

KNIGHT
493 posts





{ "𝚙": "𝚜𝚗𝚜", "𝚘𝚙": "𝚛𝚎𝚐", "𝚗𝚊𝚖𝚎": "𝚌𝚊𝚛𝚍𝚊𝚗𝚘.𝚜𝚊𝚝𝚜" "𝚗𝚘𝚋𝚕𝚎 𝚋𝚊𝚍𝚐𝚎": "𝚏𝚛𝚎𝚎 𝚖𝚒𝚗𝚝" // 𝙸𝚗𝚜𝚌𝚛𝚒𝚙𝚝𝚒𝚘𝚗 ... 50% }𝙸𝚗𝚝𝚎𝚛𝚊𝚌𝚝 🎫


The ticker is 🐉 RUNEKINGDOM•IO 1. AIRDROP ████▒▒▒ 60% Unleashing airdrops, now at 60%. To sync with runes' 13-character edict, we've secured the domain runekingdom.io as our ticker. It carves a clear path for recognition and searchability in the market depths. Salute to @the_runedev & @niftysats, pioneers of speed. Currently, Rune Kingdom can dispatch airdrops to 100 addresses at once, each batch awaiting confirmation of the last. A total of 27 confirmed blocks (118 sat/byte) is our gateway. 2. RUNES UPDATE Governance rune: 🐉 RUNEKINGDOM•IO New supply (accurate data): 1,487,603,295.61 Link: unisat.io/runes/detail/R… 3. Rune Kingdom S2 farming rules update ⛔️ All Rune Dragon special skills are disabled in S2. ⛔️ Othila's awakening bonus is off. ✅ Solo knight bonuses still kick in. Link: bitknight.net/rune-kingdom/ FAQ 1. What are you mining? The ticker is 🥔 I•AM•DRAKE•NO•CAP; S2 serves as a Layer 1 bridge; you shall mine until the advent of the Layer 2 saga. 2. When does S2 mining end? S2 is a Layer 1 transition deal; you'll mine until the Layer 2 game launches. 3. When's the game launching? Anticipate the game's unveiling in Q2 2024. The realm prepares to unveil more soon.

2X RUNES ETCHED 👑 1. Governance Runes Rune (name): 🐉UNCOMMON•DRAKE Total Supply: 1637535661.70 Valid Addresses: 3055 Link: ordinals.com/rune/UNCOMMON%… 2. Reward Runes rune(name): 🥔 I•AM•DRAKE•NO•CAP Total Supply: 200000000000000.00 Link: ordinals.com/rune/I%E2%80%A…

We have established a strategic partnership with the @BSquaredNetwork, the first zero-knowledge proof verification commitment, while also offering a DA Layer solution for other Bitcoin Rollups. As pioneers in Ordinals and #Runes, we’re excited about embarking on this journey, symbolizing the integration of Layer 1 and Layer 2 technologies in the RuneKingdom metaverse. 1/3 🧵


ETCHING TEST ✅ Do you have any idea for rune names? shoot in the comments 🪙🪙 Governance rune: testnet-ord.idclub.io/rune/RUNEKINGD… Reward rune: testnet-ord.idclub.io/rune/RUNEKINGD…



📌 3. RMP Value Calculation 3.1 Calculation of RMP for Each Level - As mentioned earlier, the core indicator of Rune Dragons as a pre-mining project for Runes is RMP, which directly affects the quantity of Rune Kingdom tokens that can be obtained on the Runes protocol. - In the table below, I have calculated the number of RMP that a single block can generate at each level based on the information provided by the official source (docs.bitknight.net/about-dragons/…). - The "Blocks Passed Through" refers to how many blocks need to pass through at this level (after through these blocks, the dragon will level up), so it can be concluded that the Total RMP of This LVL = RMP/Block × Blocks Passed Through. For example, level 0 needs to pass through 50 blocks to advance to level 1, so a dragon at level 0 will be kept for 50 blocks, and the total RMP that a level 0 dragon can obtain is 250. - "Accumulated RMP" refers to the total RMP that a dragon can normally obtain up to that level (excluding Boost and additional RMP obtained by triggering skills). However, this "Accumulated RMP" calculation is actually only applicable to the Fehu, as it is the only one that can reach level 30, while other species can only reach level 20 or 25. Please refer to "2.4 Calculation of the Highest RMP for Each Species of Rune Dragon" for the highest RMP that each Rune Dragon can obtain. - Note: Since level 30 is the highest level, the number of blocks it will pass through is calculated based on the final halving block 840,000, i.e., upgrading to level 30 will come to the block 836,900, and there will be a total of 840,000-836,900 = 3,100 blocks passed through. The corresponding "Total RMP of This LVL" is 70 × 3,100 = 217,000. 3.2 Calculation of Regular RMP for Each Rune Dragon - In section 2.3, the Accumulated RMP that can be obtained at a certain level has been calculated. Based on this, calculating the total RMP that each Rune Dragon can obtain is relatively simple. - To Highest LVL Accumulated RMP: This refers to the total RMP that a dragon of this species can obtain before reaching the highest level (i.e., level 19 for level 20). For example, Othila can reach a maximum of level 20, so the total RMP that can be obtained before level 20 (i.e., level 19) is 63,060. - Highest LVL to Halving RMP: Then determine the block height at which the highest level is reached, and subtract this block height from the halving block 840,000. This is the total number of blocks that a dragon at the highest level needs to experience from reaching the highest level to the halving. Then, multiply this number of blocks by the RMP per block at the highest level to calculate the total RMP that the highest-level dragon of this species can obtain up to the halving block. - Sum of Regular RMP: Finally, add the "To Highest LVL Accumulated RMP" and "Highest LVL to Halving RMP" to get the total RMP that a dragon of this species can obtain under normal circumstances. Note that we have not yet considered the rewards RMP generated by each dragon's skills or the additional Boost layer after using Bitcoin Knight. 3.3 Calculation of the Highest RMP for Each Rune Dragon - Section 3.2 calculates the numerical values of the RMP that different species of Rune Dragons can obtain under normal circumstances. In addition, there are two buffs that can increase RMP, but since using Bitcoin Knight requires additional costs to purchase other inscriptions, we will not consider this part of the bonus effect. The following only considers the RMP rewards generated by each dragon's skills. - In section 2.3 "Rune Dragon Attributes," we know that except for Othila, other dragons have their own skills. The specific occurrence probability of these skills can be known; for example: -- Anzus's skill is "when the last digit of the inscription number aligns with the last digit of the current block hash," and since there are 10 digits in the inscription number (0-9), the average occurrence probability is 10%, meaning that there is a 10% chance of blocks where Anzus can receive a reward of 166 RMP. -- Gebo's skill is "the last digit of the current block hash is even," which means that there is a 50% chance of blocks where Gebo can receive a reward of 200 RMP. - Fehu is more complicated because it has two skills simultaneously, and according to DC mod, if certain blocks simultaneously meet both conditions, Fehu can receive two rewards (200+166=366). Therefore, a Fehu is equivalent to receiving the sum of the rewards for Anzus and Gebo at the same time. - "Estimated Total Rewards": Probability of skill occurrence × total number of blocks experienced (7,000 from 840,000-833,000) × reward amount; of course, the occurrence probability is only an ideal value. In fact, whether the last digit of the hash of these 7,000 blocks is exactly the same as the rune number or whether it is even 50% of the time is not absolutely certain, so it can only be estimated. - Then we add the "Sum of Regular RMP" calculated in section 3.2 to this "Estimated Total Reward," and we can get the theoretical maximum RMP that each Rune Dragon can obtain (excluding the addition of Bitcoin Knight). The specific values are as follows: