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Bugz
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what if mister negative is using mind control on hulk and that’s why hulk is angry mega mega fuming hulk
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Spider-Man: Brand New Day Updates@spideyupdated
hold on
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@FootballNewzHub @AlbicelesteTalk you saw a post about someone helping a local barber and got PRESSED, deal with ur insecurities before typing online
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@ChainZandShadow @AlbicelesteTalk I make more than you
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@ChainZandShadow @AlbicelesteTalk Lmao you're literally dickriding messi
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@FootballNewzHub @AlbicelesteTalk its been 3 yrs get another hobby other than dickriding
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@AlbicelesteTalk Post his chat with FIFA and Infantino
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@RiotPupulasers @Caedrel He’s just commentating on games it’s not hard lol
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@RiotPhroxzon another patch where melee mids become more unplayable Cheers
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Patch 25.14 Preview!
MSI has put out really good games so far with Ka-lose-ta and When-TF-am-I-gonna-get-a-win looking pretty bad though. Meta is looking pretty good overall, main gaps have been some more AP junglers and a few more assassins, though a lot of the HP mid lane has made this a bit difficult and we didn't want to have too many more Corki, Trist mid, etc.
We've been a bit buff heavy in recent patches, so pulling it back a bit here with more nerfs.
Systems
- We initially made mask stacking (haunting guise + haunting guise possible as a fun joke build (or rather, passed on fixing it), but with Bloodletters becoming a real item, it's ended up being a lot more powerful than intended
- It's resulting in a lot of champions being able to index into a lot more HP than is normal
- We're removing the interaction as a result in line with other epics, even though it's fun :cry
- We're also looking at some buffs to underperforming sustained damage items like BORK, Kraken, PD
- We're pre-emptively nerfing Yasuo as he's a bit stronger than Yone for regular players and we're buffing BORK
- We've nerfed ROA a decent amount for non-core users at the cost of its previous core users. We're splitting the difference back, but in a way that benefits its old core users (typically mana oriented battle mages
- We're being careful with a Guardian adjustment that makes it slightly better for enchanters, but no better for tanks
Support and Jungle
- We've heard a lot of feedback about the strength of both the jungle and support roles, in particular the gap between melee and ranged supports have grown a lot (with a few exceptions like Neeko support)
- We didn't want to change the meta a lot during MSI, but now, over the coming patches, we want to gradually take power out of the melee supports and some of the junglers (we don't want to add extra power to the weaker champions in the role and make the roles any stronger)
- This isn't all the changes that we want to make for the roles, but just a general strategy that we'll employ over the course of a few patches
- We're also nerfing Yuumi as she's pushing frustration, especially in China (she's the most banned supp in Emerald+) and she doesn't need to be that powerful to achieve her goals (an onramp for new players)
Kled
- Now that MSI is done, shipping our Kled changes that have been in the works for a while (check out Endstep's video for more detail)
- The main goals for the changes are to have him feel better about fighter builds and also hit down some of the earflicks like instantly getting health back from remounting that just feel bad for minimal opponent satisfaction or counterplay
- Throughout the course of dev, we investigated increasing remounting frequency, in an effort to give him more effective health, but ended up moving away from it

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