Bucket 🇨🇦

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Bucket 🇨🇦

Bucket 🇨🇦

@Booketsss

Katılım Ocak 2022
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Bucket 🇨🇦
Bucket 🇨🇦@Booketsss·
went from going 0-2 in ras to top 8ing a major in under a year, I know if I were given just a little more time I could achieve so much more but I'm honestly just grateful for the people that made my time playing rivals so amazing ❤️
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Sykii
Sykii@Sykii_·
@Diablo876 @RyanSul79277923 @AnsonexDL im just explaining what do I consider this game to be a flop, if this game does not reach CCU levels of those 4 games, why would u play it over the others
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Bucket 🇨🇦
Bucket 🇨🇦@Booketsss·
@ktgmsosu @CodependenceX ultimately it literally doesnt matter though and comparing these games is really stupid especially because gd isnt even really considered a rhythm game. They're entirely different genres so no shit theres very little to no overlap
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Codependence
Codependence@CodependenceX·
"Zoink struggles with high cps spam"
vael@vvXYZ134735

@CodependenceX zoink struggles with high cps spam and I dont think he could do it left hand, but otherwise I think he could be a potential 3 digit

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Bucket 🇨🇦
Bucket 🇨🇦@Booketsss·
@not_coddx this was technically my first platform fighter if u dont count smash games as a kid (never really competed) and I picked it up just fine
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saga 🏳️‍⚧️
saga 🏳️‍⚧️@hibachidefect·
weve been arguing in vc for 20 minutes which is harder?
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Bucket 🇨🇦
Bucket 🇨🇦@Booketsss·
@MissPrtiii @sampierat @hibachidefect at the absolute worst you lose like a couple hours in the demon list example when u die vs at worst like 30 years in the single spikes example no ones saying u get a single attempt to do it you just need to do it in a row at some point in your life
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Bucket 🇨🇦
Bucket 🇨🇦@Booketsss·
@MissPrtiii @sampierat @hibachidefect yeah fs lol I don't think anyone would want to do either but im just tryna point out how much repetition can drastically increase difficulty. Like if you're 99.9999% consistent at hitting single spike jumps you'd still miss on average every million spikes
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Cynthia🌙🏳️‍⚧️
Cynthia🌙🏳️‍⚧️@MissPrtiii·
@Booketsss @sampierat @hibachidefect i think with gd levels the amount of time for a level stops corresponding with difficulty after a certain point, since we are looking at both of these like they are both equally possible its pretty easy to say that clearing a billion spikes would be easier here
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Bucket 🇨🇦
Bucket 🇨🇦@Booketsss·
@MissPrtiii @sampierat @hibachidefect think about it this way, imagine you had to go 30 years hiking a km a day without tripping a single time. Hiking one km without tripping one time is not difficult but now try doing it without tripping a single time for 30 years. that is a monumentally difficult task
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Cynthia🌙🏳️‍⚧️
Cynthia🌙🏳️‍⚧️@MissPrtiii·
@sampierat @hibachidefect sure, but thats not difficulty. you could get flattened by a bus with no warning after living for 30 years that doesnt mean crossing the road is this monumental challenge that means you got unlucky.
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Bucket 🇨🇦
Bucket 🇨🇦@Booketsss·
@RynnyRyn @SlashNurse @kawaiiempoleon that's kind of the crux of my argument here is that rivals 2 did a good job getting players from other platform fighters but those players are not as die hard for the game as r1 players are for r1 which leads to what we're seeing with high entrant rates but lower daily players
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Bucket 🇨🇦
Bucket 🇨🇦@Booketsss·
@SlashNurse @kawaiiempoleon again I think both games are successful its just what you prioritize more. R2 is more accessible to other platform fighter players which is why that discrepancy between daily avg players and something like coinbox entrants exists. Not a bad thing just a different form of success
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Bucket 🇨🇦
Bucket 🇨🇦@Booketsss·
@SlashNurse @kawaiiempoleon yeah now it does, but you do realise no one is arguing about how alive it is now right they're comparing rivals 2s current playerbase to rivals 1s playerbase before 2 came out. during season 8 the game was consistently hitting 800-1000 avg daily players
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Bucket 🇨🇦
Bucket 🇨🇦@Booketsss·
@SlashNurse @kawaiiempoleon I think both games are successful in it's own right and you can make an argument for which game was more "successful" by changing the parameters around to gerrymander whatever outcome you want
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Bucket 🇨🇦
Bucket 🇨🇦@Booketsss·
@SlashNurse @kawaiiempoleon how do you define success? Is it by daily average players or tournament entrants? You keep flip flopping and that distinction matters because sure rivals 2 has a generally bigger entrant turnout than rivals 1 did at its peak (not counting covid cuz duh) but less average players
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