BobbyBillyBill

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BobbyBillyBill

BobbyBillyBill

@BobbyBillyBill1

Katılım Temmuz 2020
117 Takip Edilen30 Takipçiler
BobbyBillyBill retweetledi
Shams Charania
Shams Charania@ShamsCharania·
BREAKING: The Dallas Mavericks are hiring Masai Ujiri as the franchise's new Team President and Alternate Governor, sources tell me and @BannedMacMahon. Ujiri ran the Toronto Raptors from 2013 to 2025, serving as the architect of the 2019 NBA championship team.
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Sidemen
Sidemen@Sidemen·
Fancy seeing you here 👀 Welcome to the training day!
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Texas Rangers
Texas Rangers@Rangers·
Repost today for a chance to win this #LuckHappens VIP Experience on April 27 from @TexasLottery! Must be 18 or older to enter.
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Texas Rangers
Texas Rangers@Rangers·
REPOST for a chance to win this authentic Nathan Eovaldi City Connect Jersey 👀
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DRUSKI
DRUSKI@druski·
How Conservative Women in America act 😂🇺🇸
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LAZAR
LAZAR@Lazarbeam·
Married 🤍
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Fortnite Leaks | Pluto V2
Fortnite Leaks | Pluto V2@FortnitePV2·
I’d like to give a couple followers a Fortnite Save The World Founders code which basically can get you FREE V-BUCKS and these 2 skins and MUCH MORE rewards! Just like and reply to this tweet. Do NOT miss this free chance at winning a code that’s worth over $400 👀
Fortnite Leaks | Pluto V2 tweet mediaFortnite Leaks | Pluto V2 tweet media
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BobbyBillyBill
BobbyBillyBill@BobbyBillyBill1·
@ItsGopex @NVIDIAGeForce My issue with it is that it looks like AI generated it, it just doesn't look good the way they currently have it shown here. I doubt they fixed any of the latency issues they've been having with implementing AI into DLSS.
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Gopex
Gopex@ItsGopex·
@BobbyBillyBill1 @NVIDIAGeForce Some of the characters look underexposed but the filter overexposes them and also makes them look strange. I think the lighting could be made better on the characters without changing the overall look of them or making them too bright, something I could do in photoshop easily
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
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BobbyBillyBill
BobbyBillyBill@BobbyBillyBill1·
@ItsGopex @Fortnite_STW The change such as the people xp is a little funny but other than that the changes aren’t relatively bad at all. I just find it surprising they are actually putting in effort into STW for once.
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Gopex
Gopex@ItsGopex·
@BobbyBillyBill1 @Fortnite_STW Great changes from what it seems (I’m not fully understanding all of this) but they better keep OG graphics then this’ll be a W
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Fortnite STW News
Fortnite STW News@Fortnite_STW·
NEW CHANGES COMING TO SAVE THE WORLD PROGRESSION NEXT UPDATE ‼️ Rewards & Loot Changes •Loot drops will be spread more evenly across all zones, making each find feel more meaningful. •Heroes, Survivors, Defenders, and Schematics earned through Quests and Mission Alerts will be granted at an appropriate Level and Tier that match the difficulty of the completed Mission:
 ◦Mission Alert rewards will be based on the completed Mission’s difficulty. ◦For Quests, this only applies if the Quest requires you to complete a Mission at or abovea certain difficulty.  People and Schematic Upgrades  We’re reducing the number of resource types needed to upgrade your items. Hero XP and Survivor XP will be replaced by a new resource type called People XP, which is used to level up your Heroes, Survivors and Defenders.  Weapon Designs and Trap Designs will be replaced by a new resource type called Schematic Manuals, which is used to evolve your Schematics.  People and Schematic XP gains will also be slightly higher in Stonewood and Plankerton to help new players get up to speed. Research Revamp Found a cool weapon or Trap you want to hang onto? After looting at least one weapon or Trap and successfully completing a Mission, you’ll earn a Schematic Research Token. Contribute to the Mission success to earn one! Back at Homebase, you’ll be able to use that Token to research one weapon or Trap found during that Mission into an identical Schematic, turning exciting drops into lasting additions to your arsenal. You can hold only one Token at a time. If you earn another while already holding one, the game will auto-claim the oldest Token, prioritizing the weapon or Trap with the highest rarity and Power Rating. If there’s still a tie, one will be selected randomly. We’ll be actively reviewing progression, rewards and Mission balance, keeping a close eye on your feedback as we head into v40.00 and beyond.
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