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Bean

@Beanzard64

Christian. Oh, and I play Mario Kart Wii.

Antarctica Katılım Ekim 2022
249 Takip Edilen891 Takipçiler
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Bean
Bean@Beanzard64·
Posting this now to keep myself accountable. My goal for 2025 is simple: improve my PB on every category (including FLaps and glitches). We'll see how close I can get before the start of 2026, this might be easy or it might be extremely hard.
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すけちゃん
すけちゃん@AgingAnarchist·
アメリカも昔は良いアニメ作ってたよね。これで英語の勉強したよ。
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Bean
Bean@Beanzard64·
On that super circuit grind 🔥
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Stephen Gibbons
Stephen Gibbons@Gibboanxious·
Bob Hoskins sharing a blunt reaction upon learning that Super Mario Bros. (1993) was based on a video game.
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Batcake
Batcake@Batcake1·
So happy to get a WR on my childhood game! Thank you to everyone that believed in me over the years, no matter how persistent I was against the idea originally 💚
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Bean
Bean@Beanzard64·
Just imagine
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Kev Bayliss - Video Game Character Creator
Way back in 1996, I was working on Diddy Kong Racing. Probably the most fun I've had in my entire life! One of the most fun parts was creating animation sequences using the custom made software by Rob Harrison who was one of the lead programmers on the team. After I gave him a list of features I needed it to have, Robert created a great editor based on a simplified timeline editor similar to what I had previously used in Alias Poweranimator. Characters, objects and cameras would follow paths that I could draw to create motion, and along those paths I could place 'trigger' events which were usually icons that looked like a musical note or a special effect. So for instance, during the start sequence when Diddy Kong flies around the famous 'N64' logo high up in the clouds, Diddy Followed a path and as he hit triggers along the way, special sound effects were triggered and twinkle star particles were emitted. The sky background was simply a spinning cylinder with a basic blue sky texture on it. However, although it sounds simple, scenes soon became very complicated, and this WIZPIG end sequence after defeating him for the first time was a lot to handle. I made the characters follow paths which ran all over the place triggering sound effects as they ran away from the evil boss! I had so much fun creating sequences, and doing WIZPIG's VOICE! But none of this would have been possible without the great work from Rob to give me a great tool to animate those sequences which really brought the game to life! All of the team worked their asses off in a red hot barn during that summer, but we loved every minute - and it shows in the game! I remember Chris Stamper being really impressed with the speed we were putting this kind of thing together thanks to the way we were communicating with each other as a team. But with this particular sequence he wasn't happy when he saw I was building a lighthouse. I remember him asking why I was wasting memory on graphics because it was in short supply - and everything should be built for a reason. (And quite rightly so) However, little did he know it would become a rocket ship for Wizpig to launch into space with, and ride around the space racetrack, but he soon found out! Lee Schuneman did a great job bringing the team together and getting them to trust in his vision of a racing game with an 'adventure' element. The amazing front end by Johnni Christiensen set it apart from many other games with it's bold use of colour and great cartoony style And that music you hear is by non other than my best pal David Wise! What a game! What a time we had! We all worked so hard - And some of the team now even work with me at Playtonic Games! (Paul Mountain, John Pegg, Martin Wakely) #DiddyKongRacing #GameDev #VideoGameHistory #Art #Characterdesign
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Bean
Bean@Beanzard64·
0% Speed 100% Swag
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Bean@Beanzard64·
@PokoPokman Yeah that was it, I was just surprised to see it here since I haven't before
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PokoPokman
PokoPokman@PokoPokman·
@Beanzard64 I'm guessing what happened was you missed a key checkpoint when you took one of those crazy shortcuts. The game does this to make sure players actually go all the way around the track.
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Bean@Beanzard64·
Huh
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Massimo
Massimo@Rainmaker1973·
In 1979, before modern CGI, Disney used a man in a sheepdog costume as the dog’s stunt double, making those scenes hilariously memorable. [🎬 from "The Shaggy D.A.", 1979]
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Bean
Bean@Beanzard64·
PB Update: Currently at 30
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Bean@Beanzard64·
Clean sweep potential?
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Bean@Beanzard64·
@LindoWoody83612 It's just the default music for when you're watching a ghost replay
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Bean@Beanzard64·
I'm a big fan of Mario Kart Wii
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Bean@Beanzard64·
@DJyogurt720 Refrigerated ones, you can buy them in a batch of 6 and then you warm them up at home
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Bean
Bean@Beanzard64·
Just had part of a Costco Cinnamon Roll for the first time in years
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