I Am Become Box

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I Am Become Box

I Am Become Box

@BoxFanHero

They/Them Self-taught artist/musician, casual fighting game sweater, exhausted. Profile pic: @clottedspit

Katılım Ocak 2019
1.7K Takip Edilen246 Takipçiler
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I Am Become Box
I Am Become Box@BoxFanHero·
DOG IS OUT My band, Food Pantry, has a new EP out called Dog. You can find it on Bandcamp now or wherever else later. THANKS
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Pascal Blanché
Pascal Blanché@pascalblanche·
Half mechanical, half mythological 100% Ray Harryhausen inspired...
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Blotter✧
Blotter✧@Blotter_art·
🐰
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Megu
Megu@Meguman_01·
🍴
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Clapping Donuts
Clapping Donuts@ClappingDonuts·
Bento
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RIFU☢️
RIFU☢️@RIFU_hata·
Good news |・ω・)ノ Now my arts are available on #inprnt The full list of prints is under this post
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NITLO
NITLO@735illustration·
grrrs
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Catsuka
Catsuka@catsuka·
The Art of "KPop Demon Hunters". [Thread]⬇️
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Felix Colgrave
Felix Colgrave@FelixColgrave·
Hollowed Out
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I Am Become Box
I Am Become Box@BoxFanHero·
@nicole_rifkin I agree in part, but there are actually a surprising amount of instruments that I think have a similar, or even lower, dexterity barrier to entry. Synthesizers for instance have quite a bit of automation available for someone who can't hit a lot of keys quickly.
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Micah Ulrich
Micah Ulrich@micahulrich·
Just trying to hold it all together.
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KJpixel
KJpixel@KJpixel14·
@sori_bucoy "Spend money" honestly they could release the alternate costume files already in the game and make millions. They're truly selling.
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Weifeng Ji
Weifeng Ji@JwfJames·
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I Am Become Box
I Am Become Box@BoxFanHero·
@Romulus_Himself I agree it's fun to do motion inputs, maybe not the most fun aspect of FGs to me, but still. Luckily the vast majority of FGs that already exist use motion inputs and I don't have to stop playing them.
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TNS | Rome_Himself
TNS | Rome_Himself@Romulus_Himself·
One of the most fun aspects of fighting games is doing special move inputs
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I Am Become Box
I Am Become Box@BoxFanHero·
@bum163 I mean yea that'd be bad design, but there's not really a game out there that doesn't penalize simple inputs in some way when they're alongside motion inputs.
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Bum163
Bum163@bum163·
@BoxFanHero .....if motion inputs exist along side easy input...but easy input has no penalties.... Why would anyone play motion over easy?
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Bum163
Bum163@bum163·
So 3 of the 4 games here is going down the EASY INPUTS ONLY ROUTE aka no motion inputs at all [HxH, 2XKO and now Invincible vs]. I legit hate that we finally get tag based fighters and 3 of the 4 decided to go down this route SMH. My interest has gone down...way down 😔
MARVEL Tōkon News@TokonFighters

The tag fighter era is upon us! 🙌

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I Am Become Box
I Am Become Box@BoxFanHero·
@bum163 Ok but "too strong" is entirely contextualized within the individual game. If the game is built and balanced from the ground up with simple inputs in mind, then there's less friction there, especially if there's no motion inputs at all.
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Bum163
Bum163@bum163·
@BoxFanHero I'm not saying to not have easy inputs. I want both and we should have both. But easy inputs should come with penalties for sure or else it just becomes too strong and there is no point in using motion inputs.
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