BobaTeamo | Spamming sajamTeemo

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BobaTeamo | Spamming sajamTeemo

BobaTeamo | Spamming sajamTeemo

@BobaTeaSSB

Fighting game player? | Always talking about game design | Boba + Teemo

2XKO mental lab Katılım Kasım 2019
617 Takip Edilen283 Takipçiler
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Shaun Rivera
Shaun Rivera@Unconkable·
Playing in a tournament is such an amazing experience unlike anything else. Regardless of skill, you may really enjoy it while also making some friends and/or rivals along the way. Today is the last day to register and you can scoop some cool rewards as well. Get in there.
2XKO Japan@2XKOJP

◤               ◥     Evo Japan 2026 #2XKO エントリー受付期間延長 ◣               ◢ 大参加の「ファイナルラストチャンス」! 初心者から上級者まで、気軽に挑戦してみよう エントリーは、3月23日(月) 23:59まで ➡️riot.com/4dpVc3d

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ONi | Nitten
ONi | Nitten@TheNitten·
new #2XKO_BLITZ mix just dropped :)
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ONi | Nitten
ONi | Nitten@TheNitten·
Teemo/Blitz is just so fun man. Excited to try Akali out in 2 weeks but I think I will probably end up back on this team tbh
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Casual duo's are already so fun in 2XKO. Makes me really want to try getting some sweaty duo games in. Finding synergy and playing with someone that already knows what you want to do has gotta be one of the most fun things you can do in any game
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Zukku
Zukku@ZukkuChu·
✨I’m officially a Riot toddler ✨ Happy one year anniversary to meeeeeee (can’t believe I’m sick…) I love you Rito and all the amazing people you brought into my life. 💚 2XKO is cool 💚
Zukku tweet mediaZukku tweet mediaZukku tweet mediaZukku tweet media
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Riot Polkadot
Riot Polkadot@_Polkadot__·
90% confident ill be relearning SF6 when Alex comes out. If any mutuals wanna bully me in that game and help me learn lmk. Im not a SF player, last time i tried to play seriously i think i peaked Diamond LMAO
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2XKO News
2XKO News@2XKOIntel·
Teemo is bringing out the salt 😭 (via @Sajam)
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ONi | Nitten
ONi | Nitten@TheNitten·
when i burst for my duo and it gets blocked
tinyシド@tinysyd

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yohosie
yohosie@yohosiefgc·
Happy patch day y’all. some notes on the latest patch: Overall Patch Vibe We’re taking this patch to remove some of the least interactable portions of our game, on a champion level. Some champions (aka Ekko and Yasuo) don’t have clearly defined strengths and weaknesses, so we’re using this patch to continue to carve them out. Our hope is that with this patch we are in a position where we have reached the appropriate baseline and we can tune around this champion power, rather than making significant shifts. Read below on some additional color on the nerfed champions, and some notes on what’s coming next. — Health Reductions We took a pass at each champion’s health, and made adjustments to better align archetypes. Illaoi and Blitzcrank having the same health, or Vi and Darius having the same health doesn’t align with each champ’s fantasy. Ekko I mentioned this with Blitzcrank last patch, but hitbox/hurtbox adjustments are an underrated big impact. Ekko’s aerial normals and specials are significantly worse, particularly j.S2 which was overtuned. These, plus d.H and n.H adjustments, mean Ekko does not win interactions he should have no business winning. We’ve also made a big combo change for Ekko, in that by raising j.S2 minimum height, Limit Strike is no longer possible at the end of every single route. This is most impactful off Tag Launcher, where he’ll likely go for j.H > j.S2 into f.S1. This hurts Ekko’s meter generation, which means less supers in general. Yasuo Yasuo’s j.d.H overhead not being cancelable on block was having the impact we wanted at the highest levels of play, but unless you were extremely dialed into defensive systems, defending against Yasuo was an intense knowledge check. For reference on n.S1, the pushback is about 40 more units. As for where this leaves his conversions, LMH > n.S1 > stance.M (without run momentum) can be done without any timing adjustments. Also, we tuned stance.S2 so that it’s still very strong, but not overwhelmingly so. In terms of timing, j.L hits at the same timing it used to due to the lowered height, and stance.H > stance.S2 > j.[S1] still combos in the corner. Warwick n.S1 doesn’t do it all now. Illaoi We’ve removed the infinite blockstring, and we are going to be removing her unblockable soon, so don’t get used to it. — In terms of what’s coming up: We’re going to make a sincere, concentrated effort to not impact combos going forward. We know that combo adjustments cause a lot of player pain, and we’re going to avoid doing this moving forward. This may not always be possible, but when we do it we’re going to do it with the intention of helping combo stability rather than hurting combo stability. Jinx and Caitlyn, in particular, have instances where pushback or knockbacks or minor reactions are hurting their ability to convert in a meaningful way. Finally, on where we sit, we’re taking this patch to pull back some power on champions that are outside their power budget, so we can buff appropriately. Future patches will have buffs for lower and mid tier champions, and maybe some high tier champions!!!! find out!!!!!!! — thank’s
2XKO@Play2XKO

1.1.3 patch notes are out. we’ve got ekko and yasuo nerfs, returning cosmetics, and more. patch drops mar 10, full details here: riot.com/4b3biNu

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EG Supernoon
EG Supernoon@TheSupernoon·
I love chipotle so much
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DFM いこあん
DFM いこあん@ikoan_oto_kaku·
#2XKOコンボ杯 ケイトリン8ゲージコン 2時間かかりました
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Fumi ✨ OffKai
Fumi ✨ OffKai@fumikohoshi·
RIGHT WHEN U OPEN STREET FIGHTER 6 MY NAME IS IN THE IN-GAME NEWS WITH TEAM SHINE OMG!!!! 🥺🥺 I LOVE SAJAM SLAM!!!!!
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