Candlo

45 posts

Candlo

Candlo

@Candlo20

Katılım Aralık 2020
23 Takip Edilen1 Takipçiler
Candlo
Candlo@Candlo20·
@shortstos @AK_CN_Shitpost Also yeah I was just disappointed there was basically no meaningful interaction with the dynamic tangtang and mi fu have because it genuinely has an amazing setup, and tangtang's story wasnt bad. But they basically did nothing with it besides making more madwomen jokes
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Shortstos
Shortstos@shortstos·
@Candlo20 @AK_CN_Shitpost I havent gotten to Camille yet, in the middle of Mi Fu's stuff but im disappointed theres another leader in the stockade thats comeback, like it feels like TangTang is useless, why call her leader when first her brother overules her, then her uncle and now these masters.
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AK_CN_InfoDump
AK_CN_InfoDump@AK_CN_Shitpost·
Endfield adding a feature to allow skipping Chapter 1 and Valley IV to start Chapter 2 and Wuling early
AK_CN_InfoDump tweet media
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Candlo
Candlo@Candlo20·
@shortstos @AK_CN_Shitpost I'll be honest I skipped through basically all of MiFu's story. I got so annoyed when her masters were shown and it was just basic enemy models. Why should I care about these characters if the game doesn't even care enough to give them unique models?
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Candlo
Candlo@Candlo20·
@shortstos @AK_CN_Shitpost I think I'm particularly miffed that I saw a bit of hope with Fangyi, even if her character trope is so played out, but they didn't do it horribly which I was kinda happy about. Then that hope was crushed with Camille, then they did this so I'm just disappointed
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Shortstos
Shortstos@shortstos·
@Candlo20 @AK_CN_Shitpost On that I will agree somewhat, I do think they missed with Valley 4s story quite a bit in the first 3 areas, only the last area really hooked me, storywise ive had minor complaints with Wuling but overall ive enjoyed it so i can see why theyd do this this early in the games life.
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Candlo
Candlo@Candlo20·
@shortstos @AK_CN_Shitpost the act in and of itself isn't bad, but within the context of endfield and the problems it has I feel that it is not a good move.
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Candlo
Candlo@Candlo20·
@shortstos @AK_CN_Shitpost With how new endfield is, and with how poor its story has been so far in compared to other aspects of the game, and in comparison to old arknights I feel like this is just a sign of an alternative to a weakness and a cheap way to try and get player retention.
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Candlo
Candlo@Candlo20·
@Broccolinyan @AK_CN_Shitpost The defense doesn't work when 90% of gachas are either cash grab slop or just trash. Endfield is trying so hard to get all the average gacha fans attention they're wasting their potential, which like I said, is sad.
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Candlo
Candlo@Candlo20·
@shortstos @AK_CN_Shitpost Is this something most gachas do or something most 3d open world-ish gachas do? I don't play any other 3d ones and I haven't seen another one that lets you just skip the entire beginning of the story. My point still stands regardless of if this is normal or not though.
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Shortstos
Shortstos@shortstos·
@Candlo20 @AK_CN_Shitpost Most gachas will do this to allow new players to join straight in with the events or new areas theyre hyping ao they can join in on the conversations with people whove naturally unlocked it.
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Candlo
Candlo@Candlo20·
@dpmlol I can't wait for assassins to shift bot to counter mages and adc's start playing top while top characters start playing mid. Probably be the most interesting thing to happen to this game lmao
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DPM.LOL
DPM.LOL@dpmlol·
Highest Win rate mage bot laners 📊 Only four ADCs are featured in the top 20 highest win rate bot laners...
DPM.LOL tweet media
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Candlo
Candlo@Candlo20·
@YunaraGPT @xFSN_Saber @RiotPhroxzon Seeing bot laners constantly complaining about mages like it's a problem unique to them is so funny when there's been mid laners complaining about champs like riven being broken mid for multiple patches, and riot still hasn't done anything about ranged top.
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Aditya S 🪷 | D1 Yunara Stan
@xFSN_Saber @RiotPhroxzon - Midlane mages cry because Eclipse Lucian or AP Kai'sa mid. Riot drops nerfs bc ADC mid unhealthy. - 'Top laners 🤢' complain about Vaurs/Vayne top. Riot Games nerfs their items+kits bc ADCs top unhealthy. - Mages bot good diversity. Yeah bro just pick Ezreal or Sivir 🤡🤡🤡
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Allen Chen
Allen Chen@xFSN_Saber·
I love @RiotPhroxzon, but first picking ezreal zeri sivir is not a real suggestion man
Matt Leung-Harrison@RiotPhroxzon

Patch 26.14 Full Preview! Mages Bot - we've pulled brand from the patch given the concerns around mages bot - that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown) - we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating - it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun - too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed - marksmen are still the most popular bot carry in both pro and regular play - mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo - that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered? - The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor) - adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot - I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup - adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones) - another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast - if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale) - anyway, a nuanced conversation that I'll dig into more in a video later Azir - players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him - the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc. - thanks to all your bug reports in helping track these down and keep them coming! Proto Harness - when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness - other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week

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Candlo
Candlo@Candlo20·
@httcfjhy @WhatleyLeague Had a dude play karthus top, did nothing but run it down and still had crazy cs and damage and just got to piggy back off his team by ks'ing with ult. it's like the old inting sion but with more inting and takes zero brain power to do it cause the champ is busted
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Darean
Darean@httcfjhy·
@WhatleyLeague Biggest problem with range top/mages bot is the amount of effort it takes to play that. Its so easy to just pick karthus ad and take exhaust. Its almost impossible to lose trades early on and you have free wave clear. Its just way too simple
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No Arm Whatley
No Arm Whatley@WhatleyLeague·
Hard to remember a Balance Team more disappointing than this one in the last 10+ years. You WILL play against 54% winrate Karthus Bot. You WILL play against Anivia/Aurora/Vayne Top. This is "Healthy Diversity" and League will "stop being fun" without this (actual quote.)
Matt Leung-Harrison@RiotPhroxzon

Patch 26.14 Full Preview! Mages Bot - we've pulled brand from the patch given the concerns around mages bot - that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown) - we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating - it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun - too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed - marksmen are still the most popular bot carry in both pro and regular play - mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo - that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered? - The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor) - adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot - I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup - adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones) - another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast - if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale) - anyway, a nuanced conversation that I'll dig into more in a video later Azir - players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him - the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc. - thanks to all your bug reports in helping track these down and keep them coming! Proto Harness - when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness - other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week

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Candlo
Candlo@Candlo20·
@AMoneroHodler @onespeed15 @TheRealYGV3 How is fiddle in that list? Dude has by far the most conditions to have peak power out of everything you listed and if you play around him it's incredibly hard for him to get those conditions.
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YoungGooby
YoungGooby@TheRealYGV3·
I like the high intensity games where I play against Vladimir ADC and get denied building my first item until 20 minutes at which point I get one shot by the 0/10 enemy top laner who has half my cs and a 4 level advantage
Matt Leung-Harrison@RiotPhroxzon

Patch 26.14 Full Preview! Mages Bot - we've pulled brand from the patch given the concerns around mages bot - that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown) - we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating - it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun - too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed - marksmen are still the most popular bot carry in both pro and regular play - mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo - that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered? - The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor) - adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot - I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup - adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones) - another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast - if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale) - anyway, a nuanced conversation that I'll dig into more in a video later Azir - players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him - the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc. - thanks to all your bug reports in helping track these down and keep them coming! Proto Harness - when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness - other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week

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Candlo
Candlo@Candlo20·
@EyebagsCat @souraniss The first thing I did when I responded to you was full in the holes of your first statement and assume that you just misunderstood something, don't project that onto me lmao
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Aibax
Aibax@EyebagsCat·
@Candlo20 @souraniss Crazy that I need to specify this for 0 reason just because you're addicted to online arguments so you expect the worst out of everyone you talk to
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Candlo
Candlo@Candlo20·
@EyebagsCat @souraniss You made a statement, then said "let me clarify" then made a different statement, then when everyone asked what are you talking about you just got annoyed and keep complaining that you have to clarify. You can say "I explained what I meant wrong, here's what I actually mean"
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Candlo
Candlo@Candlo20·
@EyebagsCat @souraniss Oh never mind I guess I used context to make your original post mean something, I agree with everyone else then you're just saying nonsense if you think win rate is the arbiter of what makes a champ balanced lmao
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Aibax
Aibax@EyebagsCat·
@Candlo20 @souraniss Then what the fuck is balance what? Balance is literally only numbers
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Candlo
Candlo@Candlo20·
@EyebagsCat @souraniss You're right but bit odd to make a clarifying post just to say something different than your original response lmao. First response you said design and balance, now you're saying design and numbers? Numbers and balance are not the same thing
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Aibax
Aibax@EyebagsCat·
@souraniss No, I said that a kit's dynamics are more important than the numbers because Mel is significantly weaker than Locke while generating far more frustration at all levels
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Candlo
Candlo@Candlo20·
@mucuos @Thernislav garen should not win this just because he built armor, what should happen is it should take longer for lee to kill. I'm sick of playing top and the other person just builds full armor everytime and easily out dps everyone because they do insane with base kit alone
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booger
booger@mucuos·
@Thernislav garen has 1 level AND 400 hp on top of lee WITH 2 armor items, one of which reduces damage from auto attacks garen SHOULD win this all day every day, even WITH lee having a lethality item, which isnt efficient into the 100 armor garen anyways
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