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Shyvana Cansada
777 posts


Shyvana Hotfix Nerf OUT NOW ‼️
P:
• Armor per Stack: 0.4 >>> 0.3
• MR per Stack: 0.4 >>> 0.3
Q:
• On-Hit Cooldown Reduction: 1.25 >>> 1
• Passive Max Health Damage: 1% + 1.7% per 100 bonus AD + 1.3% per 100 AP >>> 1% + 1.1% per 100 bonus AD + 1.1% per 100 AP
RW:
• Heal: 100-250 + 10% bonus AD + 5% AP doubled based on missing health >>> 75-200 + 10% bonus AD + 5% AP doubled based on missing health
E:
• Damage: 80 + 40 per rank + 50% bonus AD + 70% AP >>> 80 + 30 per rank + 35% bonus AD + 70% AP
• Slow Efficacy: 30% + 5% per rank >>> 20% + 5% per rank
R:
• Fear Duration: 1 >>> 0.75

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Shyvana Cansada retweetledi

@Shyvadi0 It looks like shit, it smells like shit, it tastes like shit, do you expect it to be chocolate?
(Joke, don't take it as an offense.)
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Before you hate on this, TRY IT. 99% of you haven't even tried new shyvana yet.
Shyvadi@Shyvadi0
These are Shyvana's new best runes. Grasp - HP stacking, will get after Q3 or in a short trade + minor heal. Shield bash - Bloodthirster shield - jungle pet shield - steraks shield - w shield Bone plating - better then conditioning atm, good for lv 4 crab fight Revitalized - Improves shield bash and BT/W2 healing Last stand - For those who come aft... NOPE YOU ARE WINNING Bloodline - gives max hp (do people not know this?) and healing
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@BoredShy @Shyvadi0 You don't need to catch anyone when splitpushing.
Your target is the tower/inhibitor/nexus, either the enemy engages with you and you wreck them or they flee and you take the objective.
And if the enemy sends more people to try to stop you, your team applies pressure elsewhere.
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@yorim_ @Shyvadi0 So you could argue that Nasus is a juggernaut and Shyvana was designed to be a Diver. But her kit doesn't reflect that and doesn't do what it should for either side. They just got it wrong, and the correct solution is to modernize the kit with interactions that were removed...
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@yorim_ @Shyvadi0 Following your line of reasoning,Nasus shouldn't be allowed because he infinitely stacks damage in his Q,which applies to towers.He uses his E to hit the enemy and tminions simultaneously and causes tons of slow and attack speed reduction, gains tons of life and resistance in R.
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@yorim_ @Shyvadi0 So what you're basically saying is that a champion who is extremely weak in the early and mid-game compared to others with a kit that doesn't provide tons of crowd control, couldn't splitpush, even though that would be their role in matchups and situations that allow for it?
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@yorim_ @Shyvadi0 Shyvana in her human form is unable to perform well in fights; she merely survives and succumbs to lane pressure, using her E to reduce minion health. Even in live version, her E deals significantly more damage, requiring her to use it 2-3 times to clear part of the minion wave.
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@AdjiCloud @Shyvadi0 ... 275, doesn't cause double attacks (which I agree would be excessive), and cannot be spammed.
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@AdjiCloud @Shyvadi0 Your claim is unfounded; the live version has 100% AD (+ 25% AP) scaling and critical strike ability, with an effect radius of 325/250, in addition to bonus attack speed, cooldown reduction, and double attack.
The PBE version has 30 (+ 110% AD) (+ 25% AP), an effect radius of ...
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@Shyvadi0 Finally, some good changes, congratulations to everyone involved. Now make the E in human form pass through minions and small monsters. And make Q1 and Q2 apply on-hit, in their aoe damage,It will please both new and old players, and will also make more items available.
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@Shyvadi0 For the love of God, make the human E-stat pass through troops and small monsters. It's not broken, it's just logic and consistency, at least test it.
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@Shyvadi0 This rework is doomed to failure and oblivion; it will only be sustained by inflated numbers, which will soon be reduced. And as long as those responsible continue to behave this way, and ignore those who truly understand the character, that's my opinion.
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@Shyvadi0 It seems pretty amazing until the enemy decides to flee, you can't catch them, you lose your fury, and you become useless. What you're showing is an ideal scenario with constructions that don't really reflect reality and what will happen during a match.
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@MaxwellPerlman Q:
Q¹ and Q² Return to applying on-hit effects in an area.
E:
Bonus AD Scaling: Added 50% bonus AD scaling.
Human Form: Projectile now passes through minions and small monsters.
Dragon Form E: Ability to choose the exact location of the explosion area (ground-targeted).
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