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Carlos Ulloa
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Carlos Ulloa
@C4RL05
Technical Art Director at @SumoDigitalLtd. Creator of Fantasynth, HelloRun and Papervision3D. Ex- Epic Games, Hi-ReS!, Psygnosis, Game 40.
London, England Katılım Mart 2007
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Carlos Ulloa retweetledi

Carlos Ulloa retweetledi

@chrisrogers3d Currently trying to setup a game development studio that generates 1 game per hour.
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@gugool180759 Shaders are generated from detailed specs and I'm reviewing the actual GLSL.
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Carlos Ulloa retweetledi
Carlos Ulloa retweetledi

Thanks for re-posting this work (about 100K views)! I find several requests asking @grok to explain the codes. My recommendation is to use @v0 for glsl (& tweeted GLSL = つぶやきGLSL). Here is a link in which you find what is what for each code😀 v0.dev/chat/glsl-shad…
Yohei Nishitsuji@YoheiNishitsuji
float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r-vec2(.6,.5),.7);for(q.zx--;i++<99.;){o.rgb+=hsv(.1,.2,min(e*s,.7-e)/35.);s=1.;p=q+=d*e*R*.1;p=vec3(log2(R=length(p))-t,exp(1.-p.z/R),atan(p.y,p.x)+cos(t)*.2);for(e=--p.y;s<3e2;s+=s)e+=sin(dot(sin(p.zxy*s)-.5,1.-cos(p.yxz*s)))/s;}#つぶやきGLSL
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En el nuevo ep de Pixel Perfect celebramos 100 programas y 4 años de podcast. Con audios de @Tycho_fan @mm_vivaldi @NerkinPixel @C4RL05 @PixelSonoro @RaffaValencia y más sorpresacas

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