Carlos Ulloa

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Carlos Ulloa

Carlos Ulloa

@C4RL05

Technical Art Director at @SumoDigitalLtd. Creator of Fantasynth, HelloRun and Papervision3D. Ex- Epic Games, Hi-ReS!, Psygnosis, Game 40.

London, England Katılım Mart 2007
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Carlos Ulloa
Carlos Ulloa@C4RL05·
Vive coding with Claude Code and Three.js.
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Felix Turner
Felix Turner@felixturner·
I built a procedural medieval island map generator using Wave Function Collapse on hex grids. 4,100 cells, 900 possible states per cell, 60fps on mobile. Wrote up the whole process with lessons learned. Links below 👇 #threejs #webgpu
Felix Turner tweet mediaFelix Turner tweet mediaFelix Turner tweet mediaFelix Turner tweet media
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Carlos Ulloa
Carlos Ulloa@C4RL05·
Fantasynth with Claude Code + Three.js
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mrdoob
mrdoob@mrdoob·
@chrisrogers3d Currently trying to setup a game development studio that generates 1 game per hour.
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Three.js
Three.js@threejs·
6M downloads/week 🚀
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Carlos Ulloa
Carlos Ulloa@C4RL05·
@gugool180759 Shaders are generated from detailed specs and I'm reviewing the actual GLSL.
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gugool
gugool@gugool180759·
@C4RL05 wonder if the Ai could tell u which shader programmer he's getting his code from since the industry for it is not so big
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Carlos Ulloa
Carlos Ulloa@C4RL05·
Vive coding with Claude Code and Three.js.
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b€r
b€r@user124524·
@C4RL05 is the ui completely generated or is it a library?
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Aaron Francis
Aaron Francis@aarondfrancis·
2021: it can’t even autocomplete a line 2022: it can’t even write a whole function 2023: it can’t even pass a coding interview 2024: it can’t even build an app 2025: it can’t even handle complex projects 2026: oh no
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HelloEnjoy
HelloEnjoy@HelloEnjoy·
Another Fantasynth experiment, this time using a MIDI controller to launch UE5 live visuals.
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Yohei Nishitsuji
Yohei Nishitsuji@YoheiNishitsuji·
Thanks for re-posting this work (about 100K views)! I find several requests asking @grok to explain the codes. My recommendation is to use @v0 for glsl (& tweeted GLSL = つぶやきGLSL). Here is a link in which you find what is what for each code😀 v0.dev/chat/glsl-shad…
Yohei Nishitsuji@YoheiNishitsuji

float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r-vec2(.6,.5),.7);for(q.zx--;i++<99.;){o.rgb+=hsv(.1,.2,min(e*s,.7-e)/35.);s=1.;p=q+=d*e*R*.1;p=vec3(log2(R=length(p))-t,exp(1.-p.z/R),atan(p.y,p.x)+cos(t)*.2);for(e=--p.y;s<3e2;s+=s)e+=sin(dot(sin(p.zxy*s)-.5,1.-cos(p.yxz*s)))/s;}#つぶやきGLSL

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mrdoob
mrdoob@mrdoob·
Just got me a PS5. What games do you recommend?
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Carlos Ulloa
Carlos Ulloa@C4RL05·
Unreal Engine 5.5 Preview available on the Launcher.
Carlos Ulloa tweet media
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