Alex Beddows

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Alex Beddows

Alex Beddows

@BeddowsDesign

🌙 Expert Environment Artist @ThatsNoMoonEnt / 📸 Shooter of photos - Sony A7Riii / 📖 Env Art Mentor with @sierra_division

Liverpool, England Katılım Mart 2012
478 Takip Edilen7.1K Takipçiler
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Alex Beddows
Alex Beddows@BeddowsDesign·
Super proud to share the work I did on StarWars: Jedi Survivor... it was a pleasure to take ownership of the last level of the game from beginning to end! Check out more here - artstation.com/alexbeddows
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Alex Beddows
Alex Beddows@BeddowsDesign·
Really proud of @MieszkoPar for their work on the mentorship, not only hitting a great quality but hit every dead line on time , great work dude !
Sierra Division@sierra_division

Congratulations to @MieszkoPar on completing Crafting Environments: Career Kickstarter with @BeddowsDesign at Sierra Division Academy. Black Forest Mountain Wooden Hut is inspired by Karl Hauptmann’s oil painting Schwarzwaldmühle. Using Blender, ZBrush, Substance, and Unreal Engine, Mieszko skillfully created an outstanding 3D environmen with a warm and welcoming atmosphere. Mieszko now has an incredible new project to add to his portfolio. Great work!

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That's No Moon
That's No Moon@ThatsNoMoonEnt·
Welcoming several new hires to the TNM team! We're thrilled to have them join our journey of crafting our debut game.
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Sierra Division
Sierra Division@sierra_division·
Our students say the nicest things about our Academy. ☺️ Thank you German Rodriguez for the incredible testimonial on @BeddowsDesign 's course. Getting students to step out of their comfort zone and produce higher-quality work is exactly what we aim for at Sierra Division Academy. That's why all of our instructors and mentors are very hands-on. Constantly guiding, giving feedback, and sharing valuable knowledge.
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Sierra Division
Sierra Division@sierra_division·
Don't rush the Blockout Phase! Here's a checklist of all you need to consider from Sierra Division Academy's @BeddowsDesign Scope: Every asset intended for the final scene must be represented in the engine during this phase. This helps identify what needs to be modeled, where reuse is possible, and prevents you from wasting time at later stages. Workflow: Figure out in advance what workflow and methods you will use to create the assets, such as if you will be using procedural workflows, specific sculpting techniques, and what tools you’ll need. Establish the composition: Base your blockout on a key reference of concept art. Play with the camera's focal length and position to establish the framing. If you check these off at the start of your project, you'll save a ton of time later on.
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That's No Moon
That's No Moon@ThatsNoMoonEnt·
Spring is coming -- a season of renewal with fresh blooms 🌷 With a new season comes new open positions at TNM! Check out our newest roles and apply today at buff.ly/hjSTs60!
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Sierra Division
Sierra Division@sierra_division·
If you are a junior artist looking to learn professional workflows but can't find breakdowns on ArtStation, try and abstract out what is needed to make the game and go from there. Think about game size, the amount of detail, or what is needed to make a linear game (ex: Naughty Dog’s LoU) vs open world (Assassin’s Creed/ Red Dead Redemption 2 ). This can help you find suitable pipelines and resources. EX: You need to make a large viking valley from AC Valhalla. Focus on solid landscape work (blockout), procedural tools such as PCG, and strong robust kits. Get in the habit of reverse engineering other people's work. By looking at art and trying to understand how someone did something without a breakdown is a useful skill. SDA Quick Tip provided by @BeddowsDesign , Expert Environment Artist and Mentor.
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Sierra Division
Sierra Division@sierra_division·
Craft your best 3D environment art project to show recruiters you are ready for a studio role! In our hybrid mentorship-course with @BeddowsDesign, you'll learn everything from how to choose the right project, to all the different stages of environment art from blockout to final render. Enroll now for the winter quarter: academy.sierradivision.com/product/crafti…
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Alex Beddows
Alex Beddows@BeddowsDesign·
After several publishing deals fell through, I asked myself why i make these projects and it wasnt for profit, so with that being said here is my first real photography project, free for download on my artstation ! check it out here: artstation.com/a/52611462
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Sierra Division
Sierra Division@sierra_division·
Start the year strong! Our instructors are back and ready to teach you AAA workflows and techniques for texturing and environments. Group courses come with personalized feedback, live Q&A sessions and 1-year access to learning content. Enroll now to save your spot: academy.sierradivision.com
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Alex Beddows
Alex Beddows@BeddowsDesign·
Bucket list item checked off
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Alex Beddows
Alex Beddows@BeddowsDesign·
Tromso Fjords on 75mm anamorphic
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Alex Beddows
Alex Beddows@BeddowsDesign·
fair warning, next few days i will be spamming my photos from my Norway trip - prepare for some 75mm Anamorphic goodness
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Alex Beddows
Alex Beddows@BeddowsDesign·
@3xChris Listen to the epic musical to get you in the mood for this, it’s the story of Odysseus trying to get back to Ithaca 😉
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Alex Beddows
Alex Beddows@BeddowsDesign·
Northern lights from tromso Norway 🇳🇴
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Sierra Division
Sierra Division@sierra_division·
Congratulations to German Rodriguez for completing Crafting Environments: Career Kickstarter with @BeddowsDesign German’s goal was to build an environment in Unreal Engine that showcases his hard-surface modeling skills through believable, modular structures. For this project, he learned to set up array Blueprints, create layered materials, and handle lighting and color grading in UE5. “Throughout the whole process, Alex guided me and pointed me toward all the information I needed to push this project forward. His art direction pushed me past my comfort zone and helped me hit a new level of quality.” Check out Cyberpunk Industrial, inspired by Alexander Dudar’s concept art for Cyberpunk 2077: Phantom Liberty. Great work German!
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