KDQlBushido 🏴󠁧󠁢󠁳󠁣󠁴󠁿🇯🇵🇺🇸

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KDQlBushido 🏴󠁧󠁢󠁳󠁣󠁴󠁿🇯🇵🇺🇸 banner
KDQlBushido 🏴󠁧󠁢󠁳󠁣󠁴󠁿🇯🇵🇺🇸

KDQlBushido 🏴󠁧󠁢󠁳󠁣󠁴󠁿🇯🇵🇺🇸

@BushidoDeepest

Competitive Virtua Fighter player out of CO! Taka of Colorado! Taka Student of Shidosha! NEW Taka of America! Father, Husband, Martial Artist #バーチャファイター #VFes

Denver, CO Katılım Ekim 2019
993 Takip Edilen719 Takipçiler
KDQlBushido 🏴󠁧󠁢󠁳󠁣󠁴󠁿🇯🇵🇺🇸
@SuperGolden No, you’re not the only one. I really hope people from SEGA sees this, I know this has been put in the feedback portion of the discord but nothing has been done about it since the last update. Sucks, can’t get lower ranked characters any help, maybe with enough attention they can
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SuperGolden
SuperGolden@SuperGolden·
Failed to get into another one of the VF5REVO regular online tournaments. I've only been able to join one successfully in the past year or so. I can't be the only one this is happening to can I?
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KDQlBushido 🏴󠁧󠁢󠁳󠁣󠁴󠁿🇯🇵🇺🇸
Anybody else remember W.T.F. ? youtu.be/cgkNmiI6Kqg?is…
YouTube video
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Moonsault Slayer@VolSkimmer

Before leaving Bandia Namco, Harada said Tekken Tag Tournament 2 almost killed the franchise. Here's Michael Murray explanation as to why it failed "Any character fans were asking for, Harada put in the game. He was like "I don't want to hear any complaints of, 'So-and-so character is missing! So it was, whether it was Jun Kazama or Angel or some of these other characters we hadn't seen for a while, they were in. Even character skins. It was the biggest roster we'd ever had." "The fan base increased quite a bit with Tekken 6. It was quite popular because of the basic gameplay and a lot of the modes that came out on the console version were popular as well. So a lot of the people at the end of Tekken 6 hadn't actually played Tekken Tag Tournament 1. We didn't know this at the time. So they were used to using only one character usually: Their favorite and granted I'm not talking about the people who go to tournaments and all that, we're talking about just your average gamer. This meant that no matter how many characters were offered, most players were proficient with only one of them and for whatever reason, Tag 2 players felt that Solo mode wasn't viable. It was a tag game after all, but this attitude meant double the characters, which meant double the learning curve and it only got steeper from there. The fans, it turned out, did not relish in learning the many intricate nuances of the game as much as the team enjoyed creating them." "There's just so much to learn about the game, even if you have one character there's still so much to learn about the game - getting up off the ground, wall combos, move properties, sidestepping, there's just so much to learn about the base game, there was just too much when we added the tag mechanic. There were just so many gameplay mechanics geared toward the hardcore fans, that I think it was off-putting to some newcomers and because we spent so many resources on that main portion of the game there weren't as many side modes as we'd had throughout the series" "Inside Bandai Namco, the team knew they had made a terrific game. The veterans of the team loved it. Their most dedicated fans loved it. The people who love the game really love it, but it just wasn't a widely selling game and with the scope of development of a game like Tekken, you really have to sell to a wide audience. The lower-than-expected sales of the game weren't a devastating blow, but they were a learning experience. The weight of the brand and the company's bottom line mattered more than all else - even the quality of the game itself. Mass appeal was a quality, and it was missing from Tag 2. That was disappointing, but when the team looked toward the future of the franchise, they were forced to take a step back. What made the game popular for Tekken 3? Tekken 5? Or Tekken 6 even. All of the elements and things we learned from Tag 2 kind of formed the basis for our decisions for Tekken 7, even, or perhaps especially, the things that didn't stick." - The Art of Tekken

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Gangster Cinema Central
Gangster Cinema Central@GangsterCinema·
@BushidoDeepest I did a follow up post addresssing this. It’s a bit convoluted, but basically the original screenplay had Vincent arriving at the bar by himself in the Malibu. This was changed in the final film however, so it doesn’t make sense for the Malibu to be at the bar at all 🤷‍♂️
Gangster Cinema Central tweet media
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KDQlBushido 🏴󠁧󠁢󠁳󠁣󠁴󠁿🇯🇵🇺🇸
Gonna have to re-watch this, because from my understanding, Vincent and Jules went straight from the restaurant to Marcellus’. Why would they stop at Vincent’s storage locker swap cars, THEN go to Marcellus’? They share a cab right after getting help, no?
Gangster Cinema Central@GangsterCinema

According to Quentin Tarantino, after Butch and Vincent’s face off at the bar in Pulp Fiction, Butch went outside and keyed Vincent’s car. Yes, Butch was the “fucker” who keyed his Malibu. Tarantino confirmed this during an appearance on the Opie and Anthony Show in 2007.

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KDQlBushido 🏴󠁧󠁢󠁳󠁣󠁴󠁿🇯🇵🇺🇸
Plus, Vincent never mentions what he was doing when the car got scratched, he says “had it out of storage less than a week, and some dickless POS f**ked with it” it would make sense if it was Butch but like I said I thought they shared a cab 🤷
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KrsJin
KrsJin@KrsJin·
I respect wanting to avoid Avatar because of mike z’s involvement, truly. Just consider all the many others who worked on the game who will be impacted by this fool’s actions this many years later. If anything, just make your online tag like Phhuk MikeZee or MikeZeeDrinksPee.🤷‍♂️
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