CandleLux
64 posts

CandleLux
@CandleLithe
Solo Gamedev working on Tears and Fire
Katılım Ekim 2025
21 Takip Edilen643 Takipçiler

You will definitely need a full party or at least a solid plan before taking on these guys in my game.
#MonsterHunter #DragonsDogma #IndieGames #GameDev
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Made a Lizard Bazooka for my game. They blend pretty well with the environment so make sure you spot them first if you don't want to get randomly blasted.
#MonsterHunter #IndieGames #GameDev
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Example Project - Making doors age procedurally using Material Layers. patreon.com/Foyezes/posts/…
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@Bargas_treanty A wiki, I need to finish making the game first lol
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@CandleLithe Oh that actually looks really cool, do you have a wiki or something with lore?
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@CandleLithe I have horrible flashbacks to that one area in Dark Souls 2 Sunken King DLC lmao
I love the vibe though, it seems rare in games now for night to actually feel dreadfull and claustrophobic like here
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@CandleLithe keep working on this man it looks awesome, the sound design is also really nice!
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@ironingiron I will need to pay more attention to that, thanks a lot !!
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@CandleLithe dragons dogma has lots of cool details like that
youtube.com/shorts/nfvW7n8…

YouTube
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@Nanashi61696 I love the spirit, diverse type of throwable, distraction and affliction tools are to be expected. But please stay tuned to know more about those as I show more
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@CandleLithe What tools will be available? It's nothing a fully prepped Rougelike player can't handle.
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@ironingiron Wet attack extinguishing your lantern, I love that idea !!
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@CandleLithe Love when it gets really dark and the lighting becomes a part of the fight.
What if they had like a spit attack that leaves pools on the ground, and either the spit or the pools could extinguish your lantern?
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@CandleLithe This is a really good framework, I could see this being on par with dragons dogma with enough work.
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I have been doing some ground work for the Mage Class in my game. Hopefully balancing the strength with spell casting time would be a good approach.
#MonsterHunter #IndieGames #GameDev
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@CandleLithe Dude this looks sick! Love the dragon sized bat..
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@CandleLithe I actually really like that animation, and I usually hate Spin to Win animations because they're usually trying to act like Momentum is all that's happening. But with this one the warrior is clearly still going back into a Fighting Stance between swings and applying force again.
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@2shaynez_69 No, more like a mix between Dragons Dogma and Monster Hunter
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I have been experimenting with fights on uneven terrain in my game
#MonsterHunter #GameDev #IndieGames
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@CandleLithe Ngl for a second there I thought this was some DS game play, nice work!!
What’s your approach for the environment design? A
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