Berserker Ox

18.4K posts

Berserker Ox banner
Berserker Ox

Berserker Ox

@BerserkerOx

🇨🇱pixel art, editor audiovisual, ilustrador, animador, smasher

Iquique, Chile Katılım Şubat 2020
5.3K Takip Edilen431 Takipçiler
Berserker Ox retweetledi
Grandis Gang Hideout
Grandis Gang Hideout@Grandis_Granva·
Looking at some Gunstar Heroes concept art HAN did in the past.
Grandis Gang Hideout tweet mediaGrandis Gang Hideout tweet mediaGrandis Gang Hideout tweet mediaGrandis Gang Hideout tweet media
English
1
70
307
6.6K
Berserker Ox retweetledi
Exltd
Exltd@Exal7ed·
ZUKO & AANG CAN REDIRECT HER LIGHTNING?!
English
161
2.1K
40.4K
2.4M
Berserker Ox retweetledi
初音ミク
初音ミク@VirtualIdol39·
Magic numbers now please ©️ saylorsofficial (IG)
English
2
58
488
6.2K
Berserker Ox retweetledi
Sonicboi
Sonicboi@Sonicboiforlife·
I just found out there’s a new Mickey design, I kinda like it
Sonicboi tweet mediaSonicboi tweet mediaSonicboi tweet media
English
33
477
3.6K
52.3K
Berserker Ox retweetledi
Evan Rousselle
Evan Rousselle@EvanElleRouss·
Nintendo really fucked up with the red plastic cases. You can barely make out the artwork on the inside.
Evan Rousselle tweet mediaEvan Rousselle tweet mediaEvan Rousselle tweet media
English
34
24
866
36.5K
Berserker Ox retweetledi
S⊥Ǝ⅄B 💎
S⊥Ǝ⅄B 💎@Steyb_·
Vaya tech me acabo de inventar en el Yoshi and the Mysteious Book
Español
9
43
1.1K
57.8K
Berserker Ox retweetledi
DX
DX@DX_Nacca·
People underestimate the power of shaders! 😎 Most environments look artificial cause the surfaces feel flat and lifeless So, inspired by Forza Horizon, I created this shader to add depth and atmosphere! Completely changing how flat surfaces are perceived Coming soon on Patreon #VRChat #Shader
English
93
756
7.8K
1M
Berserker Ox retweetledi
Nyoh972
Nyoh972@Nyoh972·
Uchiha Sasuke arrives in #SparkingZero ! Early access now (link below) Public release : June 16
English
156
1K
12.2K
752.2K
Berserker Ox retweetledi
The Internet Fish
The Internet Fish@TheInternetFish·
Imagine doing a magic trick with these cards. "Is this your card?" "I think so..?"
English
39
351
5.6K
248.1K
Berserker Ox retweetledi
acediez
acediez@acediez·
Fixed the palettes, the dash overlays, and a few other issues that weren't shown in the previous videos. More importantly: I successfully coded this as both an actual new "move" and new animation, instead of hacking on top of an existing action and reusing the teleport-in animation as is. This is a breakthrough I didn't expect to reach during this particular feature, but it's a welcome one, as it cleared up many questions I had about the process and might open the door for other kinds of custom new moves. The animation I implemented as a starting point still mostly uses the teleport-in frames. I'm gonna take my time playing with this until I find something I really like. Now that we're at this point, other secondary decisions come to mind: - Should I make the player invincible while this happens? - If so, should it have a cooldown, so you don't abuse the invincibility frames? - Or should I go in the opposite direction and leave you vulnerable on purpose, so you have to plan when to do it? (Shadow of the Ninja Reborn did this for equipping sub-weapons, and I loved it.) - Should I add a penalty if you get hit in the process, like leaving you depowered for a few seconds? For now, I'm satisfied with this being a feature unique to Falcon/Gaea, not all four armors, to incentivize a "use them as you collect them" approach, like in X1–4. I think we can actually get that feeling back now that you can have both armors available at the same time. As for the Fourth Armor, maybe it gets too damaged after the intro stage, and it only gets repaired after you've collected a certain number of armor parts. 👹 Just thinking out loud. Anyway, I think it's also a good time to do a couple of legit complete playthroughs using this. This will surely give me new ideas in terms of armor ability balance and differentiation, stage selection/item-collecting routes, and specific stage hazards.
English
18
25
152
2.9K