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cassie.

@Casskingdra

composer for games and voices // paleo pines, DOODLE CHAMPS, rumble club // pitstop productions // avatar by @squidrockgames // women in games ambassador

Katılım Mayıs 2014
617 Takip Edilen259 Takipçiler
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cassie.
cassie.@Casskingdra·
today's the big day - @PaleoPines is out now on steam and consoles!! it's been so wonderful getting to contribute to this game as much as i have, the whole team is incredibly talented and i cannot wait for everyone to experience this game 💜 enjoy the music, sfx, and dino voices!
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cassie.@Casskingdra·
like the titanic playing hopscotch, im jumping ship find me on the other place 💜✨ excited to continue doom scrolling and not post somewhere that's less of a dumpster fire!!
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cassie.
cassie.@Casskingdra·
@AlistairKerley congrats ali, it sounds just as amazing as in the game 💜✨
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Ali Kerley
Ali Kerley@AlistairKerley·
Here it is! The official Soundtrack for The Casting of Frank Stone is out and streaming! Brace yourself 😅 We boiled nearly 3 hours of score into this maddening dose of cosmic horror… don’t say I didn’t warn you 🔪🩸
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cassie. retweetledi
The Casting of Frank Stone
The Casting of Frank Stone@TCoFrankStone·
Frank Stone... my key... my Killer. The Casting of Frank Stone is available now on PlayStation 5, XBOX Series X|S, and PC. Play Now dbd.game/3AErbeO
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cassie.
cassie.@Casskingdra·
so excited to finally say that the casting of frank stone is out!! working with the music design team on this was such a blast, and it is sounding really really good. congrats to everyone involved, and to everyone else, enjoy the descent into madness^^
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cassie.
cassie.@Casskingdra·
oh for the (many) people who don't know, in addition to composition, i also do remixes 🌸 mostly of pokemon stuff, but other franchises do get love. i've recently started posting regularly again, so if that sounds interesting to you please check em out: youtu.be/JQBTC9ngFwM?si…
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cassie.
cassie.@Casskingdra·
nobody will remember: your salary how busy you were how many hours you worked people will remember: the thousand injuries you inflicted the time you ventured upon insult your sincerity in the matter of the old wines
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cassie.
cassie.@Casskingdra·
right then. i think that officially qualifies me as 'back on my bullshit'
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Gareth Coker
Gareth Coker@garethcoker·
With each passing year it becomes progressively more obvious which games - particularly at AAA level - actually let their composers compose / exercise the full extent of their creative chops and which games have soundtracks that are focus-grouped/over-directed/music-supervised to within an inch of their life, often by people that aren't actually writing the music at all and don't truly understand not just the technical aspect of game music, but the very different emotional/brain function that happens because gaming is an active entertainment medium not passive. That's not to say one approach or the other is better than the other, sometimes supervision and direction is necessary particularly in a time crunch, and there are plenty of excellent examples of some very well directed scores. But the vast majority of successful and memorable game scores these days are a direct result of the composer(s) and his/her team being involved from the ground floor and being regarded as a core creative and not just a post-production creative. This is particularly important for new IP but applies across the board. When you have that connective tissue between composer / music team + game, special things happen. If it's just production line music (follow instructions), it rarely results in high quality creative output, at best, something functional. Sometimes functional is all you need, but surely it's best to try and shoot as high as possible. I feel like in 2024 this should be obvious, but there's still a lot more to be done at the dev level to have music feel way more connected to games. We have so much *great music in games*, but we have far less *great game music*. The latter of which is music that is so closely synergized to the game that it is thus inseparable from the game itself. There is a big difference. The latter almost always happens within the scenario I describe above. Of course exceptions on all sides to all this, but it's just a feeling I've had grow over the last few years. Thoughts from other composers, developers, and players definitely welcome.
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cassie.
cassie.@Casskingdra·
finally made it to brighton... 🫠 time for an exhausting and exciting couple of days @developconf
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cassie.
cassie.@Casskingdra·
very excited to say that in a relatively last minute decision, im going to @developconf for the first time! i'll be at the expo on tuesday and wednesday, please feel free to say hi and let's talk music 💜🌸
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Jack D 🏳️‍🌈
Jack D 🏳️‍🌈@JackDunc1·
The data shows that despite this monster win, Labour have less of the vote than Jeremy Corbyn received in 2017. That is huge. The message of this election is anti-tory, not pro Starmer.
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cassie.
cassie.@Casskingdra·
@JWLAudio bless you josh, im glad you enjoyed & found it useful - thank you so much for your kind words (and for motivating me to actually play the mini every day) 💜💜
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Joshua Whitmore-Lyons | Voice Design
One of my favourite moments of last weekend was getting to see my best friend, dungeon master and nyt mini crossword rival @Casskingdra give an amazing talk on music design. An indepth look at how music systems can be built from small pieces. Really amazing!
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cassie.
cassie.@Casskingdra·
had such a great day at @GameAudioSympos today, thank you to everyone who attended! see you all tomorrow for some more game audio goodness, and feel free to say hi if you're there! 💜🌸
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