BattleAxeVR

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BattleAxeVR

BattleAxeVR

@BattleAxeVR

Indie VR game studio run by AAA industry veteran w over 20 game credits, including GTA V, Age of Conan, Assassin's Creed 2, FarCry 2, and many VR games/apps too

Katılım Kasım 2017
764 Takip Edilen1.6K Takipçiler
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
First time walking through my path tracing PC VR game test demo level. ...Now with Physics!
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@SquaredApe If anything, I see Nvidia's AI business booming even more with this, as it will only reinforce their high end ultra-realistic graphics dominance, even for B2B or scientific research. Realistic graphicc isn't just for gaming, training simulators for visual research / robots / etc.
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Robert William Cummings
@BattleAxeVR I always thought AMD would play second fiddle to Intel, but times change. Perhaps Nvidia will suddenly lose their entire AI business overnight to make it possible for an AMD win :P
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@SquaredApe That's on PC of course, so maybe PS6 / next Xbox may have good RT perf. AMD seems to be utterly dominating on consoles in the same way they are losing on PC. And I care about PC, cause, consoles are generally much weaker (though decent perf / dollar, at least at the beginning)
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@SquaredApe AMD just playing catch-up isn't gonna stop the bleeding at this point. I hope their raw raytracing performance does catch up with RDNA 5 but it may be too little, too late. And certainly, AMD can't / won't be able to copy DLSS 5 for a year or two. Another ex of caught pants down
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@WreckedelkJr Trust me, I worked on Substance procedural texture pipeline using compute shaders for realtime gameplay inputs (ex adding wetness/rain), WB ended up just baking everything to disc, even though many of them may never be used or seen by the player, but waste time+space installing.
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@WreckedelkJr I mean, a lot of the complaints about Unreal shader stutter struggle are a DIRECT CONSEQUENCE of giving tech artists way TOO MUCH leeway to create endless shader permutations instead of reining them in, like Id Software did.
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
Same people complaining about "AI slop" rejoicing about Boba Fett teaming up with a ...gummy bear? Angry mobs rage about "artistic integrity" while putting all these IPs in a blender. It's like putting chocolate cake, pickles and curry in a blender. Arbiters of good taste! sure
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@WreckedelkJr Yes exactly, using it well will become a skill, it just needs to have good controls in it and then artists will probably embrace it, if anything. Do people actually believe artists didn't wrestle with roughness / specular and various other PBR parameters endlessly? They def do!
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WreckedElk
WreckedElk@WreckedelkJr·
@BattleAxeVR Honestly they looked too oversharpened in the Hogwarts example if anything. But similar to RTX Remix, this is a tool that will have varying results in quality as it very much depends on how and what the tool is being used for !
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@WreckedelkJr I do agree that what Nvidia needs to do to reassure not just gamers (really, screw them), but content creators, is that they will indeed incorporate enough knobs and dials and guiderails to veer the output towards something pleasant and acceptable (+worth using for global uplift)
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@WreckedelkJr I also thought some of the faces of the elves in Harry Potter were a bit much, but it didn't look like "slop" so much as too much makeup. But tech will certainly improve over time. DLSS 3.5's transformer model was a game-changer for ray reconstruction in challenging situations.
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@WreckedelkJr This seemed inevitable when George Lucas sold Star Wars to Disney and Princess Leia became a Disney Princess. Star Wars is more or less dead to me at this point. We'll watch the Baby Yoda movie though, but at home.
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WreckedElk
WreckedElk@WreckedelkJr·
@BattleAxeVR Fortnite's definitely gone overboard with the collabs, I'll be honest. As a UEFN Dev I'm happy to see others be able to play with their favorite IP, but man do I wish there were some more originality in the ecosystem 😮‍💨
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@WreckedelkJr I honestly weep for the future of humanity. We won't live in a Wall-E world full of fat, but well-meaning people, instead Ozempic skinny but brutish, nasty, ignorant anti-intellectuals, all ready to pounce on anyone who strays out of line. The mob is Idiocracy meets Gremlins.
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@WreckedelkJr One of the morons replying to the big DLSS 5 breakdown I just retweeted actually had the nerve to say the DLSS 5 ON pictures looked "flat". They don't even know what "flat" means! It means low contrast / dynamic range! These morons are just repeating words they don't understand.
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@WreckedelkJr When you just throw everything into a blender, it just dilutes everything. I can't even get into RPGs that mix in sci-fi anymore, even though He Man and Might and Magic 3 and Phantasy Star I were are staples of my childhood The Hobbit's got internal self-consistent world at least
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
What are they even fighting for! WHO CARES! War is FUN, right?! Let's put more cheerful gummi bears in it. Weeeee! I remember back in 1999 when Phantom Menace came out, my roomate told me he found the portrayal of war as a joke, or a fun time, to be deeply offensive. I agree.
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
People who claim the image on the RIGHT looks flat, don't know what these words even mean. Flatness means a lack of contrast and dynamic range, you dolts. mumble mumble word salad low IQ. Idiots don't even know what the words they're saying even mean. Kind of like...AI!
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
Difference in outdoor POP here is striking, but the training seems like it MAY be assuming a bright sun is off in that direction, which would account for the massive light boost. Still, if you don't think the right image looks better, you're either blind, gaslighting, or a liar.
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@JeemerTheMeemer @BradMills @BeggarSoldier @ryanshrout I wrote on Quake 2 RTX - VR MOD and path tracing does NOT require PBR materials. At all. It is you who lacks understanding. Path tracing doesn't even require normal maps to work. They only remade those games' materials into PBR so they would deliver a significant uplift visually.
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Jeemer 🇵🇸
Jeemer 🇵🇸@JeemerTheMeemer·
@BradMills @BeggarSoldier @ryanshrout No, you clearly lack any understanding of the subject, every single one of those path traced retro games needed completely remade assets to work with path tracing.
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@dnnkeeper Also, it would seem weird for DLSS-5 to not offer a replacement for SR, i.e. take low res jittered / aliased inputs, do AR / SR / RR / whatever mode you picked, and then get the upscaled output in one pass. That's what I'd do. But DLSS-RR needs full gbuffer / spec/diffuse albedo
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@dnnkeeper What I'm curious is, does this replace DLSS-RR entirely? Because DLSS-RR already takes like 3.6ms on my 5090 for both eyes, and adding ANOTHER DLSS-5 pass AFTERWARDS seems crazy inefficient. Do it all in 1 pass. Get rid of DLSS-RR? I'm fine with that. Just call it an upgraded RR.
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