Gariot

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Gariot

@BuganDonneraxt

German Twitch Streamer and Hobby Developer.

Katılım Haziran 2013
49 Takip Edilen140 Takipçiler
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Gariot
Gariot@BuganDonneraxt·
Hey @LazyBearGames <3 Here is your daily motivating-cat-piture! Today is our 5 Year anniversary of the daily motivating-cat-picture! :) Its sad that Stummel is not with us anymore, but Findus is still going strong! :) Lets get some cake and have an amazing weekend! #CatsOfTwitter
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Gariot
Gariot@BuganDonneraxt·
Soo.... i probably got a job, i guess. Except the boss takes the offer back. But yea, i did not plan to start there and to be honest im not a fan but a job is a job, so who cares. Btw - it was a lazy as fuck AI written job application, so ... i guess it kinda works? xD
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Gariot
Gariot@BuganDonneraxt·
Had to do some job applications the last days and an interview today, so i didnt have much time to work on the game. I think i can work on it tomorrow again and the weekend! :)
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CanvasInfinitum
CanvasInfinitum@CanvasInfinitum·
@BuganDonneraxt I am also dipping my toes into a rouguelike (Qudlike? xD)system, i started playing it and i been trying different game styles to bring my story to life but yeah heres where is at right now
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Gariot
Gariot@BuganDonneraxt·
@jogamedev The art itself is from @KenneyNL - i "only" made all the stuff around it :) He makes great assets, go check him out!
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Gariot
Gariot@BuganDonneraxt·
My last post's clip got butchered by the compression, sorry about that :D Lets see how this goes. Like i said, its all the versions of my mapgen so far. Last one shows the latest version with better paths! Will continue to work on it. Stay healthy! #GameDev #IndieDev #GodotEngine
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Gariot
Gariot@BuganDonneraxt·
Here is a little Slideshow of the different iterations of the still wip map generation :) The last one shows the latest and so far best Path generation! Im gonna try to change the Rivers a bit next. After that, Monster will be placed on the map! :D #GameDev #IndieDev #GodotEngine
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Gariot
Gariot@BuganDonneraxt·
@Werxzy1 Map generation is such a rabbit hole ... xD
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Werxzy
Werxzy@Werxzy1·
Added procedural map generation with cellular automata, better handling of object actions, and RATS in HATS. #picotron #gamedev #indiedev
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Gariot
Gariot@BuganDonneraxt·
@jshurmer Hmmm... i dont know if that would look right :/ And you are probably right, there would be a lof of weird stuff that would happen 😂 I even saw a bug in one of the picture related to the river, soooo... haha
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Jordan Shurmer
Jordan Shurmer@jshurmer·
@BuganDonneraxt It could be sick if the river does NOT follow the grid, but carves right through it. I'm sure that would add all sort of weird edge cases and what not.. but atill
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Gariot
Gariot@BuganDonneraxt·
Thanks for all the feedback! I tried to implement as much as possible & in my opinion, it looks way better now. Did i mention that the mapgen is very flexible & can generate all kind of sizes? Its awesome! Endless possibilities! What do you think? #GameDev #IndieDev #GodotEngine
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Gariot@BuganDonneraxt·
@tophatsandgains I really, really underestimated how much work that was 😂
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Gariot
Gariot@BuganDonneraxt·
@TheSadKot Thank you! 😊 Glad you like it!
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sadkot🇦🇶
sadkot🇦🇶@TheSadKot·
@BuganDonneraxt Damn dude, I think you really nailed it! It's got a good natural growth look to it now.
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Gariot
Gariot@BuganDonneraxt·
I will rework the paths next! :) Gonna use the same logic as with the rivers, just with different tiles, so it it hopefully looks cool/better after that :D Oh and dont forget to enlarge the pics! The second one is wide!
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Gariot
Gariot@BuganDonneraxt·
@tophatsandgains Thank you for your feedback, i really appreciate that! I heard similar already from other people so i will try to implement it as good as possible!
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Top Hats & 汪洋
Top Hats & 汪洋@tophatsandgains·
@BuganDonneraxt From my point of view.... grass patches perhaps a bit more 'bundled', rather than having random single tiles sprinkled in. Foresty clusters could also have grass clusters surrounding them.
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Gariot
Gariot@BuganDonneraxt·
Map generation is getting there, but something feels off. Maybe the forest edges? Maybe the rock placement? Looking for some fresh eyes on this. What would you change? Left "random" placement, right "cluster/noise" placement. #GameDev #IndieDev #GodotEngine
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Gariot
Gariot@BuganDonneraxt·
@warandnoise Thank you for your feedback! I head this from different sources now, so i will try to do something like that :)
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noisewar
noisewar@warandnoise·
@BuganDonneraxt Trees tend to cluster by height, decreasing as you extend further. You'll want to grade your trees by implied height and then add them in expanding layers that decrease in height.
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Gariot
Gariot@BuganDonneraxt·
@RealPerfectLife No, but thank you for the recommendation, it looks interesting!
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Gariot
Gariot@BuganDonneraxt·
@treijim Good idea and thank you for the feedback! 😊 I think the next iteration of the mapgen will look very interesting thanks to the feedback I am getting here! 🥹
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Treijim
Treijim@treijim·
@BuganDonneraxt depending on how natural you want it to look, you could factor in the river during foliage placement; plants tend to grow where there's more water, along banks and shores
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Gariot
Gariot@BuganDonneraxt·
@tbah_game Thank you for the feedback! Thats actually good ideas and im gonna look into it! Thanks again, very helpful! :)
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tobuildahome
tobuildahome@tbah_game·
@BuganDonneraxt Cluster is definitely better! It looks good to me, it doesn't scream "noise texture" to me. If you want to improve on it perhaps you can add rules like proximity to water affecting tree distribution. Also maybe different tree types for interior and border.
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