BadBassGames

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BadBassGames

BadBassGames

@BadBassGames

Bait & Tackle, a 2D fishing-based boss rush, available NOW on Steam!

Katılım Temmuz 2024
24 Takip Edilen29 Takipçiler
BadBassGames
BadBassGames@BadBassGames·
We're doing our very first a panel! This Saturday, April 11th at the RIT Interactive Media Symposium we will be discussing the development of Bait & Tackle, from idea all the way to launch. We will also have a booth where you will be able to play Bait & Tackle for yourself!
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BadBassGames
BadBassGames@BadBassGames·
We are so excited to announce that Bait & Tackle won Best in Game Design at RPI GameFest this past weekend! We were also nominated for Best in Show and couldn't be more honored. Thank you to everyone who stopped by to show their support!
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BadBassGames
BadBassGames@BadBassGames·
We are headed to RPI GameFest! This Saturday from 12-5pm we will be showcasing Bait & Tackle in the EMPAC building at Rensselaer Polytechnic Institute. Afterwards feel free to stick around for the keynote speaker and awards ceremony. This event is free and open to the public!
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BadBassGames
BadBassGames@BadBassGames·
The Factually Fresh update is out now!🎣 This update really brings the world of B&T to life, adding new animations, new boss attack animations, fun fish facts, a repayable credits level, and much more! store.steampowered.com/news/app/35293…
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BadBassGames
BadBassGames@BadBassGames·
Thanks for checking out this composer’s ramblings, and I hope you continue to enjoy Bait & Tackle! (This song is written in G-minor because G stands for [redacted]) youtu.be/PkDgcgVjL_w?si…
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BadBassGames
BadBassGames@BadBassGames·
The boss, represented by the violin, and the fisherman, represented by the piano. This song was my favorite one to compose, and I could write an entire essay about my thoughts on this track and its composing process, but for brevity’s sake I’ll cut it off here.
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BadBassGames
BadBassGames@BadBassGames·
"The One that Got Away" was inspired by JRPG final boss themes, namely “Vide the Wicked” from “Octopath Traveler II” and “The Final Battle” from “Final Fantasy V”. The call-and-response section in the middle was intended to be a musical back-and-forth.
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BadBassGames
BadBassGames@BadBassGames·
"Lured & Defeated" is a reprise of the game’s title theme. Reusing the main melody from the title theme was intended to show the fisherman’s journey coming full circle. However, the backing percussion was made more sparse to reflect that he’s alone for this fight.
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BadBassGames
BadBassGames@BadBassGames·
"Filet of Fisherman" is inspired by “Divine Beast Dancing Lion” from “Elden Ring: Shadow of the Erdtree” and “Strongholds of the Sea” from “Sea of Thieves”. Invoking the vibe of an honorable duel between two skilled combatants.
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BadBassGames
BadBassGames@BadBassGames·
"Of Fish Long Gone" underwent the most changes. The first draft was too high-tempo, the harp section didn’t exist, and the bells were more prominent. Instead of completely reworking the song, I asked for some advice from my faculty advisor and the song turned out great!
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BadBassGames
BadBassGames@BadBassGames·
Even though all songs within Bait & Tackle use orchestral instruments, the focus on orchestra hits and a more natural string section in "Crustacean Aggravation" was intended to add to the grandeur of the fight. It’s primarily composed in C-minor because C stands for crab.
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BadBassGames
BadBassGames@BadBassGames·
Prior to composing "Abandoned to Rust", I wasn’t too familiar with working with more metallic instruments, so this was one of the more challenging songs for me to make. Regardless, I think I conveyed the feeling of isolation and mechanicalness pretty well.
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BadBassGames
BadBassGames@BadBassGames·
Inspired by Celtic/rock hybrid songs like “I’m Shipping Up To Boston”, "Here Comes the Monster" connects the music genre most associated with the ocean with the fish most associated with fishing, and ups the intensity. It’s written in B-minor because B stands for bass.
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BadBassGames
BadBassGames@BadBassGames·
Bait & Tackle has been getting a lot of traction recently, and we’re super stoked about it! With that being said, more eyes find more things to address, and this patch aims to smooth out hitboxes, RNG, and more! store.steampowered.com/news/app/35293…
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