Carlos Pinheiro
471 posts


A undertold story with this plot is how building/using open source software is becoming a consumer activity. That alone is a monumental shift.
Jerry Tworek@MillionInt
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@Ramon4lan Para quem não sabe, nesse sistema suíço, os próprios cidadãos votam, muito diferente das decisões em ditas democracias do ocidente.
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@Headworks3d @mrdoob That render does not correspond to the viewport model above. Likely ai generated.
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Not many people know it, but when I got my first mechanical engineering job at a flight simulator manufacturer and got bored after a few years, I turned to electronics first. I was fairly poor, and the financial barrier to entry for electronics was lower than for guns (no big, expensive equipment needed). I like to think that in the same way that big, tough guys like to beat up people, smart, nerdy guys like to learn stuff. And learn I did! I figured out how to build a small, dedicated computer with an Intel 80C31 processor. I did every bit of the design, including the printed circuit board, which I had made in Canada, of all places. I had to program the DCD-1 in 8051 assembler, and make sure it was under the 8K size of the memory I had available. RAM? 256 bytes! I sold the "DCD-1 EEPROM Programmer" in kit form for just under $70 back in the early 90s. It didn't make me much money, but was an invaluable lesson in designing and building a product, and starting and running a small business. I didn't know it at the time, but it was the gateway drug that got me to where I am now.

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@bmarci7 I think though as watching again the suspension looks a bit too soft. Maybe a nit harsher vibrations would look more natural, but then again as long as it doesn't make it unpleasant for the player!
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@bmarci7 That's feeling good just by watching, i could tell the suspension is behaving nice, during acceleration and breaking the car pitches up or down. 😃
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@CarlosRiosTX @gamedevdotcom Code generated by ai can be quite messy. It's different than reviewing your own code, even if you added some snippets with ai, or even someone else's, it's still tractable. Also, as people pointed out, when this is scaled up in terms of volume, it becomes unfeasible.
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@gamedevdotcom They don’t realize the opportunity they have to make the engine even better if they just allow the AIs to work for them.
A lower number of open PRs is a good thing, and if they can close them out they’ll be able to focus on new features.
How can that be a bad thing??
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Godot co-founder says 'AI slop' pull requests have become overwhelming gamedeveloper.com/programming/go…
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Harmattan AI, a French company, has developed a unique sensor: an imaging radar for drones weighing less than 150 kilograms. This system is set to be integrated into Ukrainian systems and deployed in Ukraine.
In return, Harmattan AI will collect data and draw technological and industrial lessons in order to gain an understanding of what a modern theatre of operations looks like.

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@BolhaDevs Legal. Seria ainda mais didatico uma legenda com cores representando o espectro no grafico. Seriam umas duas linhas a mais de codigo em Python talvez.
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@GIROTTO Ja comi isso no japao. É saboroso, mas gordurento demais, na moral nao da aquela satisfacao de comer carne de vdd com uma capinha de gordura.
Português

@lisyarus Looks great. Perhaps if not too much work, it would be cool to see some wireframe also.
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Btw I don't think I've shown my game's terrain LODs earlier, so here they are!
#indiedev #gamedev #indiegames
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@IlirAliu_ This kind of interaction, at least for humans, is not new and is very inefficient. Unfortunately, it does not work. We have tried it before, only in very specific cases, it can be better than physical interfaces.
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Interfaces are slowly leaving the screen.
Instead of pressing buttons, you interact with things that behave like real objects in space.
In this case, music stops being a timeline and becomes something you can walk around, touch, and reshape from any angle.
And for my dear roboticists and operators:
Robots won’t be programmed through menus forever.
We’ll guide them the same way we guide people. Point here. Move that. Show intent in the world itself.
The interface becomes the environment.
And manipulation becomes communication.
Credit: @maximzhestkov
More from him here: zhestkov.studio
——
Weekly robotics and AI insights.
Subscribe free: 22astronauts.com
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Dude has been vibecoding 10k lines a day burnt 100m tokens to built … an email newsletter 🥴?
Garry Tan@garrytan
Visit garryslist.org it's now live! I'm glad I get to share this with you today.
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Elon Musk predicts that AI will bypass coding entirely by the end of 2026 - just creates the binary directly
AI can create a much more efficient binary than can be done by any compiler
So just say, "Create optimized binary for this particular outcome," and you actually bypass even traditional coding
Current: Code → Compiler → Binary → Execute
Future: Prompt → AI-generated Binary → Execute
Grok Code is going to be state-of-the-art in 2–3 months
Software development is about to fundamentally change
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thanks yes! goal is to have smallest/cheapest/power efficient VIO board for now.
I did experiment with rk3566 (radxa 3e and their cm3) last few weeks actually to bring up stereo cameras and then run this VIO + Depth parts but it seems a lot of work so I paused for now and land on my initial goal haha!
What are you upto? If you are interested in sharing (here or in DM)
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Added highly-scalable loop closure and bundle adjustment to my ultra-efficient VIO. See me running around my apartment for a few loops and return to starting point.
Uses model on NPU instead of the classic bag-of-words; which is not very scalable.
This is now VIO + Loop Closure running realtime on my $15 camera board. 😁
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