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Ben Awad
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Ben Awad
@benawad
Voidpet cofounder • ex-youtuber
San Francisco, CA Katılım Mart 2017
633 Takip Edilen127.6K Takipçiler

@ankithharathi @nitinrajini It's not the size of the house that matters, it's how you renovate it
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Announcing: Househunt - monopoly with real houses
3 years ago @nitinrajini and I became obsessed with a single stat
Zillow has 220M monthly active users but less 5M homes are sold every year
The vast majority of people browse houses because it's fun. Fun to dream about what you could buy if you had more money, or could live somewhere else
So we made a game where you can live out all your real estate fantasies
@playhousehunt is monopoly with real houses - guess house prices, buy, renovate, and sell homes to build your dream real estate empire
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Answering game dev questions
1. Which monetization worked best for Voidpet?
Freemium games have trained players to want:
- battle pass
- growth pass
- starter pack
- bundles
- premium currency
- holiday sales
Players now expect to see these when they download your game and will look for them.
"I always get a starter pack when I start a game" is a common player profile. If your game doesn't offer one you are missing out.
Battle pass usually makes the most $
2. How much did you adjust to user feedback, or more your own plan?
Players are not game designers. If you implement their feedback directly you will ruin your game. Listen to what they say and build what you think is best.
3. What are realistic download numbers on the Appstore?
When you first put your mobile game on the app store, you shouldn't expect any downloads from people organically finding it through the app store.
You have to either fight for downloads -> make content
or buy downloads -> ads
4. Is anything beyond TikTok valuable to grow initial user base and make it more popular for a small indie game?
YouTube/TikTok/Instagram/X are all good. Try posting on all them and see if where you get traction. If you can't get traction on any of them, make a new game.
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Software Engineering Expectations for 2026
- The majority of your code should be written by AI now
- Cursor/Codex/Claude Code/Gemini/etc
- You should try all the tooling and switch between them, as each one gets an edge over the others depending on the release cycle.
- You should be using AI to check the code that is written by AI
- Have AI write tests
- Have AI read logs
- Have AI navigate your browser
- I don't do this every time because sometimes it's simple enough to check it myself
- You should still skim code changes
- This can be a lighter skim on internal tools and a heavier read through on customer facing code
- Use AI to help you define specs
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3.5 years ago I transitioned from being a software engineer to running a mobile gaming company
This is what I wish I knew at the beginning
1. Your players will call you greedy or your company will go out of business.
2. Ads work. As a software engineer, I thought no one clicked on them. I was wrong.
3. Organic content is not king. It’s spray and pray. Social media ads are like a sniper for finding customers. Both are good.
4. You need to earn the right to make a big game. Start with a game that you can make in less than 6 months.
5. You can’t MVP a game. Wait until you have a tight polished core loop to launch.
6. You can’t “fix” a bad game. Make a new one.
7. To make a great game you need someone that is 10x at: game design, coding, and visual design. This is usually 3 people. Partner/hire what you are missing.
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@jasonrostro1005 @iam_rx3 All good I don’t care if you don’t have any contributions, you should get an email with access to repo
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