
I uses 2 scripts. The first one stretch bone to a target and has a parameter for the weight. Second one reads the blendshape value from a object and uses that to drive the first script. I think this makes it easier to tweak character in Warudo.
我用兩個Script,一個功能是能將自己stretch 到指定目標,裡面有個參數是控制強度,另外個script是可以讀取指定物件的blendshape值並對stretch 的強度參數做調整。我覺得在warudo裡這樣對角色做數值調整比較方便。
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