Michael
35.3K posts

Michael
@BellularGaming
Warcraft: https://t.co/NSkdZDlxKf Game News: https://t.co/a3qwOgHtXA Members: https://t.co/QFJSGvbeSz

Take-Two CEO: Laughable that AI could make a game like GTA “The notion that somehow new tools would allow an individual to push a button and generate a hit and bring it to many millions of consumers around the world, it’s a laughable notion. It’s just never been the case with entertainment. Right now [in music] there are programs that allow you to put out a prompt and get a professionally recorded song spit back out at you. It sounds like a song, but I defy you to listen to it more than once. It’s great to send as a greeting card to your partner on their birthday, but that’s about it". "Creating a hit of that magnitude does require human engagement and creativity", said Strauss Zelnick. ➡️ eurogamer.net/take-two-ceo-r…



@IGN So they are now saying they are using gen-ai on the geometry now? lol

DF Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage youtu.be/5dTTfjBAFzc

Analysis: A closer look at DLSS 5 in RE9: Visual differences in base textures vs. DLSS output on Grace's model by Tamerito @ Reddit old.reddit.com/r/hardware/com…


New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-sl…

Grace Ashcroft's official model from Capcom presented at the highest quality possible VS Grace Ashcroft under the effects of DLSS 5. But tell me DLSS 5 does nothing to the face rendering.









