CandleLux

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CandleLux

CandleLux

@CandleLithe

Solo Gamedev working on Tears and Fire

Katılım Ekim 2025
21 Takip Edilen643 Takipçiler
CandleLux
CandleLux@CandleLithe·
Made a Lizard Bazooka for my game. They blend pretty well with the environment so make sure you spot them first if you don't want to get randomly blasted. #MonsterHunter #IndieGames #GameDev
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CandleLux
CandleLux@CandleLithe·
@Foyezes This is really good, but for the sake of performance would it to be able to bake the final result into new textures that you can directly use
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Stories Mama ✋ COMISSIONS OPEN ✋
@CandleLithe I have horrible flashbacks to that one area in Dark Souls 2 Sunken King DLC lmao I love the vibe though, it seems rare in games now for night to actually feel dreadfull and claustrophobic like here
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BagOfFlies
BagOfFlies@BagOfFlies·
@CandleLithe keep working on this man it looks awesome, the sound design is also really nice!
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CandleLux
CandleLux@CandleLithe·
@ironingiron I will need to pay more attention to that, thanks a lot !!
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CandleLux
CandleLux@CandleLithe·
@Nanashi61696 I love the spirit, diverse type of throwable, distraction and affliction tools are to be expected. But please stay tuned to know more about those as I show more
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Roguebert
Roguebert@Nanashi61696·
@CandleLithe What tools will be available? It's nothing a fully prepped Rougelike player can't handle.
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CandleLux
CandleLux@CandleLithe·
@ironingiron Wet attack extinguishing your lantern, I love that idea !!
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ironingiron
ironingiron@ironingiron·
@CandleLithe Love when it gets really dark and the lighting becomes a part of the fight. What if they had like a spit attack that leaves pools on the ground, and either the spit or the pools could extinguish your lantern?
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Logan
Logan@Loguardsoule·
@CandleLithe This is a really good framework, I could see this being on par with dragons dogma with enough work.
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CandleLux
CandleLux@CandleLithe·
I have been doing some ground work for the Mage Class in my game. Hopefully balancing the strength with spell casting time would be a good approach. #MonsterHunter #IndieGames #GameDev
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Crisp
Crisp@GamedevOc·
@CandleLithe But can I use his skin to make a new hat?
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NoIR
NoIR@NoIRVX·
@CandleLithe Looks awesome! What engine are you using?
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CandleLux
CandleLux@CandleLithe·
@Sinphanius Thanks, I’m glad somebody even noticed that !!
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Sinphanius
Sinphanius@Sinphanius·
@CandleLithe I actually really like that animation, and I usually hate Spin to Win animations because they're usually trying to act like Momentum is all that's happening. But with this one the warrior is clearly still going back into a Fighting Stance between swings and applying force again.
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CandleLux
CandleLux@CandleLithe·
@2shaynez_69 No, more like a mix between Dragons Dogma and Monster Hunter
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2Shaynez
2Shaynez@2shaynez_69·
@CandleLithe Is this supposed to play like a soulsborne game?
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CandleLux
CandleLux@CandleLithe·
@ggdev007 Thanks !!! For the environment, I like to use some references for a start then I just go with what feels right. Breaking the elevation and adding options that could add more options while fighting.
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Game Dev
Game Dev@ggdev007·
@CandleLithe Ngl for a second there I thought this was some DS game play, nice work!! What’s your approach for the environment design? A
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