Ponda

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Ponda

Ponda

@BlasterBuilder

27 • they/them • Anti-AI • I like graphic design, art, TTRPGs, and libertarian socialism

Katılım Şubat 2013
902 Takip Edilen146 Takipçiler
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Ponda
Ponda@BlasterBuilder·
Ryette (OC)
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Ponda
Ponda@BlasterBuilder·
@diggerdong55 @aleemolina24 @FoxonSilverfur @MHWildsAlert You also said your favorite 5-6th gen game was Sunbreak, a fast and complex game that's super different from old-gen games. But it doesn't have much story, world, or ecology. So I'm left to assume you don't want much meaning, you just want action. Like most looter-shooters.
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Ponda
Ponda@BlasterBuilder·
@diggerdong55 @aleemolina24 @FoxonSilverfur @MHWildsAlert To spell out the subtext, it sounds like you're saying Monster Hunter needs to be shallow and not think too highly of itself or its world. Because most of these conversations have been about that and not about stuff like animation commitment or simplistic weapon loops.
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Monster Hunter Wilds Alerts
Monster Hunter Wilds is getting a large-scale expansion similar to Iceborne. Series producer Ryozo Tsujimoto confirmed the news in an anniversary video, with more details coming this summer. New monsters, mechanics, story content, and a new map region could all be on the table.
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Ponda
Ponda@BlasterBuilder·
@SerLava_gaming @NotMeis95 @DreamLeaf5 There are stats comparing states' rates of DUIs. Wisconsin has uses policies of heavy police presence at specific times and routes with the intent of catching drunk drivers. It's not like they're somehow magically getting away with it more often in Wisconsin.
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ディバドング
ディバドング@diggerdong55·
@BlasterBuilder @aleemolina24 @FoxonSilverfur @MHWildsAlert Oh there is potential, but they did treat it that way in the marketing lmao. In interviews and trailers they showed it off as some meaningful mechanic, and it’s only for like 2 monsters and negated by a simple easy to acquire item Now if they actually expand on it, that’d be nice
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Ponda
Ponda@BlasterBuilder·
@diggerdong55 @aleemolina24 @FoxonSilverfur @MHWildsAlert ...Like I said, they were primarily handheld games because they were popularized in Japan by local multiplayer. Business plans shifted around 2011/12 when they began preparing for the transition. At that point, 4 and Generations were still in development.
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Ponda
Ponda@BlasterBuilder·
@diggerdong55 @aleemolina24 @FoxonSilverfur @MHWildsAlert The ecology is actually relevant to the story, which invites you to make inferences about the world yourself. To that effect, every detail in the environment is backed by ecology and history that can be deduced just through observing nature in the game. It's an upgrade to World.
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Ponda
Ponda@BlasterBuilder·
@diggerdong55 @aleemolina24 @FoxonSilverfur @MHWildsAlert That is obviously because of the technical limitations of the 3DS. Monster Hunter was a small franchise made popular in Japan because of local play between handheld devices. During the development of 4, plans were in motion to bring MH5 to PC and home consoles.
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Ponda
Ponda@BlasterBuilder·
@diggerdong55 @aleemolina24 @FoxonSilverfur @MHWildsAlert Wilds has the most alive world I've ever seen in a game, and it's not close. Packs were shown initially as a showcase of how there could be more than three large monsters per region, now including duplicates. It's also an example of the game using new technology.
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ディバドング
ディバドング@diggerdong55·
@BlasterBuilder @aleemolina24 @FoxonSilverfur @MHWildsAlert Tri doing that with minimal story is precisely how the games need to be and it’s goofy at most in Tri, it doesn’t really take itself seriously. Either that, or be like 4 where it just feels like a fun adventure with a fun cast, the games don’t need some pseudo deeper meaning.
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Ponda
Ponda@BlasterBuilder·
@diggerdong55 @aleemolina24 @FoxonSilverfur @MHWildsAlert Packs were not advertised as a "massive" mechanic, they were just shown in the demo because they were hunting a doshaguma, and they even used mega dung pods. Monsters have always had higher wound thresholds based on their difficulty rating and specialness.
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Ponda
Ponda@BlasterBuilder·
@SerLava_gaming @DreamLeaf5 Wisconsin actually has a pretty normal rate of DUIs. Wisconsin drinks more responsibly and less abusively than many other states.
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SerLava (TsarCraft II: Wings of Liberals)
@DreamLeaf5 People in Wisconsin almost never use the word "alcoholic". The word is reserved for either the 5th DUI or death from alcohol. Anything less, and people will say things like "oh he has to drink alcohol in the morning or he gets a stomachache" They also do planned drunk driving
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Ponda
Ponda@BlasterBuilder·
@diggerdong55 @aleemolina24 @FoxonSilverfur @MHWildsAlert On the story point, it is good for MH to have a story that contextualizes what you do. Tri did a great job with this with a very minimal story. World's story context only made everything feel contrived. Wilds creates a rich living environment imbued with narrative significance.
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Ponda
Ponda@BlasterBuilder·
@diggerdong55 @aleemolina24 @FoxonSilverfur @MHWildsAlert The pack system is in the game to the degree that was always planned. Wounds have not been practically removed for endgame fights. That might be a skill issue. The tweaks to new mechanics are a strength, not a weakness. One which other MH games could have benefitted from.
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Ponda
Ponda@BlasterBuilder·
@PalmyrPar This is in Monster Hunter Wilds, but that's not on UE5.
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Ponda
Ponda@BlasterBuilder·
@FoxonSilverfur @aleemolina24 @diggerdong55 @MHWildsAlert World's story is written horribly and barely has characters. It's just plot, and they go to invisible bioenergy and First Wyverians whenever they need to justify making you do something. It does not earn its heavy presence. The series' worst, imo. Best is Wilds, then Tri.
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Foxon Silverfur
Foxon Silverfur@FoxonSilverfur·
@aleemolina24 @BlasterBuilder @diggerdong55 @MHWildsAlert The Wilds story is just the World story but weaker in every way, inclding Zoh at the end being a pretty much carbon copy of Xeno. Yeah it has good combat and I always applaud QOL, and yes it's fun. But the story railroading, it's WAY too easy, and other stuff is overlooked.
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