning the design. Using this as an example I try to answer the general question: When should you abandon a design: makethemplay.com/index.php/2020…
English
1
0
2
0
MakeThemPlay
MakeThemPlay@B_Reinink·
I've been working on a new design for a bit and I found a problem that's tougher than usual: Too much pushing cubes around. In this post I share my thoughts on the problem and possible solutions. makethemplay.com/index.php/2020…
English
0
0
0
0
MakeThemPlay
MakeThemPlay@B_Reinink·
Starting a new boardgame design. And instead of building something huge in my head I decided to try to create the "minimal viable game", the smallest prototype that would let me do playtesting. Read more here: makethemplay.com/index.php/2020…
English
0
0
0
0
MakeThemPlay
MakeThemPlay@B_Reinink·
Inspiration can come from many sources, but other board games are of course a prime source. In this article I look at some new-to-me games and the interesting mechanics they contain: makethemplay.com/index.php/2020…
English
0
0
1
0
MakeThemPlay
MakeThemPlay@B_Reinink·
Have you ever tried to solve a problem in one part of your game that also made things better in other parts? I've been experimenting with hidden information to improve the 2-player experience, but this made things better elsewhere as well. Read more here: makethemplay.com/index.php/2020…
English
0
1
0
0
MakeThemPlay
MakeThemPlay@B_Reinink·
Part of the fun of playing board games is learning how to play them well. In my latest blog post I go into creating the learning curve you want for your game: makethemplay.com/index.php/2019…
English
0
1
0
0
MakeThemPlay
MakeThemPlay@B_Reinink·
Board games are about interactions: Between players, between players and the game, but even about the game interacting with itself. Read more in my latest blog post: makethemplay.com/index.php/2019…
English
0
0
0
0
MakeThemPlay
MakeThemPlay@B_Reinink·
Thinking about a new game design. I know I should start playtesting asap, but it feels so much saver to write down all of the awesome (of course ;-) ) ideas I have...
English
0
0
3
0
MakeThemPlay
MakeThemPlay@B_Reinink·
@University_XP If you're going to give me an official citation, can I ask you write my name correctly? Reinink, not Rennick ;-)
English
2
0
1
0
MakeThemPlay
MakeThemPlay@B_Reinink·
@University_XP Wow, that's really cool, thanks! Looking forward to reading your article :-)
English
1
0
1
0
MakeThemPlay
MakeThemPlay@B_Reinink·
@elizhargrave For me it's actually the other way around. I found out that I'm highly sensitive to light when I sleep and that the long nights improve my rest and thus my entire life. Good luck with your move a better clime though! ;-)
English
0
0
1
0
Elizabeth Hargrave
Elizabeth Hargrave@elizhargrave·
I start to struggle in early November. At some point in my 30s I realized it's not me, it's the dark. Because seriously, every November, like clockwork. I need to live closer to the equator.
English
21
0
100
0