Blade Research

27 posts

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Blade Research

Blade Research

@BladeRnD

R&D labs of @bladegamesHQ, building the necessary tech stacks of on-chain games

Katılım Ocak 2024
6 Takip Edilen166 Takipçiler
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Blade Research
Blade Research@BladeRnD·
1) We are excited to release our first R&D piece on building provable games! After a year of building across tech stacks and game genres, we've designed our framework of building provable games, and hope to contribute to the broader builder community @BladeResearch/need-for-compute-building-provable-game-with-zkwasm-bed7c790c1c0" target="_blank" rel="nofollow noopener">medium.com/@BladeResearch
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Blade Research
Blade Research@BladeRnD·
10/ If you are interested in developing a trustless Game, please DM us on twitter (@bladegamesHQ @BladeRnD ) and we will provide support with game development, code, and GTM.
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Blade Research
Blade Research@BladeRnD·
Blade Games Releases Its Primer on Trustless Game Engine @BladeResearch/blade-games-releases-its-primer-on-trustless-game-engine-909eca075ee2" target="_blank" rel="nofollow noopener">medium.com/@BladeResearch
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Blade Games
Blade Games@BladeGamesHQ·
Sneak peak of our trustless tower defense game! End-to-end ZKP generation of the game process has been achieved More exciting news to come!
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Blade Research
Blade Research@BladeRnD·
Currently cooking some content in the Data Availability / operating cost aspect of on-chain games!
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Blade Research
Blade Research@BladeRnD·
1) We are excited to release our first R&D piece on building provable games! After a year of building across tech stacks and game genres, we've designed our framework of building provable games, and hope to contribute to the broader builder community @BladeResearch/need-for-compute-building-provable-game-with-zkwasm-bed7c790c1c0" target="_blank" rel="nofollow noopener">medium.com/@BladeResearch
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Blade Research
Blade Research@BladeRnD·
2) The TL;DR: - ZK co-processor approach provides the trust assumption and computing power developers need to build engaging games - A Unity/Unreal-native solution is (much) needed for experienced game developers, instead of having to unify the core game logic in solidity/cairo
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