Bao-Thinh Dinh

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Bao-Thinh Dinh

Bao-Thinh Dinh

@Bipowpow

Playing with Blender limitation

Ho Chi Minh City Katılım Ekim 2015
56 Takip Edilen141 Takipçiler
Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
Then, a Noise Texture connected to Scene Time introduces a random glitch that animates live in the viewport.
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Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
Using an AOV pass to grab the base color texture as the tracking foundation. By combining a Pixelate node and a Filter node, the texture is procedurally shattered into clean tracking boxes.
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Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
"Planet Airpod". Captured in real-time with Eevee. Eevee was the reason I switched to Blender, and it will always be my motivation to open Blender and create something every day. #blender #eevee #airpod #realtime #ltmlab
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Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
On-Screen Graphics (Compositor): The real-time tracking box, data points, and text labels are generated dynamically using a custom screen-space node setup mapped directly over the viewport.
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Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
Technical Breakdown: Motion Trails (Geometry Nodes): The ball’s trajectory is converted directly into a procedural curve, with the mesh instanced along it to generate a fluid, stylized trail. Huge shoutout to Cartesian Caramel's "Cursed motion blur" for the initial inspiration!
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斎藤悠真
斎藤悠真@yumacgtech·
@Bipowpow Raycastでこのblur効果…ノード組んで即試したくなったわ。平面交差でhalftone出してるの天才的
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Martin Lorentzon
Martin Lorentzon@our_ta_martin·
@Bipowpow Ughh this looks so cool! Is there any compositor work involved or just shader nodes?
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Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
Using the MP2B add-on to pipe live webcam data, Geometry Nodes calculates gesture velocity so swiping switches camera angles, rotates dynamically, and triggers an idle timer to shut off showroom lights.
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Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
@BrandonSkullnar Here is the scene setup. This shader node is applied to the plane, and it will work with any mesh that intersects it.
Bao-Thinh Dinh tweet media
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Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
Here is the scene setup. This shader node is applied to the plane, and it will work with any mesh that intersects it.
Bao-Thinh Dinh tweet media
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Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
@Pixeldrawsstuff you should increase the multiply number at the strength socket to 7. Then change the voronoi texture from Euclidean to Minkowski and increase the scale to 100 and change the randomness to 0
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Pixel
Pixel@Pixeldrawsstuff·
@Bipowpow Dunno what I'm doing wrong lol
Pixel tweet mediaPixel tweet media
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Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
Node setup at the end of the video
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Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
For Eevee, make sure to switch the Plane's material Render Mode to Blended.
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Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
This creates a unique visual bridge across three distinct eras: ancient Dong Son motifs, imperial dragon design, and the modern beats of Sơn Tùng M-TP’s "Come My Way"—the track that inspired this project.
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Bao-Thinh Dinh
Bao-Thinh Dinh@Bipowpow·
The setup maps corresponding cultural symbols based entirely on the luminance values of the 3D Ly Dynasty dragon scene. Tweaking the resolution slider instantly shifts the viewport between dense patterns and clear cultural iconography.
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