Based

2K posts

Based

Based

@Basedbasadoo

Katılım Mayıs 2024
25 Takip Edilen14 Takipçiler
Based
Based@Basedbasadoo·
@Alejandromp66 @lvaroMartn57539 El que no lo puede soportar es tu cerebro; series X tiene 97 tops vs 300 tops de ps5 pro. No es solo que esa consola no sea capaz de soportar esa actualización, es que aunque pudiese seguiría estando muy por debajo de lo que ps5 pro ofrece y es capaz. De nada por educarte.
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Based@Basedbasadoo·
@Alejandromp66 @lvaroMartn57539 No, no va a recibir nada. Es simplemente un rumor de la web. Series X no puede soportar eso. Además de que el rumor lo sitúa en 2027, lo cual es absurdo.
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Alejandro
Alejandro@Alejandromp66·
@lvaroMartn57539 600€ día 1. Va a tener una actualización que hace lo mismo que el filtro de IA de la PS5 Pro de 1000€ 😂
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Based@Basedbasadoo·
@Alejandromp66 Juraria que vale 900€, no 1000€. También te digo que ya hay que ser tonto para comprar cualquier cosa a precio completo. 590€ me costó a mi, vendiendo además mi ps5 fat me salió prácticamente regalada.
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Based@Basedbasadoo·
@sm_leak And who the fuck are you?
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SM VISION
SM VISION@sm_leak·
Scoop 🚨 I can confirm that the State of Play will take place on May 24th. An announcement is expected next week.
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Based@Basedbasadoo·
@MemoryCast_YT @superhys @alineaanalytics Efectivamente, cada persona tiene sus gustos personales, a unos les gusta X tipo de juego y a otros otro. Lo que no puedes esperar es que el 100% de usuarios de ps5 se compren el 100% de sus exclusivos. Hay gente que la compra solo por spiderman, solo por gt o solo por GOW.
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Memory Cast
Memory Cast@MemoryCast_YT·
@Basedbasadoo @superhys @alineaanalytics Lo que digo es absurdo y la forma de refutarlo son tus gustos personales? Sobre una base de consolas de 95 millones? Un poco valiente, si me lo permites. Otra vez. No pongo en duda que vendan bien. Te lo digo más veces, si quieres, pero no hablo de eso.
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Rhys Elliott
Rhys Elliott@superhys·
Saros has sold 300K+ in its first two weeks, generating over $22M (@alineaanalytics estimates). Almost a third of those copies came during the early-access period, which suggests that Housemarque superfans (including myself!) are propping this one up. We have a big deep dive with a lot more Saros data on our free Substack (playtime, audience overlap etc.) Link's on my profile. Players who consistently show up for PlayStation’s other first-party games at launch – or shortly after – make up a significant share of Saros’ early players: - 56% of Saros‘ players previously played Ghost of Yotei (released in October 2025). - 37% played Death Stranding 2 (released last June). - 11% played God of War: Ghost of Sparta (a February 2026 shadow-drop). - And 8% played Marathon (early March). Launch-aligned, our estimates show that Saros is actually selling a little slower than Returnal, despite there being only about 8M PS5s in the wild when Returnal launched vs the 93M+ install base Saros launched into. On first look, that seems rough. But there’s a bit more to it. When Returnal hit in April 2021, less than six months after the PS5 launch. Those early PS5 adopters (the ones who inherently buy a lot of new games at full price) were dying for something to play. Returnal was the first big first-party PlayStation release since launch, and it made amazing use of the unique DualSense haptics and spatial audio. Many core PS5 players flocked to it almost by default. It’s a different story for Saros. It’s launched not too long after Crimson Desert, Resident Evil Requiem, Hades 2 on PS5, Pragmata, and a whole bunch of rad 2026 games. This is a more niche PlayStation Studios game. It was never going to do numbers like God of War or Ghost of Yotei. Of course, Saros is also competing with the whole cumulative backlog of PlayStation releases that have built up across the cycle. The PS5 install base is over 11x bigger than it was at Returnal’s launch, but the share of that audience actively shopping for a new niche first-party title is structurally smaller. It really is a shame, as Saros is a fantastic game and frankly deserves better numbers than this. But 3D bullet-hell-type games, especially those with a $70+ price tag, are a tough sell in today’s market. Particularly without a big IP behind it, or a studio that’s recognised outside of the PlayStation hardcore. But there’s plenty to love about Saros. I’m loving it, and so are many others. It’s also already sold more copies than Marathon on PS5, so there’s that. This slow start suggests it will struggle to break even, given the reported $76M development budget. But at the same time, exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services. Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do. Sony will inevitably find new revenue and players via PlayStation Store discounts and its eventual PS Plus inclusion. But if revenue is the priority on this one for Sony, this fantastic game has sadly had a lukewarm start, as per our estimates. The broader point Saros’ launch underlines is one I’ve been making for a while. The PlayStation hardcore is an extraordinarily valuable audience, but it’s a finite one, and Sony’s first-party release cadence is increasingly bumping up against the limits of that audience’s wallet share. The elephant in the room is that Sony recently closed Bluepoint. Now that Housemarque has presumably closed the book on Saros, I sincerely hope PlayStation keeps them on the books. Like Bluepoint, Housemarque are some incredibly talented folks. More on the free Subsack.
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Based
Based@Basedbasadoo·
@MemoryCast_YT @superhys @alineaanalytics Es que tiene todo que ver. Hay dos opciones para consola de sobremesa; xbox o ps5. Tienes que elegir una. Y si la gente elige ps5 es generalmente (que no siempre) por sus exclusivos. Las cifras lo demuestran.
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Based
Based@Basedbasadoo·
@MemoryCast_YT @superhys @alineaanalytics Lo que dices es absurdo. A mi por ejemplo no me gustan los juegos de coches, no me compro GT pero si me compro todos los single player. El 100% de usuarios de Ps no tiene porque comprarse un GOW o Uncharted, pero vender venden decenas de millones.
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Memory Cast
Memory Cast@MemoryCast_YT·
@Basedbasadoo @superhys @alineaanalytics Nadie está hablando de Xbox. Si la gente "generalmente" comprase la PlayStation por los exclusivos. El % de exclusivos instalado en el parqué total de consolas, sería mayor. El más vendido ronda el 20%, otros no llegan al 10. Eso no es "generalmente".
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Based
Based@Basedbasadoo·
@MemoryCast_YT @superhys @alineaanalytics Eso son juegos mas descargados, que no comprados. Descargar incluye bajarte juegos de PS plus. Aun así ahi veo bien arriba a juegos de PS como Spiderman o Helldivers. No se puede negar que uno de los motivos por los que PS vende mas que su competencia es por los exclusivos.
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Based
Based@Basedbasadoo·
@MemoryCast_YT @superhys @alineaanalytics Si Play vende 3 veces más consolas que su competencia (xbox) y sus exclusivos venden en general mucho más que los de xbox, digo yo que algo tendrá que ver. Evidentemente no el 100% de los que la compran lo hacen por los exclusivos, pero generalmente suele ser por ello.
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Memory Cast
Memory Cast@MemoryCast_YT·
@Basedbasadoo @superhys @alineaanalytics De nuevo, no he dicho que los videojuegos en cuestión vendan mal. Estoy diciendo que el mantra de que PlayStation vende tanto por sus exclusivos es falso o, en el mejor escenario posible, muy muy generoso. Si quieres te lo repito más veces, pero...
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Based
Based@Basedbasadoo·
@MemoryCast_YT @superhys @alineaanalytics Es de los pocos exclusivos de PS que venden poco. Todos los demás venden varios millones, muchos venden decenas de millones (spiderman, gow, tsushima, gt, helldivers 2, tlou, uncharted 4, horizon etc).
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Memory Cast
Memory Cast@MemoryCast_YT·
@Basedbasadoo @superhys @alineaanalytics Pongamos que ha vendido un millón. Mantengo mi mensaje. Cojo tus datos, mantengo mi mensaje. No digo que los juegos vendan mal. Digo que el dogma religioso de "PlayStation vende por sus exclusivos", es cuanto menos, muy generoso. Ni más, ni menos.
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spring ✝
spring ✝@TheNintendoGoof·
300k in TWO WEEKS for a first party game with an install base of nearly 100M is crazy.
Rhys Elliott@superhys

Saros has sold 300K+ in its first two weeks, generating over $22M (@alineaanalytics estimates). Almost a third of those copies came during the early-access period, which suggests that Housemarque superfans (including myself!) are propping this one up. We have a big deep dive with a lot more Saros data on our free Substack (playtime, audience overlap etc.) Link's on my profile. Players who consistently show up for PlayStation’s other first-party games at launch – or shortly after – make up a significant share of Saros’ early players: - 56% of Saros‘ players previously played Ghost of Yotei (released in October 2025). - 37% played Death Stranding 2 (released last June). - 11% played God of War: Ghost of Sparta (a February 2026 shadow-drop). - And 8% played Marathon (early March). Launch-aligned, our estimates show that Saros is actually selling a little slower than Returnal, despite there being only about 8M PS5s in the wild when Returnal launched vs the 93M+ install base Saros launched into. On first look, that seems rough. But there’s a bit more to it. When Returnal hit in April 2021, less than six months after the PS5 launch. Those early PS5 adopters (the ones who inherently buy a lot of new games at full price) were dying for something to play. Returnal was the first big first-party PlayStation release since launch, and it made amazing use of the unique DualSense haptics and spatial audio. Many core PS5 players flocked to it almost by default. It’s a different story for Saros. It’s launched not too long after Crimson Desert, Resident Evil Requiem, Hades 2 on PS5, Pragmata, and a whole bunch of rad 2026 games. This is a more niche PlayStation Studios game. It was never going to do numbers like God of War or Ghost of Yotei. Of course, Saros is also competing with the whole cumulative backlog of PlayStation releases that have built up across the cycle. The PS5 install base is over 11x bigger than it was at Returnal’s launch, but the share of that audience actively shopping for a new niche first-party title is structurally smaller. It really is a shame, as Saros is a fantastic game and frankly deserves better numbers than this. But 3D bullet-hell-type games, especially those with a $70+ price tag, are a tough sell in today’s market. Particularly without a big IP behind it, or a studio that’s recognised outside of the PlayStation hardcore. But there’s plenty to love about Saros. I’m loving it, and so are many others. It’s also already sold more copies than Marathon on PS5, so there’s that. This slow start suggests it will struggle to break even, given the reported $76M development budget. But at the same time, exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services. Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do. Sony will inevitably find new revenue and players via PlayStation Store discounts and its eventual PS Plus inclusion. But if revenue is the priority on this one for Sony, this fantastic game has sadly had a lukewarm start, as per our estimates. The broader point Saros’ launch underlines is one I’ve been making for a while. The PlayStation hardcore is an extraordinarily valuable audience, but it’s a finite one, and Sony’s first-party release cadence is increasingly bumping up against the limits of that audience’s wallet share. The elephant in the room is that Sony recently closed Bluepoint. Now that Housemarque has presumably closed the book on Saros, I sincerely hope PlayStation keeps them on the books. Like Bluepoint, Housemarque are some incredibly talented folks. More on the free Subsack.

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Based@Basedbasadoo·
@TaquitoDeSal_ ?? Son first party de play, estamos discutiendo la cantidad de juegos que lanzan, no si te gustan o no. Por cierto, juegazos Marathon y GOW. MLB no lo juego, no sigo ese deporte.
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Based@Basedbasadoo·
@MemoryCast_YT @superhys @alineaanalytics Te estás tragando las cifras de una compañía que literalmente se las inventa y cuando los pillan borran los posts, como hicieron con las ventas de FFXVI en Xbox. Respecto a los exclusivos, Ragnarok 20M Yotei 3,3M en 1 mes GT7 16M HFW 9M, venden bastante bien.
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Memory Cast
Memory Cast@MemoryCast_YT·
@superhys @alineaanalytics Ps5 ha vendido 93.7 millones de consolas, porque la gente compra la Play por sus exclusivos. -Sale un exclusivo. -Vende 300.000 unidades, 0,3% de usuarios. PlayStation es la consola que más vende por los exclusivos... PlayStation es la consola que más vende por los exclusivos...
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Based@Basedbasadoo·
@alexdelareta Blades of fire salió día 1 en PS5, Xbox Series y PC. Eres tontísimo.
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Based@Basedbasadoo·
@TaquitoDeSal_ Lo sorprendente es que haya gente que siga creyendo las cifras de Alinea. Nunca aportan sus fuentes, sencillamente se inventan las cifras. Con Arc Raiders se equivocaron con varios millones de margen. Con FFXVI hasta borraron su post. Y así con todo.
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Taquito de Sal
Taquito de Sal@TaquitoDeSal_·
Todo un pergamino para justificar las malas ventas del juego 🫢
Rhys Elliott@superhys

Saros has sold 300K+ in its first two weeks, generating over $22M (@alineaanalytics estimates). Almost a third of those copies came during the early-access period, which suggests that Housemarque superfans (including myself!) are propping this one up. We have a big deep dive with a lot more Saros data on our free Substack (playtime, audience overlap etc.) Link's on my profile. Players who consistently show up for PlayStation’s other first-party games at launch – or shortly after – make up a significant share of Saros’ early players: - 56% of Saros‘ players previously played Ghost of Yotei (released in October 2025). - 37% played Death Stranding 2 (released last June). - 11% played God of War: Ghost of Sparta (a February 2026 shadow-drop). - And 8% played Marathon (early March). Launch-aligned, our estimates show that Saros is actually selling a little slower than Returnal, despite there being only about 8M PS5s in the wild when Returnal launched vs the 93M+ install base Saros launched into. On first look, that seems rough. But there’s a bit more to it. When Returnal hit in April 2021, less than six months after the PS5 launch. Those early PS5 adopters (the ones who inherently buy a lot of new games at full price) were dying for something to play. Returnal was the first big first-party PlayStation release since launch, and it made amazing use of the unique DualSense haptics and spatial audio. Many core PS5 players flocked to it almost by default. It’s a different story for Saros. It’s launched not too long after Crimson Desert, Resident Evil Requiem, Hades 2 on PS5, Pragmata, and a whole bunch of rad 2026 games. This is a more niche PlayStation Studios game. It was never going to do numbers like God of War or Ghost of Yotei. Of course, Saros is also competing with the whole cumulative backlog of PlayStation releases that have built up across the cycle. The PS5 install base is over 11x bigger than it was at Returnal’s launch, but the share of that audience actively shopping for a new niche first-party title is structurally smaller. It really is a shame, as Saros is a fantastic game and frankly deserves better numbers than this. But 3D bullet-hell-type games, especially those with a $70+ price tag, are a tough sell in today’s market. Particularly without a big IP behind it, or a studio that’s recognised outside of the PlayStation hardcore. But there’s plenty to love about Saros. I’m loving it, and so are many others. It’s also already sold more copies than Marathon on PS5, so there’s that. This slow start suggests it will struggle to break even, given the reported $76M development budget. But at the same time, exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services. Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do. Sony will inevitably find new revenue and players via PlayStation Store discounts and its eventual PS Plus inclusion. But if revenue is the priority on this one for Sony, this fantastic game has sadly had a lukewarm start, as per our estimates. The broader point Saros’ launch underlines is one I’ve been making for a while. The PlayStation hardcore is an extraordinarily valuable audience, but it’s a finite one, and Sony’s first-party release cadence is increasingly bumping up against the limits of that audience’s wallet share. The elephant in the room is that Sony recently closed Bluepoint. Now that Housemarque has presumably closed the book on Saros, I sincerely hope PlayStation keeps them on the books. Like Bluepoint, Housemarque are some incredibly talented folks. More on the free Subsack.

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Podcir@podcir·
@superhys @alineaanalytics Almost 100M consoles shipped (not sold but still) and only 300k copies of Saros? Thought people bought that console for exclusives?
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