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@BillaPixels

Pixels Content Creator | CODE: BILLA

Katılım Temmuz 2024
267 Takip Edilen466 Takipçiler
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BILLA
BILLA@BillaPixels·
Super hyped right now – my very first animated UGC just got approved! 🎉 Took me about 4-6 days to create and then a long 19-day wait, but totally worth it. It’s called “AQUACUBE” and you can now find it on the @pixels_online Marketplace 🌊🟦 Big thanks to my early supporters – especially @EddiebroRon for cheering me on while I was animating. I’ve got one saved just for you, hit me up in DMs when you’re around! 🙌
eddiebro.ron@EddiebroRon

@BillaPixels @pixels_online Good luck and lmk when you get it approved so I can snag a Billa first ❤️

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Zombina | KIND
Zombina | KIND@zombinaaaaa·
YAY! 🎉 IT'S BOB'S BIRTHDAY QUEST!!! 🎂 @pixels_online Oh no! There are Bobs EVERYWHERE! 😱 🎯 Hurry and find the One True Bob on Bob Island to save his birthday! 1️⃣ Talk to Alricki 📍 Bottom-right of the fountain in Terra Villa 2️⃣ Find Painter Bob 📍 To the left of the Theater 3️⃣ Talk to Sophia and touch Turd Bob 📍 Sophia's Private Beach 4️⃣ Talk to Luke and touch Samurai Bob 📍 Luke's Garden 5️⃣ Talk to Nellie and touch Jeannie Bob 📍 Nellie's Waterlands 6️⃣ Talk to Heidi and complete the labyrinth 📍 X Labyrinth 7️⃣ Find your way to the bottom-left corner of the X Labyrinth and touch Luke Bob 📍 X Labyrinth 8️⃣ Teleport to Bob Island and talk to the One True Bob 📍 Bob Island —— WOOHOO! You've made it! 🥳 🎁 Bob wants to gift you his portrait and invite you to his Birthday Energy Party on Saturday! Extra details below ⬇️
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pixelatedsaishi
pixelatedsaishi@pixelatedsaishi·
Bob is turning 1! 🥳 A new quest has arrived in Terravilla as the celebration begins this May 30, 2026 3 pm UTC. Proud to share that all of my Bob UGC artworks are featured throughout the event. Huge thanks to @AlrickChewy and @pixels_online team for the opportunity.
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FlyerchenYT
FlyerchenYT@FlyerchenYT·
Tomorrow is the day in @pixels_online - Bob's first Birthday! The Pixels Team want to celebrate with us and started today a cool new Quest to celebrate Bob's birthday. Tomorrow will there be a big Energy Party. #pixelscreator
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CapyBaron
CapyBaron@SirCapyBaron·
quando o @pixels_online anuncia a MAIOR atualização do VIP e você percebe que ainda tá jogando no modo noob enquanto a galera já tá no tier 6 💀 so rigged #PixelsMOTW
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BILLA
BILLA@BillaPixels·
Pixels dropped a pretty packed AMA this week. A lot of it focused on sustainability, rewards, future direction, and what happens next for the ecosystem. @pixels_online Biggest takeaway: the team says Pixels itself is now roughly sustainable on a game-economy level, but growth is still the missing piece. ━━━━━━━━━━━━━━━━━━ 🪪 VIP Update — June 1 A major VIP overhaul is coming June 1 at 6PM UTC. Key changes: 🔹 A new lower-entry Tier 1 is being added for newer players 🔹 A brand new Tier 6 is coming for high-end VIP users 🔹 1-month VIP coupons are finally being added 🔹 Existing VIP users keep equivalent benefits, with some adjustments 🔹 NFT landowner base perks are getting buffed One feature got the biggest reaction during the AMA: ⚡ VIP users will be able to exceed 1000 energy through boosts like energy drinks or sauna usage Passive regen still caps at 1000, but boosted energy can now go beyond it. ━━━━━━━━━━━━━━━━━━ 📊 Current State of Pixels Economy Luke shared updated internal numbers and spent a lot of time explaining where the ecosystem stands right now. The short version: 🧩 Core Pixels has been mostly sustainable over longer periods 💰 The game is close to break-even overall 📉 Growth is still weak 📈 Monetization and reward allocation both need work Over the last 30 days: 🔸 Around 3M PIXEL revenue 🔸 Around 3.3M PIXEL rewards distributed 🔸 Revenue roughly balancing rewards over longer windows The team said this is a huge improvement compared to earlier years where rewards heavily exceeded revenue. But they also made it clear: Stable isn’t enough long term. The ecosystem still needs growth. ━━━━━━━━━━━━━━━━━━ 🎯 Stacked Changes + Reward Tuning A big focus right now is improving reward efficiency through Stacked. Up until now: 🛠 Most offers were manually designed using intuition and team judgment Starting now: 📊 Data science systems are being integrated into offer generation 🔄 Reward targeting will become more dynamic 🎮 The goal is to reward better-fit players instead of broad extraction behavior The team acknowledged complaints from loyal players who feel current rewards aren’t distributed fairly. They also openly said: Some users may earn less moving forward as rewards get optimized. ━━━━━━━━━━━━━━━━━━ 🌱 New Players Are Performing Better One of the more surprising things mentioned: Newer players are apparently outperforming older player cohorts in several metrics. That led to a few conclusions: 🧠 Current rewards may be incentivizing extraction too heavily 🚪 New audiences for Pixels may still be viable 📌 Better onboarding and retention systems are now a major priority The team said they’re still actively working on improving the new user experience. ━━━━━━━━━━━━━━━━━━ 🧪 Open Source Pixels? This was probably the biggest long-term discussion in the AMA. The team is seriously exploring the idea of partially open sourcing Pixels. Potential direction: 🖥 Open source the client and possibly the game server 🧱 Keep reward systems through Stacked closed-source 🪙 Require PIXEL + Stacked infrastructure for rewards 🛡 Add safeguards around reward distribution and sustainability The idea is to eventually let: 🎨 Community developers contribute features ⚔ Players create their own forks or custom versions of Pixels 🧰 Builders experiment without the main team needing to handle every feature internally Luke used combat as an example: A motivated community dev could theoretically build a combat-focused fork of Pixels themselves. Nothing is finalized yet, but the team said this conversation will continue over the next few months. ━━━━━━━━━━━━━━━━━━ 🖌 UGC Continues To Grow Fast The team shared that there are now nearly 3,000 approved UGC items live in the game. They described UGC as one of the best-performing community-driven systems they’ve added. 🎭 Internal skepticism existed at first 🚀 But community creativity massively outperformed expectations 🏡 It became one of the strongest arguments for deeper community contribution systems They repeatedly connected UGC success to the idea of future open-source development. ━━━━━━━━━━━━━━━━━━ 📱 Chubkins Progress Chubkins was discussed as one of the ecosystem’s biggest growth bets. Interesting part: 📲 The game is already generating Web2 ad revenue 💵 Paid acquisition is reportedly working 📈 Monetization systems are still early The team said Chubkins has a clearer monetization path than traditional Web3 games right now. Current focus: 🔹 Scaling user acquisition 🔹 Improving conversion systems 🔹 Expanding monetization features 🔹 Eventually connecting it deeper into the PIXEL ecosystem ━━━━━━━━━━━━━━━━━━ 🏦 Staking + Pixel Dungeons The team also defended the importance of staking systems and Pixel Dungeons. Key point: 💠 Pixel Dungeons currently attracts around 40M PIXEL into staking Even if some players mainly extract yield, the system still creates value by stabilizing participation and locking activity into the ecosystem. They said maintaining staking stability remains a major priority moving forward. ━━━━━━━━━━━━━━━━━━ 🛠 Community-Driven Development Philosophy One of the clearest themes from the AMA: The team increasingly believes the community should help shape the future of Pixels more directly. Reasons mentioned: 🧠 Internal dev resources are limited 🎨 Community creativity has already proven valuable ⚡ Faster experimentation becomes possible 🧩 More gameplay variations could exist simultaneously They repeatedly emphasized: Pixels is not shutting down. But they are trying to figure out how to evolve the ecosystem into something durable that can still grow years from now.
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Adrore
Adrore@adrrosdel·
El sábado tenemos fiesta para celebrar el cumpleaños de Bob. Pero, ¿sabes quién es Bob? Vamos a conocer su historia y algunas curiosidades.
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