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Bio Wagon
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Bio Wagon
@BioWagon
Epic Games creator code: biowagon - Bethesda gear store code: WAGON6 - Business Email [email protected] - #Falloutforhope
Oregon Trail Katılım Ekim 2024
124 Takip Edilen203 Takipçiler

Jensen Huang has responded to the comments calling DLSS 5 AI slop:
"First of all, they're completely wrong. The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI. It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level."
He has also added:
"This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering"
What are your thoughts on this?


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@BethesdaStudios @StarfieldGame I’ll definitely need to download Starfield again to try this new update. Looks pretty fun.
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Launching April 7, the Free Lanes update brings new ways to travel, new locations, new side quests, and much more to @StarfieldGame. Experience all that Starfield has to offer, along with the upcoming Terran Armada story DLC, on Xbox, PC, and PlayStation.
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@BethesdaStudios @StarfieldGame Cannot wait to see what you all have in store
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We've been hard at work to make 2026 the best year yet for @StarfieldGame.
In one hour, see everything we have in store on youtube.com/bethesda. #Starfield

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Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → nvidia.com/en-us/geforce/…
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@DirtyEffinHippy I’m shocked they want to still use ai for us, when we tell them we do not want
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that’s a hard no from me, dawg
NVIDIA GeForce@NVIDIAGeForce
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
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