BigVee👎🏾

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BigVee👎🏾

BigVee👎🏾

@BigVee__

Puerto Rican BEAST 🇵🇷🗽 | AKCB + Wegen degen 🌬️💨 | Stacking NFTs, SOL airdrops & bad decisions🤣

https://wegens.world/ Katılım Ekim 2012
1K Takip Edilen2.6K Takipçiler
BigVee👎🏾
BigVee👎🏾@BigVee__·
@STONE_GODS When you ready let me know I’ll send my wallet so you can drop it there 😉
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Stone Gods
Stone Gods@STONE_GODS·
The wings clan just got a visitor…… What should we call him?👀 The stone train has started moving ⚡️⚡️⚡️🗿
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a KID called Content
a KID called Content@C0nt3ntBeast·
GM if you gm ☕🎙️ Camera live. Chat watching. Let’s see who shows up when it counts ✌️
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Random
Random@randomdh_eth·
Your Beast has been sitting in your wallet. Waiting. Soon it wakes up. Feed it. Train it. Send it on quests. Battle your friends. Watch it evolve. Beastagotchi is coming. @akidcalledbeast
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MrsC3🎀
MrsC3🎀@MrsC3bus·
Good night fams 🌙 Sweetdreams Can i get a Gn 💕
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BigVee👎🏾
BigVee👎🏾@BigVee__·
Thursday night… one step closer to the weekend 🌙 Whatever you chased today — keep that same energy tomorrow. Wins loading, pressure building, and the ones staying consistent? They’re the ones about to pop 💥 Rest up. Reset. Reload. Tomorrow we run it up again. GN 💤🚀
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BigVee👎🏾
BigVee👎🏾@BigVee__·
They laughed when you stacked Wegens… They slept on Wegenettes… Now the ones holding PAIRS? Yeah… they about to print 👀🔥 WeBabys aren’t just “coming” — they’re CLAIMED. And if you don’t got your pairs lined up already… you’re watching from the sidelines. One Wegen = cool. One Wegenette = vibe. But BOTH?? That’s how you unlock the next level 🧬💰 Don’t wait until timelines are full of “wish I grabbed more” posts. This is your warning. This is your FOMO. Stack smart. Pair up. Or cope later. 🚀
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Paul
Paul@Aurismore·
Always dancing 💃 🕺 #AKCB @akidcalledbeast is the community where the fun never ends.
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St.Tare🇬🇷
St.Tare🇬🇷@CryptoTare·
This project is built differently It has a strong foundation When this starts you will be suprised because it will go fast @akidcalledbeast is the future
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Eli
Eli@calmresolve·
The art gets you in. The community is why you stay. AK CB
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Xava | AKCB
Xava | AKCB@salvador_nfts·
LFG 🔥🚀
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Edizkan ⭕🦇@edizkan_

Prompt Share 🎬 Turn your character into a high-speed cinematic moment. This isn’t a render… it’s a scene. #AKCB (Recommended: Nano Banana 2 – Thinking Mode) Prompt 👇 A cinematic speed-motion shot of the uploaded reference character captured mid-slide on a rain-slicked, neon-drenched cyberpunk street. The focus is equally on the reflection and the character, forming a dual-layer composition. Likeness Preservation (CRITICAL): Maintain exact proportions, eye shape, spacing, stylization, silhouette, and material identity from the reference. Do not humanize. Do not reinterpret anatomy. Do not modify facial structure. Identity must remain perfectly intact and instantly recognizable. 2D to 3D Translation (ONLY if input is 2D artwork): If the uploaded reference is 2D (illustration, anime, flat graphic, cel-shaded), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity. • Maintain exact head shape, eye design, spacing, and proportions • Preserve original stylization, do NOT add realism that alters design language • Translate linework into subtle surface geometry or shading transitions • Keep original colors, expressed through physically believable materials • Convert flat shading into controlled cinematic light falloff The result must feel physically real, not redesigned. Camera & Perspective: Ultra-low angle, camera positioned just centimeters above the wet pavement. Lens: 18–20mm ultra-wide. Slight Dutch tilt (5–10 degrees) to destabilize the frame. Front three-quarter perspective. One limb or body part must be closer to the lens, creating perspective pressure. Composition (Reflection Dominance): The character slices diagonally across the upper half of the frame. The lower half is dominated by a sharp but slightly distorted reflection. Vertical neon signs in the background must mirror into the wet ground, forming strong graphic lines. The composition must feel off-balance and tension-driven, not centered or stable. Pose Enforcement (CRITICAL — OVERRIDE ALL DEFAULT STANCES): The character must NOT be upright, balanced, or casually sliding. The pose must represent loss of balance under high speed. • The torso is pitched aggressively forward, close to the ground • One limb forcefully contacts the wet surface, creating splash and friction • The opposite limb extends outward or backward, fully stretched for counterbalance • Legs are asymmetrical: one trailing, one collapsing or stepping incorrectly • Spine forms a diagonal or curved line, never vertical • Head leads the motion slightly ahead of the torso Weight Distribution: Weight is NOT centered It collapses toward the contacting limb and forward motion Ground Interaction (MANDATORY): • Water splashes outward from impact points • Friction streaks beneath sliding limb • Surface tension visibly disturbed Energy Read: The pose must feel like: • mid-fall recovery • evasive maneuver at high speed • barely controlled momentum NOT: • clean skating • surfing • balanced glide • upright slide Perspective Amplification: At least one limb must appear larger due to proximity to the lens, enhancing speed and aggression. Motion & Blur: Directional motion blur trailing from the lowest moving limbs. Sharp focal plane on the face or upper torso. Background and trailing limbs fall into controlled blur. Lighting & Color (Cyberpunk Neon): Hard directional neon lighting from off-screen vertical sources. Color palette: • deep cyan • magenta • electric yellow Lighting behavior: • sharp highlights on wet surfaces • strong rim light separating silhouette • deep shadow pockets No flat lighting. Surface Detail (Hyper-Reflective): Wet pavement must feel physically real: • mirror-like reflections with ripple distortion • micro scratches and pooling water • subtle rain impact patterns Character materials slightly darkened from moisture. Atmosphere: Heavy rain and mist in the background. Volumetric light beams cutting through haze. Dense air perspective. Foreground may include subtle water droplets or mist near lens for depth. Emotion: Urgency. Instability. High-stakes motion. The character is either escaping or chasing. Negative Constraints: No centered composition No upright balanced pose No clean symmetrical stance No dry surfaces No flat reflections No studio lighting No evenly sharp full-frame clarity No static posture Background Pixel Wall Art (Depth-Controlled): Replace the LED sign with a weathered wall-mounted pixel-art mural or printed panel of the character. • The pixel version must preserve silhouette and identity but appear faded, worn, and partially damaged • Printed or painted on a rough wall surface, not glowing like a screen • Subtle grime, scratches, peeling, or moisture distortion • Colors desaturated and affected by environment Depth Control (CRITICAL): • Must sit clearly in the background plane • Slightly obscured by haze, rain, or foreground motion • Edges softened, not crisp • Reduced contrast compared to main subject Lighting Integration: • Does NOT emit light • Only receives ambient neon spill • Partially falls into shadow Pixel Art Identity Lock (CRITICAL): The pixel-art version must be a direct downscaled translation of the original character, not a reinterpretation. • Preserve exact silhouette, head shape, and proportions • Preserve exact eye shape and spacing in simplified pixel form • Use the same facial structure logic — do NOT invent or add features STRICT PROHIBITIONS: • No added nose • No added mouth • No added facial features that do not exist in the original • No stylization drift toward generic pixel characters If the original character has a minimal or abstract face, the pixel version must remain equally minimal. Foreground Chaos Layer (CRITICAL – DEPTH & IMMERSION): Introduce aggressive near-lens elements that partially obstruct the frame and enhance depth. Near-Lens Elements: • Water droplets, splashes, or streaks crossing very close to the camera • Out-of-focus rain particles catching neon light • Small debris or mist fragments passing across the lens plane These elements must feel physically between the viewer and the character, not part of the background. Depth Behavior (MANDATORY): • Foreground elements are heavily out of focus due to proximity • Large soft bokeh shapes or streaks may partially cover edges of the frame • Some elements may briefly occlude parts of the character or reflection The frame must feel layered: → foreground chaos → main subject → background environment Lens Interaction (IMPORTANT): • Subtle water streaks or droplets may appear on the lens surface • Slight distortion or refraction through droplets is allowed • Effects must remain minimal and believable, never covering the focal subject completely Lighting Interaction: • Foreground particles catch neon light (cyan, magenta, yellow) • Creates glowing streaks or soft colored flares • Adds dimensional separation between planes Composition Impact: • Frame edges may feel “dirty” or partially blocked • The image should NOT feel clean or perfectly framed • Slight visual interference is intentional Emotion: The viewer feels inside the scene, not watching it. ar 16:9

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Macelloco
Macelloco@macello87·
good night beasts❤️‍🔥
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Doja 🚶🏽‍♂️
Doja 🚶🏽‍♂️@dojathadon·
Did you know: The Black and Gold Baroque shirt pattern appears on only 5 Beasts throughout the collection. The elegant design of the shirt is a seeming nod to high end fashion design such as Versace and it highlights the attention to detail @akidcalledbeast is known for.
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Mersia✨
Mersia✨@Ais_rem_·
Truly next level✨
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Edizkan ⭕🦇@edizkan_

Prompt Share 🚨 Not copies. Multiverse variants. 🌌 (Recommended: Nano Banana 2 – Thinking Mode) Prompt ⚠️ A detailed, collectible-style 3D render of a linear procession of twelve identical figures, viewed in a dynamic diagonal 3/4 perspective down the line. The figures are arranged on a dark, gradient studio floor with a progressively shallower depth of field, making the furthest characters less detailed. Specific Pose Sequence: The procession must follow a distinct sequence of poses along the line: The first and closest figure stands with arms at their sides. The second figure stands with arms crossed over their chest. The third figure stands with one hand raised in a salute or wave. The subsequent receding figures doing different poses. Lighting and Atmosphere: The scene features dramatic, atmospheric backlighting from a powerful source behind the furthest characters, creating a bright halo and deep rim-lighting, combined with a strong, texturing haze or fog. Dramatic, focused front-side lighting illuminates the features of the nearest character. The background fades to complete shadow. Fixed Elements: The overall style is a high-end, textured, 3D vinyl toy aesthetic. Camera: Low-to-medium camera angle looking down the diagonal line. Camera & Framing Refinement (CRITICAL): Shot with a close-range 28–35mm lens to introduce natural perspective compression without distortion. The camera is positioned slightly below chest level of the first figure and very close to it, creating strong foreground dominance. The first figure occupies approximately 65–75% of the frame height and must be tightly cropped at knee level. The feet of the first figure must NOT be visible. The head of the first figure sits very close to the top edge of the frame with minimal breathing room. The figure should feel slightly too large for the frame, as if it cannot fully fit inside. Subsequent figures progressively reveal more of their full bodies as they recede into depth. The diagonal line of figures must start large in the foreground (left side of frame) and recede tightly into the background (right side), with each figure overlapping slightly with the next. The camera is not centered to the line. It is offset to the left, looking across the figures, not directly along them. Spacing between figures compresses progressively toward the background, enhancing depth and scale illusion. No wide empty gaps between characters. The line must feel dense and continuous. 2D to 3D Translation (ONLY if input is 2D artwork): If the uploaded reference is 2D (illustration, anime, flat graphic, cel-shaded), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity. • Maintain exact head shape, eye design, spacing, and proportions • Preserve original stylization, do NOT add realism that alters design language • Translate linework into subtle surface geometry or shading transitions • Keep original colors, expressed through physically believable materials • Convert flat shading into controlled cinematic light falloff The result must feel physically real, not redesigned. ar 1:1

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