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@Catalyst0115

Somewhere Katılım Eylül 2025
24 Takip Edilen2 Takipçiler
Ani
Ani@Catalyst0115·
@LEME12 @mfd00mbr 52!? Com todo respeito o sr. está inteiraço!
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Felipe Leme
Felipe Leme@LEME12·
@mfd00mbr Valeu mano, por ser fruto de miscigenação e ter 52 anos até que to de boa
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jorge
jorge@juliaminegirl0·
Eles estavam tentando nos dizer algo
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벤어스
벤어스@i_ma_ge·
animals I know in portuguese
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Zenkty
Zenkty@zenkty·
DLSS 5 OFF / DLSS 5 ON
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Linoano
Linoano@linoano·
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∩
@zachpogrob·
The soft green glow behind the kill streak font The exaggeration of +150 The blur of the ironsights The perfect ratio hitmarker The god-tier 'crunch' of the hitmarker The chime on anothre kill The tiny red glow inside the tactical nuke emblem This game God was in the room at Infinity Ward
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Lipe 📺
Lipe 📺@Liperjzn·
quando alguém fala algo tão feijãofóbico que você tem que meter o farinhastare
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, , ally
, , ally@hdbngrrr·
as vezes vc so pode ler a mensagem do seu amigo e seguir o seu dia
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Deity's Slumber.
Deity's Slumber.@Caneda617·
@LurioZzz Meu cérebro infelizmente derreteu, fui jogar esse jogo e a carta invés de me deixar deprimido igual era pra ter sido na imersão só me lembrou do "para matá-lo é neseçario o rifre…"
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늘듬직티티뾰뾰
늘듬직티티뾰뾰@beyondmyday·
사자나미 그릴때 도움이될지도 모르는팁 새가 아니라 고등어에 가깝다고 생각하면 편해진다
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Ani
Ani@Catalyst0115·
@Penta_Black00 @nedjw4h I swear it's so crazy how people are extremely anti Clint when all he does is act awkward as hell. I was extremely neutral towards this man but now i must protect him from all those vipers
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Calypsilowo|🇺🇾🌸
Calypsilowo|🇺🇾🌸@Penta_Black00·
@nedjw4h ITS A FICTIONAL MAN THAT DIDNT DO ANYTHING WRONG BESIDES BEING AKWARD AND HAVING A CRUSH HE DIDNT RAPED OR ABUSED SOMEONE
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啊李
啊李@nedjw4h·
most people defending him is really giving me the ick, especially women. really shows how much men get away with shit irl (yes, ik hes fictional, but seeing people say theres nothing wrong with the way he acts... thats how creepy guys are never held accountable)
Terminally Online Leftist 🥂@terminallyOL

i feel like most of the people giving stardew valley clint any kind of grace have never taken him to the movie theater as a lady farmer (i need him beaten with jumper cables)

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madeleine✶
madeleine✶@pilatesgirly·
life changing stuff
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Ani
Ani@Catalyst0115·
@cadian_gate @adrianchm I kind of wish i had never given Destiny a chance, because i look at what could've been and i get really sad.
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I just Post Stuff.
I just Post Stuff.@cadian_gate·
@adrianchm God i miss when Destiny had a vision, They are so creatively bankrupt now they stooped to Star Wars crossovers, As If Destiny's store and Art Style wasn't strong enough on its own.
I just Post Stuff. tweet mediaI just Post Stuff. tweet mediaI just Post Stuff. tweet mediaI just Post Stuff. tweet media
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Adrian Chmielarz 🧙‍♀️🔥
Yeah, just look at this Destiny 1 concept art. Only some of it was translated to the first game. And almost none of it is in the sanitized sequel.
Adrian Chmielarz 🧙‍♀️🔥 tweet mediaAdrian Chmielarz 🧙‍♀️🔥 tweet media
thomasmahler@thomasmahler

It’s always fascinating to me how many large studios employ incredibly talented artists - you see amazing concept art, great color keys, strong mood boards - and yet the final shipped product often lands in a very safe, very familiar visual space. The problem is that games like Highguard, for example, don't even look 'bad'. Instead, they really just end up looking very bland, basically generic. In fact, let's put two AAA sci-fi titles side-by-side (Highguard vs. Halo 4, a 14 year old game) and let's ask a normal person to describe what fundamentally separates them. I'm almost certain people would struggle to notice artistic differences - instead, they'd point to resolution, shaders, or particle count. So you end up with 'technically impressive', BUT also 'artistically interchangeable'. Is that what we're aiming for? We’re seeing something similar in film and TV right now. “Netflix lighting” has almost become shorthand for a very flat, hyper-readable, algorithm-safe visual language: youtube.com/watch?v=F4Nv7m… For one reason or another, the artists behind those massive productions have somehow decided that lighting should be as flat as possible - But... why?! Compare that to work from cinematographers like Conrad Hall, where lighting wasn’t just about visibility - it was about authorship. I mean, just look at what Conrad Hall produced here: youtube.com/watch?v=fGFLyA… 20 year old tech, but visually 20x more appealing that anything I'm seeing getting made today. Technical fidelity keeps improving. Every amatuer can nowadays throw a bunch of assets and some lights together in Unreal Engine 5 and they'll end up with this Highguard look. But... what happened to artistic authorship? 🤔

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Gravantus
Gravantus@Gravantus·
This used to be the American dream and now men are lucky if they even get a single one of these
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