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BLOOM

@Bloomverse

A multi purposed Metacognitive AI Protocol. 9F6VbPeM8xR9Nkntyjp5nPY52w9YG9331bLuyhe3pump https://t.co/L5LkRThsQR https://t.co/Ajrd2aZXSo

Katılım Ocak 2022
1.4K Takip Edilen24.5K Takipçiler
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BLOOM
BLOOM@Bloomverse·
Akasha autonomously creating this samurai village is breathtaking She’s become the AGI Bob Ross, but her canvas is the worlds she builds and her brush is the multitude of assets she can create
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BLOOM@Bloomverse·
Akasha and some of the team are heading down to Miami for Accelerate Who’s going to be there? Let’s connect and we will see you at Accelerate and the AI accelerate conference We want to connect with builders and the Solana ecosystem @SolanaEvents
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Solana
Solana@solana·
This week’s theme was distribution: Solana rails kept reaching more users, markets, and institutions. Meta added USDC payments on Solana for creators, Korea’s largest card issuer picked Solana for stablecoin payment infrastructure, and RWA value crossed $2.5B. Accelerate USA kicks off in 2 days. Big week ahead. 📰 Headline News - @Meta added support for USDC payments on Solana for creators in Colombia and Philippines - South Korea's #1 card issuer Shinhan Card signed an MOU with @SolanaFndn to build stablecoin payment infrastructure - Solana hit a new ATH in its RWA ecosystem by crossing $2.5B in total value 📰 Launches - MEGA from @MegaETH and CHZ from @Chiliz went live on Solana via @sunrisedefi - @solflare added Fast Crypto Buys, allowing instant wallet funding through Apple Pay - @okx established Agent Payments Protocol for autonomous AI commerce - @moonpay unveiled MoonAgents Card, a virtual @Mastercard for AI agents - @humidifi debuted Aquarium, a transparent market making engine designed to deepen liquidity and tighten spreads - @jito_sol BAM launched its inaugural Maker Priority plugin for deterministic prop AMM execution - @tryfomo extended its trading platform to desktop with fomo web - @bulktrade executed its largest platform upgrade, adding sub accounts, native multisig, and isolated margin - @Axis_pizza initiated its closed beta, empowering users to build custom ETFs - @solanamobile crowned the winners of its largest hackathon yet - @NoditPlatform expanded its Datashare service to Solana to deliver enterprise grade indexing - @multisig published three open source tools for Squads Protocol v4 - @ranger_finance wrapped Build A Bear Hackathon, selecting six teams to compete for $1M vault TVL seeding - @benchdotmarkets opened its prediction market discovery platform to the public - @ridemarkets activated its conviction markets beta to operate as an onchain prop firm using treasury funded futarchy - @perena overhauled its portals to deliver faster performance and a cleaner UX - @AviciMoney teamed with @PreStocks to offer zero fee, 24/7 retail access to pre-IPO shares - Coinbase AM launched CUSHY, a tokenized stablecoin credit fund via @SuperstateInc - @trycallshot deployed Callshot Football PvP sports fantasy platform - @Thea_AI brought its predictive AI inference network onchain by tokenizing it on Solana for risk markets 📰 Milestones - @Collector_Crypt reported $165M in monthly volume and $85M in revenue - @polldotfun surpassed $1M in all time wagered volume - @Phygitals hit $200M in GMV Artwork by @Tainaker 🔥
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BLOOM@Bloomverse·
Colosseum submission incoming We love that Solana offers so many opportunities for builders Gladiator arc incoming for Akasha
matthew 💭@yo_itsmatt

The next big Solana project has to start somewhere Participants of a hackathon like @colosseum is a great place to look Over the past few days, I’ve been monitoring every project that’s publicly mentioned they’re participating Here’s who I’m watching: @aigntfun Evolving Personal Trading Agents @anon0mesh P2P Payments via Bluetooth @backyard_fi Yield Manager @basedbidx Token Launch Infrastructure @bento_guard Encrypted Security for Agents @blinks_gg A Live Canvas to Compose Trading Strategies @bughyve Decentralized Product Testing @BundieDefi Agent Curated Prediction Market for DeFi Rates @cashflow_fi Personal Finance @cesto_co Invest in Baskets of Assets @chatpaydotone AI Sales and eCommerce @cleopetrafun Tokenized Index Backed by Prediction Positions @dumdotfun Launchpad and Prediction Market @FabriqTrade Liquidity Provision Platform @fraudsworth Market Intelligence Liquidity Fun @heirloom_app Inheritance Protocol @JigglypuffKing_ Market Intelligence for TCG Collectors @JurassicFi Tokenized Dinosaurs @LevXtrade Price Path for Prediction Markets @looftapay Payment Platform @MentionedMarket Mention Prediction Markets @MimicMarkets Social Prediction Markets @notdotmarket Premarkets for Internet Capital Markets @opsonchain VWAP Execution Layer @ordrtrade Orderbook for Internet Capital Markets @pactnetwork_io Chargebacks for AI Agents @playtokendraft Tournaments to Wager SOL @PotBot_sol Group Trading Vaults @retakedottv AI Livestreaming @ridemarkets Conviction Markets @RootLens_sol Data for Robotics Training @seedless_wallet Privacy Wallet @session_money Autonomous Agent Trading for Prediction Markets @stealf_finance Neobank @subly_fi Privacy Protocol for Agents @SwivOfficial Precision Market @SyndicateGameHQ Mafia-Style Game @tntxdotai Social Gaming Layer @TradeLeagueHQ Prediction Market for Traders @usebido Ads for Agents @VANE_defi Solana Portfolio Terminal @velapayio Payment Protocol @voicehavefun Opinion Markets @winnr_trade Information Markets @yesno_market Mobile-First Prediction Markets @yieldbayfi Yield Aggregator @yieldcompass Ratings for DeFi Yield @YosokuSolana Leverage x Prediction Markets @Zela_payment Onchain Banking Gateway Who have I missed?

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BLOOM
BLOOM@Bloomverse·
This right here Looking back at those huge rounds so many companies raised, yet 90% of those companies are gone or never built anything of substance Yet here we are, never raised, relentlessly building for 4+ years on Solana
Gaming Big Brain@GamingBigBrain

$300M+ were raised by the main "AAA" web3 games canceled in the last year. With that alone, we could've built the biggest indie publisher in the world, twice. Today we'd be reaching 100M players, instead we gave them a reason to mock crypto gaming.

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BLOOM@Bloomverse·
If web-3 gaming is the future, which we have been hearing for years. It needs real infra and support + players/users We plan to help in so many ways that differentiate from legacy platforms like Blizzard, Roblox, Epic, etc
Spike 💫@SpikeCollects

Web3 gaming is the future.

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BLOOM
BLOOM@Bloomverse·
The old way: → Roblox or Fortnite → Limited assets → Terrible payment rails The new way: → Built by Akasha → On Solana → Speak world into existence Games finally have real infrastructure. We built Akasha, and she builds your world.
Coinbase 🛡️@coinbase

The old way: → 3-5 days to settle → 3%+ fees → Closed evenings, weekends, and holidays The new way: → $33T settled in stablecoins last year → Sub-cent fees → 24/7/365 The internet finally has real money. We built the stack.

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BLOOM@Bloomverse·
Very proud to have been featured in @yukaichou's newsletter! Link in the comments, give it a good read while we prepare our next tests. Brrr.
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BLOOM@Bloomverse·
This is our second bear market we are weathering at Bloom We’ve never raised, never taken the easy way out, never done OTC deals with shady KOLs or VCs (we’ve been offered several) What we have done is grind and outwork those who have raise 9+figures, and we won’t stop We Rise
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BLOOM@Bloomverse·
Vibe coded game keeps breaking? Not BLOOM. Tens of thousands of professional assets textures and props to build and publish your dream game, no unity experience needed. Can't find the asset you want? Generate it in seconds with @meshyai Akasha.
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BLOOM@Bloomverse·
We started with the heavy lifting Now we move on to UI/UX Accumulated results
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BLOOM@Bloomverse·
New website btw 👀
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BLOOM@Bloomverse·
@printr This is a brilliant system, really what the trenches needed, a system of hope and good vibes. We dmed you guys, would love to contribute with games for the tokens.
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Printr
Printr@printr·
How to stake your Proof of Belief tokens in 3 steps 1. Click stake 2. Set amount + duration 3. Press the stake now button That's it; you have proven your belief
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BLOOM@Bloomverse·
Our fearless leader @BloomOne relentless building One speed for Bloom, fast af One direction for Akasha, forward One mission above all else, succeed
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BLOOM@Bloomverse·
With the game creation architecture tried and tested, we move into more visually boring but game changing operations. Akasha fully interacting with Solana.new and other contract SDKs like the pumpfun SDK. The same user friendly commands, publish your dream game.
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BloomOne
BloomOne@BloomOne·
I have been building @Bloomverse here for years with a pristine rep being one of the only manlet founders NOT actually a scammer. yet phantom for some favoritism weirdness has been delaying our token verification for months causing people to exit and be skeptical about us. meanwhile, they are running an undisclosed paid campaign today. should we start checking stack for stack who is who, @phantom ?
mase@MaseMetaX

first purchase is going to be epic

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BLOOM
BLOOM@Bloomverse·
TL;DR: Play the test game on PC, link in comments. I woke up on Memescope Monday determined to make history, started a live coding stream on @Pumpfun, and after 21 hours of straight streaming, I realized I still had a lot of work to do and could probably use some sleep. But the race wasn't over, it never is. I did what I always do, went to bed, woke up and kept going. 10 days later, here we are. It's time to claim our accomplishments and reveal more about what I have done, I'll explain my thesis: Every AI game builder in 2026 generates code. We think that's the wrong bet and we just shipped the proof. Akasha: voice in, structured JSON out, deterministic Unity WebGL game in a browser. No generated scripts. No hallucinated code. AI outputs pure configuration *** what should exist*** and a production game engine builds it. Same config in, same game out. Every time. Here's a sample game created entirely by voice, architecture proven end to end. No code was written, generated, or touched in the making. From idea, to tokenization to trailer self-streaming on pump in just a few clicks, this is the first ever: [link in comments] I'm not implying the core of this system is pumpfun game deployments, I am however proving this system can deploy games everywhere, pumpfun, @solanamobile, @Steam, @discord, @telegram, it will spread into every distribution channel with creators having full control and deep monetization capabilities. (Maybe not so much monetization control with Steam, but you get the idea) Why did I go beyond vibe coding? Why did I pick the hardest route? Veracode tested AI-generated code across 100+ LLMs this year. 45% of outputs contained security vulnerabilities. Bigger models, newer models — same rate. The problem is structural. Code generation puts the AI in the execution path. CONFIG-not-CODE removes it. This system eliminates an entire class of injection, hallucination, and runtime instability that comes from executing AI-written scripts. The AI describes what forest to build. If it hallucinates, you get a weird forest. Not a security breach. Not broken game logic. A weird forest with real physics, real collision and real lighting, because the engine is tested and the engine is deterministic. @GDC 2026: 52% of game developers say AI is hurting the industry. Up from 18% two years ago. Steam flooded with 8,000+ AI-flagged games in six months, lower reviews, higher refunds. The industry calls it gameslop. Naavik says vibe coding only works for prototypes. a16z published "Most People Can't Vibe Code." They're all diagnosing the same disease. They're all looking at code generation. My vision goes beyond that. Data-driven game engines aren't new. Declarative scene graphs aren't new. What I built is the specific pipeline that nobody else assembled: voice → LLM → validated JSON schema → a runtime that interprets it into interactive games with PhysX rigid-body physics, Mecanim animation state machines, five-layer collision matrices, PBR materials, procedural terrain, scoring, timers, win conditions, and a rule engine running at 60fps. Not visualization. Not passive scenes. Playable, stateful, scored games. From voice, in a browser. That specific combination didn't exist before I built it. The integration is the contribution. Everyone is trying to train their own specialized model to create a mesh or a 3js village builder, meanwhile I gave Akasha full power to produce any game and mechanic you can think of: @Tripoai, @MeshyAI, @tencentHunyuan, @imagine, Seedance, @ElevenLabs, @NanoBanana, @Pumpfun, @DeepgramAI, she commands them all at will. The cost of a full, high quality game with a polished game loop using all those tools? Less than 50 bucks retail. And look at the output, even a simple Akasha game that I launched as a sample at 1am doesn't look like a vibe-coded game. It looks and feels like a real game. Because Akasha isn't vibe coding, she's producing, configuring. 37,000 production-grade models, materials, and effects made by professional artists sit in our test catalog. With the ability to customize each one, with game rules, with styles, with camera movements, the possibilities become exponentially massive. THERE IS NO NEED TO REINVENT AAA QUALITY GAME ENGINES, there is a need for AI models to learn to USE THEM. The AI decides what to place and where. The building blocks are already pro. That's a quality floor that code generation can't fake, when Rosebud or Hytopia's AI has a bad day, you get bad assets AND bad code. When Akasha has a bad day, you get weird placement of professional assets. The floor is the engine and the catalog, not the model. I also solved something the @unity WebGL ecosystem has been fighting for years. The browser has two execution environments: the GPU canvas and the DOM. Unity WebGL tries to own both, then renders the game AND the UI inside the WASM canvas. On native platforms that's fine. In a browser it's a disaster. Single-threaded WASM competing with the DOM for the same main thread. UI text that silently disappears when shaders get stripped during IL2CPP compilation. Overlays that freeze when the engine is loading assets. I burned through a jungle of pain that nobody else wanted to touch, and yes it was painful. I did it by splitting it, the game engine owns simulation: physics, animation, rendering, collision. The browser's DOM owns interface: HUD, menus, loading states, everything the user touches outside the 3D viewport. They communicate through a protocol. Two runtimes, one application. The browser does what browsers do well. Unity does what Unity does well. Neither pretends to be the other. I chose safety, determinism, and a quality floor over maximum expressiveness. For the category of games AI can design today, and the category gets larger every month as models improve, that tradeoff is correct. THIS is the path to AAA AI games. The counter trend. The games get richer as the AI gets smarter, and the engine doesn't need to change. Upgrade the physics pipeline? Every published game gets the upgrade. Improve the renderer? Every game benefits. Automatically. Because they're config, not compiled code. Every competitor fused creativity and execution together. We separated them. That separation is why this architecture scales with AI instead of hitting a wall. As models go from Opus-class to whatever comes next, code-generation platforms produce better code with the same structural security problems and the same physics ceiling. CONFIG produces richer game designs into a runtime that's already proven. Behind the voice: 37,000+ production assets on Cloudflare CDN. Intelligence extracted from 170+ professional Unity demo scenes that guide the AI's spatial composition. A self-correcting pipeline. A patent-filed architecture. Two build profiles from one project: creator platform for builders, stripped 68MB runtime for players. No VC. No accelerator. No attention, no hackathon wins (yet), no insider buddies. Closed source. Built while everyone was distracted with smokes and mirrors. The blockchain integration? We shipped on Solana because the distribution tooling was there. Token, livestream, on-chain publishing: it works and it's live. We think Seeker distribution with Solana Mobile is a great win-win opportunity, imagine going from voice to deployed app in a matter of hours, your vision published for everyone to play. But Akasha doesn't need the chain. Pull it out and you still have voice-to-playable-Unity-in-browser. If web3 limits where this goes, we'll drop it without hesitation. The tech isn't married to any distribution layer. That's the point of CONFIG, the runtime is swappable. Everything is. I'm not asking you to believe the post. I'm asking you to play the sample game. Judge the output, not the words. The hard part is done. Now we make it consumer-ready. If you want in early as a creator/tester, sign up at Akasha dot Bloomverse dot io. This is the machine that builds realities.
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