Fergenstein

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Fergenstein

Fergenstein

@BiigRED_95

Quise|| 30|| 🇯🇲♍️ || FSU Alumnus Sociology/Criminology 👨🏿‍🎓📚 || SC/IG : Fergensteinn

Boston, MA Katılım Ocak 2013
4.8K Takip Edilen1.4K Takipçiler
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Nithya Shri
Nithya Shri@Nithya_Shrii·
A salary increase of 2-4% is NOT considered a raise.
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CrissyB 🪷
CrissyB 🪷@crissy_mystique·
Hardest thing right now is finding people with pure intentions. I don’t even know who keeps it real anymore.
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aka
aka@akafaceUS·
A mason bee is seen removing a nail that someone had stuck into its nest,
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Nicole🍒
Nicole🍒@munchii444·
exactly
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TMZ
TMZ@TMZ·
Tinashe turns up the heat on the AMAs carpet 🔥 📸 Getty
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Cartoons On The Moon
Cartoons On The Moon@CartoonsOTMoon·
Audrey Nuna (Mira) no pudo asistir a los premios AMAs de esta noche: Así que Ejae y Rei Ami la agregaron en PNG.
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Kiwi 🥝✨
Kiwi 🥝✨@KiwiOnTheSticks·
Outside as fuck
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REI AMI
REI AMI@reiamimami·
Where is Ejae
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Aero
Aero@ActualAero·
Finished Stellar Blade. Dumping my thoughts here for the 10 people who care Stellar Blade is a good game. Not mid, trash, gooner-bait or whatever else I was told before playing it and it wasn’t some legendary life-changing masterpiece for me either but just a solid game and I’m fine with that 📷 VISUALS: Right away from starting this game the visuals were something that captured my attention immediately. While not a specially unique art style that’s never been done before, this game just looked incredible. The cutscenes all had really great action, the visual effects were splendid and everything just looked beautiful on my OLED TV. The HDR in this game was really good too as I thought the spectral highlights from flames and particles alongside deep blacks were amazing. The game itself was just using very high quality assets and I didn’t really run into any odd or low-quality textures that felt out of place from a PS5 game. The character models and designs for all the characters are also gorgeous and full of detail. I really loved them all 🎮 GAMEPLAY: Ironically while gameplay was one of the things I was the most worried about before playing, it ended up coming out as a highlight of this game for me. For context, I’ve never played a Souls-like game before and I don’t play many hack & slash style action games either. This game had caught my attention from back when the PS5 was still being revealed but after hearing people comparing it to Souls-like games and saying how the combat relies a lot on parrying I was worried if I’d even be able to beat this game. The only reason I got it is cause I knew there was an easy mode so worst case scenario if it’s just unbeatable for me I can at least put it on that and see the game through. Fortunately though I was able to beat the game on normal difficulty. It might not be a crazy achievement to most people but I’m pretty happy I was able to do it for someone who’s never played this style of game. It definitely wasn’t easy for me though. The start of the game was probably the most difficult as you have limited healing, abilities and stats so basically everything would just 2 shot me but as I started unlocking more skills and abilities and having access to better gear I found myself liking the gameplay more bit by bit. There were some fights that I struggled and had to redo a lot but it didn’t feel so frustratingly unbeatable that I was actually upset. It’s funny, the fight with Raven was one I struggled with a lot and now it’s probably my favorite boss in the game. It did feel daunting at first looking at all the skills, abilities, parries and everything but as I played more and more I did start to see myself enjoying it and I do think the combat is one of the most appealing factors of this game 🎵 AUDIO & SOUNDTRACK: I was not expecting this game to have as good of a soundtrack as it did but it was also one of the aspects I really loved about this game. The environment themes were all atmospheric and pleasant to listen to and boss themes were epic and felt exhilarating. Just the sound design in the general with this game was very well done. Even the gameplay audio of the clanks when landing a parry or the ‘bling-bling-bling’ slot machine sound effect from collecting a bunch of rewards after defeating enemies felt really satisfying 📚 STORY & CHARACTERS: While the visuals, gameplay and music were all aspects I enjoyed with this game, the weakest aspect for me would have to be the story and characters. Story is one of the more important parts of a game for me but after getting about halfway into this game without still being fully hooked or having interest for anything is really when I came to terms with the idea that the plot isn’t going to be something for me personally with this game. That’s not to say that it’s nonexistent but what was there was pretty barebones for me and not something I actively wanted to engage with. There is a lot of lore in this game that can be discovered from the messages on corpses and other literature found throughout the game but it was also not enough to make me want to keep finding as many as I could. Coming from the last game I played with Expedition 33, I was always interested when discovering and reading the journals from the past expeditions as I was playing it but I didn’t have that sensation with this game unfortunately. What’s funny is I’ve heard however, that the other games this studio Shift Up works on like Nikke have really compelling characters, plot and story. So after seeing the director of Stellar Blade also acknowledge that the story and characters of this game wasn’t one of its high points I have some faith that they will see that people were let down with this aspect and hopefully try to have it improved in the sequel ✨ GRIPES + SEQUEL HOPES: A Stellar Blade sequel already in development currently does make me excited now as by having the developers really see what people enjoyed and wished was done better they can take the feedback to improve the next game and make it an even better experience. Some of my thoughts I’d like to add for that are I wish this game had a mini-map. I don’t know if that’s a thing in Souls-like games or something where you’re not supposed to know where to go but I always like exploring all the areas I can and I think having a mini map would really help with that. The game already did have a map but you had to constantly keep swiping up on the PS5 controller to open it and see where to go next which I didn’t really find that intuitive. The level design is also something I hope can be improved in the next game too. While I get the game taking place in a post-apocalyptic setting doesn’t allow for a ton that they can do, a lot of the areas in the game did feel kinda samey with the gloomy, dark settings and sometimes even camps and other important parts of the areas just blended in with each other and were hard to make out so I hope they can improve on that for the sequel also. Different weapons is also something I’d love to see too. Playing as Eve was great but she really just kept her sword from the beginning of the game all the way to the end with just getting attack power upgrades from the weapon cores. I think it would’ve been really cool if instead of just her sword you could also find spears, a heavy sword, dual blades, or just other weapons that you could try out to change up your play style throughout the game. And going off of that, while I love Eve I also think having other characters to play as would be amazing too. I’d love to play as Raven or Lily’s mech or something and I hope if the next game has returning characters or a new cast of them that there is more than one character playable. Now BY FAR my least favorite part about this game was finding out that with the multiple endings you can’t view the alternate one without completing the game all over again. All the games I've played before with multiple endings such as Nier Automata and Expedition 33 let me simply reload my save to the finale and choose the other option but with this game I was locked into whichever choice I picked and I would need to New Game+ the entire game again and pick the other option to see the alternate ending. I didn’t have the time for that so I had to look up the other ending cutscenes online which is never something I like to do. So I’m begging…if the sequel is also going to do multiple endings, please just let us be able to view them all in one play through 😭 Overall Stellar Blade was a solid experience that I came out of. Being worried about its Souls-like gameplay and combat I was able to overcome its challenges and not feel frustrated. The entire experience was a visual treat to the eyes with high quality environments, cutscenes and gorgeous characters coupled with a very good soundtrack. The narrative while underwhelming and unable to grab me is still outshined by the other elements of this game and I think for anyone who doesn’t have story as their absolute most important aspect of a game and is looking for a decently challenging, not too long action-filled experience can get a pretty good time with this game. I got it on sale on Black Friday at a discounted price and definitely feel like I got my money’s worth for that. For me it’s a 7.5/10. Thanks to anyone who cared enough to read this far :)
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Pop Base
Pop Base@PopBase·
‘GOLDEN’ by HUNTR/X wins Song of the Year at the #AMAs.
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Roseline Kace
Roseline Kace@RoselineKace·
These snakes generate a DEADLY amount of power when they lock their coils down. There is no exaggeration in this video, it really was THAT difficult to get out of this python's grip, and the constriction HURT! But if these coils were wrapped around any small native wildlife animal, their chances of escaping would be ZERO! That's why I catch pythons in Florida, to save as many Native Wildlife Animals as I can from these Invasive coils!
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Rahila
Rahila@Rahila071·
Sweet and sculpted 🩵
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matt
matt@mattybtweets69·
looking for jobs is awesome man should I apply on bebee or jooble
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