Burning Bridges | WIP

12 posts

Burning Bridges | WIP banner
Burning Bridges | WIP

Burning Bridges | WIP

@BurnBridgesGms

Solo dev working on a stealth action, partly rougelite, bounty-fueled, retro-inspired game set in the near future.

Sofia, Bulgaria Katılım Şubat 2022
355 Takip Edilen74 Takipçiler
Burning Bridges | WIP
Burning Bridges | WIP@BurnBridgesGms·
Checked player attributes, checked if I'd messed-up the mesh collider. Never occurred to me that my projectiles can possibly be colliding with the muzzle flash.
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Burning Bridges | WIP
Burning Bridges | WIP@BurnBridgesGms·
Currently working on AI so I don't really have a lot of new "showcase" stuff. In the meantime, a quick #gamedev story - I just spent 30 minutes wondering why I wasn't taking damage. Checked tons of stuff. Turned out I'd unintentionally added a box collider to my muzzle flash.
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Burning Bridges | WIP
Burning Bridges | WIP@BurnBridgesGms·
@CinderGameDev Yeah. I'm still fidgeting with the lights, trying to get the light meter just right. I do wish Unity had an easier way to measure light shining on an object but it is what it is.
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Burning Bridges | WIP
Burning Bridges | WIP@BurnBridgesGms·
@SpdrwbMnr_games Thanks! It will be more limited in the final game, though. Right now, for testing and demonstration reasons, the ability has an insane range and absolutely no cooldown. Technically, a player will be able to get it to that point if they spend a lot of resources on upgrades for it.
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