Pretty sure that other guy just left the chat. This fight is wild 🔥
Bringing the noise with Seedance 2.0 х BigMotion, fam
Tryna jump on that Seedance train early? Tap the link below, bet 👇👀
🗣️: Your prompts could never!
Actually... they could.
New level of fidelity unlocked with Seedance 2.0 🔓
No hallucinations, just elite motion.
Try Seedance 2.0 on BigMotion now ⬇️
Here you goo 🚀
A cinematic fantasy action sequence in AAA game trailer style.
A young elven warrior in golden-black obsidian plate armor with intricate silver filigree and a delicate tiara sprints with fierce determination across cracked stone ground through ancient Roman ruins. Her glowing ethereal longsword pulses with radiant blue light, sparks and magical embers trailing behind her with every step. Her striking blue eyes are locked forward, jaw set, silver hair whipping across her face.
The camera starts low, tracking her movement at ground level — boots striking cracked stone, dust and embers exploding upward, golden light cutting hard across the ground. As she runs, a colossal black dragon with jagged scales and massive curved horns tears through a swirling vortex of thick dark smoke ahead of her. It opens its jaws — glowing orange veins ignite in its throat, a deep violent roar shaking the frame, dust cascading off broken columns around her.
The camera transitions into a slow dramatic push-in on her face — shallow depth of field, dust on her cheekbone, absolute fierce determination in her eyes. In the reflection of her eye: the full dragon, wings spreading wide, fire building in its throat against a fiery orange-purple sunset sky with towering silhouetted arches and broken columns behind it.
The blade erupts — blue light intensifies to a blinding pulse, magical energy crackling along the edge, embers scattering outward in a shockwave of light. The dragon lunges. Its massive black clawed hand closes around the glowing blade — jagged scales against burning blue light, the glow forcing through the gaps between its fingers. Cut to black.
Style: AAA game cinematic trailer, Unreal Engine 5 render quality, physically-based rendering, hyper-detailed surface materials — scratched metal, engraved filigree, worn leather. Volumetric god rays through smoke and dust. Emissive glow on magical elements — blade pulse, dragon throat veins, ember particles. Cinematic color grading — crushed blacks, saturated warm orange highlights, deep teal shadows, high contrast. Anamorphic lens, heavy bokeh, chromatic aberration on edges, dramatic lens flares. 24fps cinematic base. No live-action film grain, no muted tones — hyper-vivid, polished, high-contrast game engine output.
If you’re still sleeping on Seedance 2.0, wake up💤
Cooked w/ Seedance 2.0 x BigMotion and the results are straight gas🔥
The recipe:
1️⃣ Drop your video ref
2️⃣ Upload your model's ref image
3️⃣ Use the prompt from the comments
4️⃣ Let the AI cook
Early access to Seedance is open — grab your spot now on BigMotion (link below👇)
Here's the prompt 🚀
"Use the subject from @Image1 as the main focus. Execute rhythmic dolly, push, pan and tilt movements with the camera referencing the shooting style of @Video1. The subject’s movement should reinterpret the choreography from @Video1, creating a cohesive and energetic performance."
Try Seedance 2.0 at BigMotion today ⬇️
bigmotion.ai/tools/seedance…