Bruno Funnie

36 posts

Bruno Funnie

Bruno Funnie

@BrunoFunnie

Katılım Mart 2025
35 Takip Edilen0 Takipçiler
Bruno Funnie
Bruno Funnie@BrunoFunnie·
@andeserrano @fiscaldofim Ela estava no máximo a 55km/h a distancia do arbusto para o impacto dá no máximo 15/16 metros e ela demorou 1,4 segundos o que dá 54km/h e uns quebrados.... era só ter analisado melhor xênio!
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Bruno Funnie
Bruno Funnie@BrunoFunnie·
@seridoparabelum @AdnanvpPeixoto Exato. Matou o vigilante por uma baliza, fugiu 4 meses e foi preso. Vai ter visita íntima, remição, médico, psicólogo... Família dele pode pegar auxílio do Estado. Já a família do Dhemis? Abandonada. DH some. Crime compensa demais no Brasil. #JustiçaPorDhemis
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José Daniel Dantas da Silva
José Daniel Dantas da Silva@seridoparabelum·
Grande merda! Vai ficar no máximo 7 anos preso! Será solto por bom comportamento, ser ler alguns livros será ainda mais beneficiado, poderá receber visitas íntimas, se estava com carteira assinada receberá salário, terá atendimento médico, psicológico de qualidade, coisas que gente comum aqui fora não tem. A família desse vagabundo não ficará sem receber apoio do Estado. A família do vigilitante morto? Que se fod&*$! O Estado tá cagando e andando para eles. Os Direitos Humanos sequer visitou eles após o crime. Essa é a realidade no Brasil! Aqui o crime compensa!
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Peixoto Peixoto
Peixoto Peixoto@AdnanvpPeixoto·
Lembram do CAC que matou o segurança num shopping em novembro só porque o segurança foi falar com ele que ele tinha derrubado a baliza de sinalização? Pois bem ele achou que tinha se livrado do crime mas não caiu.
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Bruno Funnie
Bruno Funnie@BrunoFunnie·
@SidnelsonEu O cara tava no celular, por isso não viu o carro entrando na via. Da pra ver ele olhando para baixo nos primeiros frames que a moto aparece no vídeo e quando há o impacto o celular sai voando da "barriga/coxa" dele logo no inicio do impacto.
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Sidnelson
Sidnelson@SidnelsonEu·
"Mas eu tô parada". Disse a mulher NO MEIO DA RUA.
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Bruno Funnie
Bruno Funnie@BrunoFunnie·
@CatarinaLucindo @RubinhoNunes @geraldoalckmin - Governo informa que vai ter aumento em março. - População (menos vc) reclama do absurdo do aumento. - Governo recua remove somente 115 dos 1400 items. - Voce: "Olho e não vejo imposto" Tá SERTO né! E detalhe de acordo o Gov, eles nem precisavam do imposto (imagem - G1)
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Bruno Funnie
Bruno Funnie@BrunoFunnie·
@bryflamejante @senshi_real visualmente a 1 e "segunda" 1 são iguais, mas a segunda 1 é levemente diferente. Tenho visão de águia? Definitivamente não, mas o color picker não mente kkkk
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senshi
senshi@senshi_real·
vcs veem quantas cores? eu vejo 3
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Bruno Funnie
Bruno Funnie@BrunoFunnie·
@Simon_Hypixel Give us the ability to set more than one key to the actions in the keyboard controls, please!
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Feb 19, 2026) Update 4 (Part 1) Enable via Launcher → Settings → Pre-Release Update 3 was rolled out earlier this week, on top of a few hotfixes rolled out today and yesterday, so we kept this Update 4 Part 1 a bit lighter. Headline Features -Players may now have multiple instances of Hytale running simultaneously. To reduce the risk of save corruption, players are advised against opening the same world multiple times simultaneously. -The Mod Management UI has been updated and moved to its own section within the World Settings Screen. You can now view mod versions, icons, and other details. A warning icon is displayed when a mod targets a different game version. -Hosts can now specify a fallback server for when players disconnect unexpectedly. -Added a Backup management interface that will attempt to recover broken worlds. Avatar & Cosmetics -One of the Basic Sandals cosmetics is now referred to as Leather Sandals. -Long Sleeved Tunic is now referred to as Cotton Tunic. -Puffy Ponytail is now referred to as Puffy Bun. Items & Equipment -Fishing traps may now be placed closer to other blocks, in shallow water, and will now always display their placement preview. -The bow can no longer be drawn if you have no ammunition. -Hatchets, pickaxes, and shovels will now also lose durability if used on wood. World & Blocks -The Lumberjack Lamp may now be placed facing different directions. -Blue Winter Seaweed now produces bubbles and the amount of oxygen it grants has been modified. -Decorative chains and brick beams can now support more decorative blocks hanging from them. -Windows and Cloth Roof blocks no longer require other blocks to support them. -Chandeliers can hang from more block types. -Dirt and Grass block variations now have a family assigned. -A template has been created for Soils. NPCs & Encounters -Elemental Golems have had their animations and interactions updated. -Moose have been slowed down by 20%. Audio -Audio emitters have been updated to allow users to better specify where sounds are played from. -Genesis has been returned to the game in Zone 4. -Traveling Band has been added to Zone 1 during the night. UI & Quality of Life -You can now hold the Drop Item button and mouseover items in your inventory to drop stacks of items in Adventure Mode, or destroy them in Creative Mode. -Crafting Benches now display the rarity of items you can create. -Crafting Benches now display how many items are currently queued to be crafted. -Updated the charset to include the Latin Extended-A range. -Introduced a font fallback support cache. -Added additional translation support for map marker keys, the ui-gallery command window and backup frequency world settings. -Added additional translation support for the ui-gallery command window. -Updated the drag grip icon in the Creative Mode quick settings. -Added an option to the in-game reporting tool, granting permission to contact the user for more information. -Halved the bandwidth usage of the worldmap. -Cleaned up the input system. Modding & Tools -Added a new debug flag, VisPath, enabling visualization of NPC pathing. -Updated the protocol, supporting formatted and translated messages being displayed upon being disconnected from a server. -Added support for config schema generation. Implemented high DPI for the asset editor. -Added undo group size quick settings for Builder Tools, allowing for easier undoing of larger edits. -Added support for prefabs to undo in scripted brushes. -Enhanced the material support for Builder Tools to now include holders, fillers, fluids and other storable types. -Players can now specify a default rotation angle and axis for Creative Brushes. -Scripted brushes can now rotate shapes using rotation angle, axis and origin of rotation. -Server exits due to ‘MOD_ERROR (code 9)’ will now provide an option to navigate directly to the new Mod Management UI screen. -Added an icon to clearly identify modded worlds. World Generation -Reconfigured the Oasis Portal Spawns to ensure players spawn within the oasis basin. -Updated the Oasis Biome to improve performance. Bug Fixes Combat & Item Fixes -Fixed an edge case with NPCs getting stuck if they lost a jumping target under certain conditions. -Fixed some items, such as salt and tropical fences, dropping as something entirely different. -Tavern Planters now take multiple hits to break, and are broken faster with a hatchet. -Kebabs and Skewers will now be held properly in the hand. -Fixed a NullPointerException error that can occur with incorrectly configured gathering fields. World & Block Fixes -Stacked slabs should now consume and drop the correct number of items. -Fixed stalactites and rubble not belonging to the correct block sets. -Added some additional block set references to blocks that were missing them. -The T1 Furnace is now less transparent at certain angles. -Fixed an issue where portals could be invalidated by interacting with the device too quickly. -Fixed some incorrect references with the Rock_Shale_Cobble_Corner item. Creative Tool, Modding & Plugin Fixes -Fixed large previews rendering incorrectly with the Paste Tool. -Fixed the Machinima Tool’s ActiveKeyFrame being displayed when there was no active one. -Fixed entities not remaining frozen from the Entity Tool if the player leaves and rejoins the world. -The /importobj command once again allows singleplayer world owners to import any object from any path. -Fixed the /plugin reload command when a plugin has dependencies. UI & Display Fixes -Fixed various crashes that can occur if UI elements are missing. -Holding ENTER when opening the Chat no longer discards the next key pressed. -Fixed shutdown messages not being localized. -Magical Pigtails are no longer referred to as a Magical Ponytail. -Various typos have been removed. -Various incorrect translations have been rectified. Other Fixes -Fixed a crash that can occur when servers send null interface commands. -The Humanoid Detail Boxes have been updated to resolve a HitBox issue. -Added clamping to prevent fog from rendering inverted.
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Simon
Simon@Simon_Hypixel·
Hytale Update 3 releases Tuesday, February 17 at 10 am EST. We are also planning a pre-release for Update 4 (part 1) on Thursday of the same week. Have a great weekend!
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Karthik
Karthik@karthikponna19·
does keeping a laptop plugged in at 100% while using it ruin the battery ?
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Bruno Funnie
Bruno Funnie@BrunoFunnie·
@Como_Tanka Juntar "Protocolo ético" e "BBB" na mesma frase é sandice!
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Como Tanka o Bostil???
Como Tanka o Bostil???@OFCBostil·
O Babu conseguiu quebrar um protocolo ético do BBB que até então todos os membros que já passaram pelo BBB respeitavam: ele gritou, comemorou e xingou no MOMENTO em que o membro ELIMINADO CAMINHA até a porta de SAÍDA ao lado dos outros participantes MDS!!
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❌Gordão Ucrania
❌Gordão Ucrania@Xgordaoucrania·
Lamentável essa situação da PEPE E NENEM
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Simon
Simon@Simon_Hypixel·
What small features or quality-of-life improvements would you like us to add to Hytale in the short term? I already have a massive list from the in-game feedback button, Discord, Reddit, YouTube, and other social platforms, so we are not running out of things to do! That said, I am curious to see what you think should be the highest priority!
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✧
@OLlVEKlMN·
We moved on waaayy too fast from this jennie
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;)
;)@dusinacio·
@Metropoles Porq agora está havendo tantos casos de maus tratos de cachorrinhos? O que crlh tá acontecendo?
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Metrópoles
Metrópoles@Metropoles·
🚨 ABSURDO | Viatura da PM é flagrada atropelando grupo de cães em Manaus
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Bruno Funnie
Bruno Funnie@BrunoFunnie·
@kaarolzx Pelo amor de Deus!!! Humberto Gessinger já cantava "... mas crimes perfeitos não deixam suspeitos...". Bréziu, um povo otério!
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kaarolzx
kaarolzx@kaarolzx·
Delegada deixa claro: não existe imagens do Orelha, não há testemunhas, ninguém viu e ouviu. Temos aqui pela primeira vez o que é chamado de CRIME PERFEITO. Olha a cara de nervosismo dessa delegada! Nem disfarça, que vergonha #orelhanofantastico
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Bruno Funnie
Bruno Funnie@BrunoFunnie·
@Simon_Hypixel Inventory (t) Keybind don't work when in Creative Mode, onde Adventure
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes - January 29, 2026 Enable via Launcher → Settings → Pre-Release MAP & NAVIGATION - User-placed Map Markers have been added! - Create custom markers anywhere on your map with customizable names, icons, and colors - Share markers with other players in multiplayer - New gameplay settings to toggle marker visibility on map and compass - Delete markers via the map context menu - Updated map marker icons and improved their display resolution - Player names are now always rendered on the map and are more readable when zoomed in - Compass now shows different icons based on vertical distance (above/below you) - Teleport option is now hidden for map markers when in Adventure gamemode COSMETICS & CUSTOMIZATION - New Avatar customization options: - New Hat: Tweed Hat - New Overtop: Mage Shirt - New Shoes: Styled Flats, Wedge Shoes - New color variations for Fashionable Shoes - New haircut added - Updated visuals for the Morning haircut - Added Construction Hard Hat COMBAT & ITEMS - Weapon Adjustments & Fixes: - Adjusted damage value inconsistencies and upgrade differences across some weapon tiers - Adjusted the guarding stamina costs that were previously misconfigured for certain drop-only weapons - All spear types should now consistently stack up to 5 and be throwable - Necromancy Grimoire Improvements: - Summons no longer take damage from their summoner (and vice versa) - Summons now respond when the player is attacked, not just when attacking - Summons are faster and more aggressive - Added variety to the types of skeletal minions that are raised, including a ranged variant - Misc: - Improved in-hand positioning for Ingots and Sticks GAMEPLAY - Doors no longer close when blocked by entities or players - Teleporters now require you to clear a short distance before re-use - Sort keybind now works in the player's inventory - Added "Take All" functionality for processing bench output items - Shift-dragging now quickly transfers items between inventories - Minecarts no longer move when stuck - Reduced farming bench tier requirement for Chicken Coop from 5 to 3 - Large Kweebec Chests now support placing blocks on top - Fixed NPCs in a Coop transforming into other NPCs - Fixed being able to capture a dead NPC with the Capture Crate - Reworked utility wheel quick swap to include the inactive slot BLOCKS & WORLD - Re-added Incandescent Volcanic Rock - New block textures and variants: - Thorium Cracks - Basalt Cracks - Magma Cracks - Mud Dry Cracks - Updated crack variants for 4 Ore blocks - Updated Cobalt texture - Fixed Magma Adamantite block tiling - Added Default_Flat and Default_Void weather configurations for their respective world instances AUDIO - Fixed water emitter radius so audio plays properly in stereo instead of just the left ear - Fixed audio emitter entities not playing correctly - Fixed fluid ambient effects not triggering properly - Updated sword swing and impact sounds UI & QUALITY OF LIFE - Moved container action keybind indicators to a better position - Fixed chest/bench keybind tooltips when keybinds are unassigned - Updated workbench chest connection radius text to be clearer SECURITY - Fixed a permissions bypass in the Asset Editor that allowed unauthorized JSON asset modifications to non-standard asset packs (already patched in release builds) STABILITY & BUG FIXES - Improved world generation performance - Fixed filler blocks not breaking in some cases (e.g. large doors) - Fixed block placement mis-predictions - Fixed issues when changing worlds while mounted: - Fixed minecart mount state not being removed correctly - Fixed horse mount state not clearing correctly - Fixed screen fade issues that could occur during world transfers - Fixed an issue that could cause chunk saving to deadlock when removing a world
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Bruno Funnie
Bruno Funnie@BrunoFunnie·
@BzUrQ Can those builds be a prefab and inserted in a normal world with players? Can you share the file with us? 🤗
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Gay Interrupted
Gay Interrupted@TwinkTheory·
The scene in the first ten minutes of a Lars Von Trier film before it descends into the most sexually violent imagery ever put on the silver screen
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Theo
Theo@ai_uncovered·
Focus on ''Google Drive'' 119 GB+ All paid Courses. Proven fast systems for closing $9K+ agency clients. 🚨EXPOSED🚨:👇 — AI — Ethical Hacking — Cybersecurity Fundamentals — Prompt Engineering — Google Cloud Training — Machine Learning — DevOps & CI/CD — Kubernetes & Docker — Blockchain Development — Power BI — React & Node.js — Cloud Security — Linux Essentials — Penetration Testing — Data Analytics — Data Science — BIG DATA — SQL Mastery — Tableau — Python — AWS — Java Just do it:👇 1️⃣ Comment " File " 2️⃣ Follow Me @ai_uncovered for auto DM. 3️⃣ Like and Repost — Don't forget to BOOKMARK!
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Nath¹⁷&¹¹
Nath¹⁷&¹¹@nathsfv·
Eu morro com ela requebrando no ritmo do hino KAKAKAKAKAKKA
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