Candyhands
54 posts


@mahodgyyy I've been a Chun main my entire life, and I can't stand her in SF6. I want to play a slow paced game where if I play solidly enough I can through out pokes and kikokens I can control the pace of the battle. That playstyle is kinda just gone now.
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@PlazmaBolt @Xingu1arity_ Entirely agree. Is this arguably a very cool character design gameplay wise? Yes, absolutely. But it would have been much better to be an entirely new character. Alex is one of the most unique characters with so much shit that only he has. And most of that is gone, it's sad.
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@Xingu1arity_ I don't have a problem with this moveset but this direction isn't Alex, taking a charge character & arbitrarily removing their charge mechanics is in no way a good direction. It's the most regressive moveset change they've made so far, somehow worse than Sagat.
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@AryaTayebi I can count the number of good SF6 tracks on one hand
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@AryaTayebi It might be simply something that is literally only an issue to me. But stuff like his l and m flash chop, lariat, the stance movement, and all the camera angle changes make me nearly sick looking at them. And I'm not someone who ever really has this problem with anything.
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@Candyhands_ I think his animations are pretty cool, especially the throws. Lots of personality.
Some buttons look a bit jank, but I think that disconnect is probably hard to avoid when you put realistic 3D models in a 2D fighter.
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@jonathan_tene This year's CapCup was cursed for a million reasons, this wack ass format being one of them.
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@Soraismyson And that they act like the remake is directly equivalent to the original game, rather than a functionally new entity. If you played RE2make, you didn't somehow magically play the original game from 1998.
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@Candyhands_ @Bafael1 stMP forces stand on PC (just in case you didnt know because I just learned that yesterday)
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@Bafael1 Her kit in SF6 is def good, but as a lifelong Chun main it doesn't have what I personally enjoy. I don't like her having a reversal that doesn't require charge, especially as a down down. And I think her stance feels really awkward. It doesn't jive with what I want out of her.
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@Bafael1 Sim and Chun are the only 2 returning chars I don't think feel the best in this game. But that's due to individual kit + system mechanics (no free st.hp for Chun when DI exists.) Compared to SFV where far more than 2 characters' kits don't feel that great, it's a no brainer.
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Bro I've been wanting this mod since the game came out. My vision is finally complete
ASG | ScytheLDN @Uni Filler Arc@Scythe_LDN
you should NEVER have given me the freedom to mod my own music in
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@TheoryFighter Sim is the epitome of learn the matchup. None of his stuff is even hard to deal with whatsoever, he's quite an easy character to shut down. But it requires you to lab the matchup, otherwise you might be completely lost.
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@Rooflemonger I genuinely don't think Sagat should have parry drive rush in neutral. Let him just be a slow tanky motherfucking zoner.
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