TheGrandBraker

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TheGrandBraker

TheGrandBraker

@BrakerGrand

I mostly do programming and things with math and physics! Not for hire

Katılım Mayıs 2018
18 Takip Edilen1.2K Takipçiler
TheGrandBraker
TheGrandBraker@BrakerGrand·
The closest position to the origin that returns the maximum value is math.noise(-32.644743300984688, 61.518507788668546, -22.5)
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TheGrandBraker
TheGrandBraker@BrakerGrand·
The exact range for Roblox's math.noise() is ±1.0363538265228271... math.noise() implements the "Improved Perlin Noise" algorithm. I worked out its range to be ±1.0363538112118025... Due to floating point error, the range is slightly larger than theoretical. #Roblox #RobloxDev
TheGrandBraker tweet media
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TheGrandBraker
TheGrandBraker@BrakerGrand·
Continuous CFrame Exponentiation I was inspired by @DonaldFReynolds's CFrame exponentiation, so I decided to do it as well! I did mine by exponentiating dual quaternions, which are an extension of quaternions that include translations. #Roblox #RobloxDev
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Trey Reynolds
Trey Reynolds@DonaldFReynolds·
@BrakerGrand Discord: AxisAngle#0001 I have like 700 friend requests though, so you'll have to tell me who you are.
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TheGrandBraker
TheGrandBraker@BrakerGrand·
@DonaldFReynolds Oooo, that's cool! I'm pretty sure this is the same thing that happens when you exponentiate dual quaternions as well.
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Trey Reynolds
Trey Reynolds@DonaldFReynolds·
Interpolating each part in a model. blue is proper CFrame exponentiation, red is :lerp
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TheGrandBraker
TheGrandBraker@BrakerGrand·
Projection of a Rotating Hypercube I learned about this neat thing called geometric algebra. With it, I created a rotor to rotate the hypercube instead of using matrices to rotate things. #Roblox #RobloxDev
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TheGrandBraker retweetledi
Trey Reynolds
Trey Reynolds@DonaldFReynolds·
I can push a part in a direction until it hits another part. Part sweeping algorithm! It's a little borked, but I can fix it!
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TheGrandBraker
TheGrandBraker@BrakerGrand·
Real-time fluid simulation in Roblox! I was bored, so I decided to implement a grid-based fluid solver. It turned out super cool! #Roblox #RobloxDev
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TheGrandBraker
TheGrandBraker@BrakerGrand·
Realtime Softbody Physics! Great for water balloons and other squishy things! Pretty fun to play around with. #Roblox #RobloxDev
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TheGrandBraker
TheGrandBraker@BrakerGrand·
Image Projection Great for when you need to place images on uneven surfaces. Such as liquid splatters, stickers, etc. Slight inspiration from @EgoMoose's texture rotation thing. #Roblox #RobloxDev
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Awes_3
Awes_3@AwesRblx·
Portal
GIF
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TheGrandBraker
TheGrandBraker@BrakerGrand·
@Incepic_ What is your method of distributing the points on the ground?
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Zack Williams
Zack Williams@BoatbomberRBLX·
Optimized the fluid sim, with help from @EgoMoose! - Uses Beams instead of Meshes (uglier and causes gaps but it's soooo much faster so idc) - If you're far away or the water is off camera, it calculates internally but doesn't render the beams
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