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Bean
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Bean
@Beanzard64
Christian. Oh, and I play Mario Kart Wii.
Antarctica Katılım Ekim 2022
249 Takip Edilen891 Takipçiler
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If they start including manuals with the games again this is a W
Nintendeal@Nintendeal
Beginning in May 2026, and starting with preorders for Yoshi and the Mysterious Book, new Nintendo published digital titles exclusive to Nintendo Switch 2 will have an MSRP that is different from physical versions. nintendo.com/us/whatsnew/ab…
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I think I found something worse actually
Bean@Beanzard64
The only thing worse than doing this is doing it AGAIN FOR A SECOND TIME
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Way back in 1996, I was working on Diddy Kong Racing. Probably the most fun I've had in my entire life!
One of the most fun parts was creating animation sequences using the custom made software by Rob Harrison who was one of the lead programmers on the team.
After I gave him a list of features I needed it to have, Robert created a great editor based on a simplified timeline editor similar to what I had previously used in Alias Poweranimator.
Characters, objects and cameras would follow paths that I could draw to create motion, and along those paths I could place 'trigger' events which were usually icons that looked like a musical note or a special effect.
So for instance, during the start sequence when Diddy Kong flies around the famous 'N64' logo high up in the clouds, Diddy Followed a path and as he hit triggers along the way, special sound effects were triggered and twinkle star particles were emitted.
The sky background was simply a spinning cylinder with a basic blue sky texture on it.
However, although it sounds simple, scenes soon became very complicated, and this WIZPIG end sequence after defeating him for the first time was a lot to handle. I made the characters follow paths which ran all over the place triggering sound effects as they ran away from the evil boss!
I had so much fun creating sequences, and doing WIZPIG's VOICE!
But none of this would have been possible without the great work from Rob to give me a great tool to animate those sequences which really brought the game to life!
All of the team worked their asses off in a red hot barn during that summer, but we loved every minute - and it shows in the game!
I remember Chris Stamper being really impressed with the speed we were putting this kind of thing together thanks to the way we were communicating with each other as a team.
But with this particular sequence he wasn't happy when he saw I was building a lighthouse.
I remember him asking why I was wasting memory on graphics because it was in short supply - and everything should be built for a reason. (And quite rightly so)
However, little did he know it would become a rocket ship for Wizpig to launch into space with, and ride around the space racetrack, but he soon found out!
Lee Schuneman did a great job bringing the team together and getting them to trust in his vision of a racing game with an 'adventure' element.
The amazing front end by Johnni Christiensen set it apart from many other games with it's bold use of colour and great cartoony style
And that music you hear is by non other than my best pal David Wise!
What a game!
What a time we had!
We all worked so hard - And some of the team now even work with me at Playtonic Games! (Paul Mountain, John Pegg, Martin Wakely)
#DiddyKongRacing #GameDev #VideoGameHistory #Art #Characterdesign
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@PokoPokman Yeah that was it, I was just surprised to see it here since I haven't before
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@Beanzard64 I'm guessing what happened was you missed a key checkpoint when you took one of those crazy shortcuts. The game does this to make sure players actually go all the way around the track.
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@zippy_eight @Beanzard64 hes probably using the replay feature that appears right after you finish a race
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@LindoWoody83612 It's just the default music for when you're watching a ghost replay
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@DJyogurt720 Refrigerated ones, you can buy them in a batch of 6 and then you warm them up at home
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