Christian F Perucchi

812 posts

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Christian F Perucchi

Christian F Perucchi

@CPerucchi

Composer and Sound designer for media https://t.co/J1SpIm6mGC https://t.co/vr0B2zjNvm

Valencia,Spain Katılım Temmuz 2012
1.1K Takip Edilen451 Takipçiler
Mike
Mike@mlopezaudio·
"Shackles of Divinity" is probably the best music suite I ever composed. On its complete 4-phase trial battle, the tracks are named after classic opera acts. Although both are women, male choruses predominate in both her and Malcanthet's themes, symbolizing the oppression imposed on them by the Thay lords. @NeverwinterGame
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Christian F Perucchi
Christian F Perucchi@CPerucchi·
@ninjadynamics Always dreamt about making music for a dreamcast game and love afterburner series!! congrats for super solar is amazing!
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Christian F Perucchi retweetledi
busaikukamekichi
busaikukamekichi@busaikukamekich·
SEGA MODEL2のデイトナUSAの基板を所有すると、テストモード内のSOUND TESTで歴代の名作ゲームのゲーム音のさわり?を聴く事が出来るようになる。
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Mike
Mike@mlopezaudio·
Little piece I made from Pirates Skyhold back in the day 🦜
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CoupleDev | Wishlist 🎯 Idle Bookstore ☕︎
My husband and I released our first indie game on Steam. It didn’t do well, but we don’t want to give up. Starting again, we want to learn from our mistakes. This time, we start small: 2D, pixel art, 6 months of development. We are super excited about this new project!
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Neverwinter
Neverwinter@NeverwinterGame·
The Tempus Arena is going to close its doors soon, as Module 33 'Biting Cold' is approaching fast! You have until May 27 to check out the cool music that Neverwinter's @mlopezaudio and Star Trek Online's @CPerucchi collaborated on! Can't have PVP without a musical NW versus STO battle 😉. Check out the behind-the-scenes file in this video! Before the 27th, Biting Cold will release with 11 new musical pieces!
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Rino🚀
Rino🚀@RinoTheBouncer·
REPORT: The entire source code of Hideo Kojims’s Metal Gear Solid 2 (HD) has leaked on 4Chan, likely realted to Armature Studio’s work on the PS Vita port🚀 ✅Full source code for the PS2, Xbox and PC versions, along with PS Vita ✅Original E3 trailer script files ✅Unreleased/cut Tanker water-escape sequence ✅9/11 censored scripting along with more asserts from it. Plus internal file editors & tooling..etc. (originally planned but removed due to the occurrence of 9/11) ✅Arsenal Gear Manhattan crash censored by a simple code ✅E3 & Demo assets ✅HD edition made from the original source, not reverse engineered as people misinterpret led from Bluepoint Games interviews ✅Modders currently digging through it ✅It could mean restoring cut content and a deeper understanding of how MGS2 was built ✅Gives modders the ability to refine and enhance these games in the future Source: Lance McDonald & @MGSMGN
Rino🚀 tweet media
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Mike
Mike@mlopezaudio·
Art is a hobby is possibly most ignorant dumbfuck statement I’ve heard in a while
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Dmitry Petyakin
Dmitry Petyakin@ElMetallico1·
Fellas, does anyone know a company in China or Japan that's currently looking for a skilled pixelartist? Need to specify here: I'm looking for a fulltime in-office contract job with health benefits and the all that jazz - not remote work. I have 10 years of experience, mostly drawing backgrounds and characters. Full portfolio link is in my bio (X doesn't like external links in posts). Thanks in advance, reposts are appreciated. Cheers. #pixelart
Dmitry Petyakin tweet mediaDmitry Petyakin tweet mediaDmitry Petyakin tweet mediaDmitry Petyakin tweet media
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Falco Girgis
Falco Girgis@falco_girgis·
Excuuuuse me!? Shit just got REAL for the Resident Evil 4 proof-of-concept tech demo that Esppiral and PH3NOM have been cooking up... This is running on a SEGA DREAMCAST!?! In the span of 2 days, we went from "Wow, that looks pretty good, kinda like the scaled back version of RE4 that got released for the iPhone 3GS back in 2009," to talking about the technical feasibility of gloss-mapping Leon's leather jacket to recreate the effect that was present in the Gamecube version but was cut from the Playstation 2 port. ...best prepare ourselves for the impending PS2 fanboy mass meltdown.🤣
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