
Bryce Wade
18.1K posts

Bryce Wade
@Bryce_Wade
yu-gi-oh, fortnite/overwatch, toronto sports fan
Walpole Island, Ontario Canada Katılım Haziran 2009
692 Takip Edilen375 Takipçiler

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@mrpyo1 One of the first things I noticed in Japan, I honestly like it lol
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The aiming reticle, auto-aim on the cards, the jump indicator, and lots of other design features were meant to ensure that anyone could play American McGee's Alice. And the conversation during development around difficulty and what made "a game a game" was one of the more contentious topics.
There was a programmer on the project who felt strongly that more demands should be made on the player - that ammo should be made scarce and that enemies should be harder to knock down. At one point, the game was tuned this way - since this guy controlled the code that dictated the tuning - and the enemies became damage sponges.
If I recall correctly, we waited until this guy was out at lunch one day and re-tuned things to feel more casual. When he returned, we told him not to change it back. There may have been some additional words said to make that request stick. He wasn't happy.
So when I see people talking about how difficult the game is, I wince. That is the opposite of what I had in mind. Though it should be noted that some of the notoriously difficult spots (looking at you 'river through the vale of tears') had more to do with physics/engine limitations and less to do with intentional design choices. Sometimes, even the tech will fight you to make things harder 😂
As I said in another tweet on this topic recently, different people have different ideas of what constitutes a "game" for them. And even within a given development team, not everyone is going to agree. It's also the case that even when this is "my" game, I was not able to get a 1:1 translation of my intentions into the final game.
Memory Card@MemoryCardFiles
American McGee's Alice (2000)
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I think he loves KFC as much as me, we would’ve been the best of pals
MoviesThatMaher@MoviesThatMaher
Michael Jackson alleged tour diet from 2003 👀👇
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@N0tRaven_ I’m sooo glad I went with this mythic skin just yesterday before the new one dropped, the new one ain’t it at all
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I still don’t get it how people complain about the old mythic when it has way more creative concept and ACTUALLY IS A MYTHIC TIER where it completely changes the model instead of adding glittery led lights on a legendary skin

Overwatch Cavalry@OWCavalry
New #Overwatch Mythic Skin: Ra Ana Trailer ☀️
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They must be literally ZERO creative heads working on production design, same exact stage each show
#WWE2K26@WWEgames
Who’s ready for #WWEBacklash?
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